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831 commits

Author SHA1 Message Date
loathingKernel 6be9eec3ef Rare: Offline mode kinda works again 2024-02-12 21:52:08 +02:00
loathingKernel b1e537af43 Library: Initialize only one view on each run
Do not create multiple library views and remove the ability to switch
between them on the fly. Add an option in settings to select the preferred
view. The view will be used the next time Rare is started.
2024-02-12 21:52:08 +02:00
loathingKernel 7c3d5dc9e8 Library: Clean up how changing views works
* Pass python IntEnum objects instead ints for LibraryFilter/Order/View
  We only want to store them as integers to avoid QVariant gibberish

*
2024-02-12 21:52:08 +02:00
loathingKernel 4f4689e82b RareSettings: Add global options for style sheets and color schemes
* Add an option to select the library view mode.
  This will allow us to instantiate only one library view at startup,
  reducing time and complexity of the process.
2024-02-12 21:52:08 +02:00
loathingKernel b84686aba6 Overlay: Clean old code 2024-02-12 21:52:08 +02:00
loathingKernel 2d3a8deec1 Rare: Update some strings 2024-02-12 21:52:08 +02:00
loathingKernel 8a3bdbdd91 Rare: Improve translation handling
* Remove base Qt translations from repo, load translations from Qt itself
* Prefix translation `qm` files with `rare_`.
* Rename `translation_source.ts` to simply `source.ts`
* If the selected language matches the system local, remove the option from the configuration.
2024-02-12 21:52:08 +02:00
loathingKernel 284543a6d9 Rare: Decouple Rare's locale from legendary's
* Instead of using legendary's locale as fallback, use system't locale
as default.
* Do not hardcode language names and countries but use QLocale on
the translation filenames.
2024-02-12 21:52:08 +02:00
loathingKernel 94030055cf Wrappers: Add a combobox with existing wrappers for the user to choose from.
Add a combobox in the "Add wrapper" dialog, populated with existing
user-defined wrappers from other games.
2024-02-12 21:52:08 +02:00
loathingKernel fb91a55f30 Dialogs: Use consistent dialog titles for the launcher's dialogs 2024-02-12 21:52:08 +02:00
loathingKernel e8e4ed739b Remove some unused imports 2024-02-12 21:52:08 +02:00
loathingKernel 8df9b08e7e WrapperDialog: Use subtitle 2024-02-12 21:52:07 +02:00
loathingKernel a104cf4518 Wrappers: Add WrapperDialog based on ButtonDialog for consistent look and feel 2024-02-12 21:52:07 +02:00
loathingKernel 1cfcb783c2 EnvVars: Add MANGOHUD as read-only 2024-02-12 21:52:07 +02:00
loathingKernel a15a2fbbe2 OverlaySettings: Refactor to be more event-driven complaint 2024-02-12 21:52:07 +02:00
loathingKernel f33c89a411 Library: Fix filtering while searching for games 2024-02-12 21:52:07 +02:00
loathingKernel aadf795d21 Overlays: Reorder method assignments 2024-02-12 21:52:07 +02:00
loathingKernel bb5b0f1585 Overlays: Update title strings 2024-02-12 21:52:07 +02:00
loathingKernel 98213d1ce5 HeadBar: Return LibraryFilter/Order object from current_filter/order instead of int 2024-02-12 21:52:07 +02:00
loathingKernel 49ad79e871 Rare: be more explicit when checking for running platform 2024-02-12 21:52:07 +02:00
loathingKernel 17066f9a67 Rare: cherry-pick some of sourcery suggestions 2024-02-12 21:52:07 +02:00
loathingKernel 8bde2c2c6d Rare: Import platform specific modules only on the relevant platforms 2024-02-12 21:52:07 +02:00
loathingKernel 0ea29bc941 HeadBar: Use int as the data type for the combo boxes and improve checks
Also fix an exception when the setting in the config was faulty we were
looking for the wrong data type in the combobox data.
2024-02-12 21:52:07 +02:00
loathingKernel 0ea4b1a824 Dialogs: Re-implement all dialogs on top of a few common super-classes
Also add a dialog to select optional downloads before verifying
and refactor the move widget into a full-fledged dialog.

To keep dialogs in a common format and allow them to share the same
properties, three classes of dialogs have been implemented inheriting from
each other.

The classes are `BaseDialog` -> `ButtonDialog` -> `ActionDialog`

* Basedialog: is the basis of all dialogs and is responsible for
rejecting close requests from the window manager and the keyboard.
It also restricts access to `exec()` and `exec_()` because they are harmful.
It serves as the basis of Launch and Login dialogs

* ButtonDialog: is offering buttons for accepting or rejecting the presented
option. It implements its own buttons and exposes abstract methods to
implement handling in them. It restricts access to `close()` because these
dialogs should always product a result.
It is the basis of Uninstall, Selective dialogs.

* ActionDialog: in addition to the ButtonDialog, it offers an action buttom
with to validate the form or to make the dialog unable to close. It serves
as the basis of Install and Move dialogs.

Accordingly all dialogs in Rare have been updated to use these classes.
2024-02-12 21:52:07 +02:00
loathingKernel cd1743cb92 GameSettings: Re-strucure settings widgets
The default widgets only implement the settings for the `default` "app_name"
The game specific widgets sub-class the default widgets and implement
whatever they additionally need locally.

Remove multiple calls to save config and save when the game settings gets hidden.
2024-02-12 21:52:07 +02:00
loathingKernel af6d7c5055 Various WIP
* Use `vars()` instead of directly accessing `__dict__`
* Remove `auto_update` from RareGame's metadata
* Correct check for updating the Steam App ID (We want to keep any changes from the user)
* Collect both Wine and Proton prefixes when removing overlay registry keys.
* Add few convenience functions in config_helper and paths.
2024-02-12 21:52:07 +02:00
loathingKernel 36ad33b8f3 SteamGrades: Return the Steam game ID with the grade and store it.
This allows compatibility tools that use the SteamAppId environment
variable to make decisions or apply fixes do their job more accurately.

Also use the stored variable to provide a link to protondb through
the grade label in GameInfo.

The steam grades now use the orjson library to load Steam's ~6MB
database faster.
2024-02-12 21:52:07 +02:00
loathingKernel b67c391a26 Chore: fix argument name in keyPressEvent 2024-02-12 21:51:42 +02:00
loathingKernel f321736dde GameInfo: Show cover image in color despite installation status 2024-01-29 16:21:19 +02:00
loathingKernel 58574c1977 Legendary: Do a smarter split 2024-01-29 16:20:59 +02:00
loathingKernel f089703eb5 ListGameWidget: Make Launch/Install buttons larger and the widget itself smaller 2024-01-29 16:18:21 +02:00
loathingKernel da2e1c0d27 ListGameWidget: Fix progress label relocating randomly 2024-01-29 16:18:16 +02:00
loathingKernel 7ef5172d62 ImageWidget: Fix console spam about QPainter not being active 2024-01-27 01:19:51 +02:00
loathingKernel 7b52dc204c Downloads: Update queue count when adding a download 2024-01-21 23:44:15 +02:00
loathingKernel 06e2c9b714 DebugSettings: Add button to test notifications 2024-01-19 17:17:48 +02:00
loathingKernel 4e6008a8f7 TrayIcon: Generic notifications
* Add a notification when starting a download too
2024-01-19 17:17:31 +02:00
loathingKernel 7aa64b385e Downloads: Move auto-update change to Rare's settings instead of the game's metadata
The setting doesn't have a switch in the GUI yet, but the settings
feels like a better place for it.
2024-01-19 15:07:22 +02:00
loathingKernel 3c01cfc0a8 EosOverlay: Fix a few remaining issues
* Don't create path when preparing overlay download, it fails on updates.
* Concatenate the overlay install path in InstallDialog instead of passing it as `base_path`
* Respect RareGame state in in the EOS overlay form
2024-01-19 14:54:09 +02:00
loathingKernel 89486f882e EOSGroup: Add the option to select which overlay installation to enable 2024-01-19 00:57:16 +02:00
loathingKernel 3c43da1594 RareCore: Add options to exclude non-asset games and entitlements from startup
* Add options in settings to not request non-asset games and entitlements.

This greatly improves startup time but reduces functionality a bit. Both
options are disabled by default.

* Remove the old options to exclude Win32 and Mac games as they were no longer relevant.

* Add a performance context manager to log execution time when used.

* Fixed an issue with UbisoftGroup where multiple threads would spawn.
2024-01-19 00:57:16 +02:00
loathingKernel a246f4ee16 EosGroup: Remake the UI and integrate with Rare's facilities
* Uninstalling the Overlay now goes through the same procedure as
uninstalling any other game.

* The available prefixes are now listed instead of hiding them inside
a combo box.

* Each listing works indepedently to enable/disable the Overlay for the prefix
2024-01-19 00:57:16 +02:00
loathingKernel 0fb1526d67 MoveDialog: Refactor MovePopup into a dialog using ActionDialog as base 2024-01-02 23:11:47 +02:00
loathingKernel d3ec79378e UninstallDialog: Refactor to use ButtonDialog as base 2024-01-02 22:31:25 +02:00
loathingKernel 339fec2bca CloudSaves: don't error if the saves directory already exists 2024-01-02 18:04:08 +02:00
loathingKernel 80ac9296fc Rare: cherry-pick some sourcery suggestions 2024-01-02 17:57:02 +02:00
loathingKernel 89c1a4eaf4 Launcher: Refactor cloud sync dialog to use ButtonDialog base class 2024-01-02 17:38:51 +02:00
loathingKernel 534c45818a GameInfo: Update button description strings and icons 2024-01-02 15:34:35 +02:00
loathingKernel 6e1a7cdbaf Merge branch 'sdl_dialog' into next 2023-12-31 18:44:41 +02:00
loathingKernel e467dc996c GameDlcWidget: Dynamically load DLC cover image on show 2023-12-31 17:59:11 +02:00
loathingKernel e421d02a4f Update SDL dialog 2023-12-26 00:05:11 +02:00