Shared: Require an argument to initialize the each singleton, if it is called uninitialized, raise a RuntimeError
InstallDialog: Use QCheckBox label for the information text and remove the layout
LaunchDialog: Minor code clarity improvements
Console: add a Dialog with the process's environment variables
GameUtils: Inherit the system's environment and not a clean one
ImportGroup: Add the ability to automatically import all games in a folder
RareStyle: Use rgb values, remove hex codes and rgba values
IndicatorLineEdit/PathEdit: Infer object names from class name, don't override layout method
Models: Type fields as Optional (`Union[<something>, None]`)
Paths: Use pathlib for everything
Signed-off-by: Stelios Tsampas <loathingkernel@gmail.com>
* IndicatorLineEdit: Add hint label
* EGLSync: Send a list of app_names to update the game list.
* EGLSync: Show message with WINEPREFIX is unset in settings.
* WineResolver: Return empty string when WINEPREFIX is unset.
Update game list only on import.
Make WineResolver a QRunnable.
Add some prefix discovery to PathSpec.
Signed-off-by: Stelios Tsampas <loathingkernel@gmail.com>
Clear known manifests when changing directory
Run egl_sync() after importing or exporting
Arrange Importable and Exportable lists vertically
Signed-off-by: Stelios Tsampas <loathingkernel@gmail.com>
EGLSync is enabled when a correct manifest or wine prefix
folder is specified.
If the path is removed, sync is disabled. (--unlink)
Automatic sync is controlled by a chechbox. It doesn't sync
on first activation for now.
`Sync once` is removed because it can be serviced
by `Select all` -> `Import`/`Export`
Still work in progress.
Remove borders from EGLSync lists.
Color install/uninstall buttons correctly in DLC tab
Adjust InstallDialog because the check function runs early now.