Truncate the widget's text down to the command only without the arguments.
Show the full command with the arguments in the tooltip instead.
Update some text.
The order was determined by the order of the container dictionary entries.
Re-order them before returning the list by their index in the container
widget.
Fixes#304
* Check for updates each time the page is visited
* Updated links, developers and contributors.
* Use a less difficult to read color for links
The check for updates still happens at startup, there is now a
subsequent check every time the about label is visited.
The update check should be moved into RareCore itself in the future.
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
When the user navigates to a different game info page, the dlc widgets
get deleted. Because the signal was connected to a lambda, the connection
wasn't severed upon deletion and once the DLC would finish downloading,
Rare would crash because the object with the piggyback signal was already
deleted. By using a dedicated slot to emit the signal we ensure that the
connction is severed at Qt object deletion
Previously the unchanged contents check tested both `key` and `value`
at the same time, so the following case was not accepted.
`ENV_VAR=ENV_VAR`
No matter how unlikely it is for the key to be equal to the value, there
is no reason to restrict it.
For the `key` ("0") column, protecting against existing keys also handles
this case. For the `value` ("1") column, a check has been added.
Previously the `setGeometry()` method was called explicitly. In this
procedure the self-centering widget installs an `eventFilter` on its
parent to react to `Resize` events of the parent.
This breaks centering on the list widgets a bit, pending an investigation
Also partition the space to left and right layouts, left layout being the
image and the space below it (pending future usage), and right the
information.
Using a ChainMap and this custom model, we can display global environ
variables in the per-game settings, allowin better overview and
simpler override.
CloudSaves: don't save `save_path` in case it hasn't changed
IconGameWidget/ListGameWidget: Remove dead code
RareCore: add string translations
utils/paths: Use `AppDataLocation` instead of deprecated `DataLocation`
This allows to complete from relative paths, such use exe override
Fix constructor argument names to follow Qt's types.
Set the same filters as the dialog for the completer.
Use the completer's icon provider for the dialog.
Force Rare to use Qt's file dialog instead of the native one.
This specifically helps with games that have selectable downloads.
If we import a game with SDLs without any `install_tags` in the config
we will verify against the full game, meaning that files missing will
cause the verification to fail despite the game being correct. Since the
game is correct, resolving the download will result in a 0 size update.
This change will allow the InstallDialog to finish through the Install
button successfully despite having nothing to install.
On the `lgndr` side things are more complicated. Due to minor oversights
in legendary, the `install_tags` in the above example wouldn't be written
to the configuration file, causing a verification loop because the file
list wouldn't be filtered. To fix that, we also save legendary's config
file at the end of cleaning after a 0 size download.
When importing a game, the first thing being checked for import information
is `<install_dir>/.egstore`. Due to erroneous handling, that directory can
contain multiples of `.mancpn` and `.manifest` files. This could lead to
importing an older version as legendary expects only one pair of these
files to exist in that directory.
The `.egstore` folder is normally updated/created as part of synchronizing
with EGL. To aid with importing games in the future, we always export this
data for Rare to be able to import games between different OSes
- Show text on widget if save is not up-to-date
- Fix text in game info -> cloud saves
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
This is the last change of the `backend_refactor` branch. This makes
`RareCore` the centerpiece of Rare by moving initialization before the UI
is brought up. RareCore is now in control of creating and querying `RareGame`
objects, re-introducing the ability (incomplete) to refresh the games library.
As a result, ApiResults has been removed.
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
When the button gets clicked on, it receives keyboard focus. Disabling the button
afterwards leads to `focusNextChild` getting called. This makes the scrollarea
trying to ensure that `nextChild` is visible, essentially scrolling to a random widget
The static stylesheet properties are always applied. If there is a theme
stylesheet to be applied, they are appended in the end of the theme
stylesheet.
This removes stylesheet properties from the library widgets, some special
buttons and the queue worker labels.
To update the static stylesheet first edit `rare/resources/static_css/stylesheet.py`
and then execute it as a script.
Widgets that need to implement a title should be of a dual subclass
of any `QWidget` subclass and the `SideTabContents` class which provides
the signal.
Word wrapping allows ElideLabel to resize first inside flexible sized
areas such as the contents widget of a scrollarea. This allows the contents
widget to properly resize itself to avoid horizontal scrolling.
Word-wrapping also enables the widget to resize vertically. To avoid that
ElideLabel is set to a fixed height based on font metrics. An overloaded
method `setFixedHeight` has been added to disable it when desired.
EglSyncGroup: Replace estimated path label with a ElideLabel because
the displayed message was expanding the scrollarea.
Execute the edit callback function in a thread. By executing it in a thread
we don't have to wait for longer validation procedures to finish to
continue updating the UI. This is most notable in the MoveGamePopUp
which is heavy on disk IO.
Because we cannot use special text formatting in a thread, the
indicator messages have been reworked while also becoming extensible.
A dictionary of extended reasons can be specified through the
`IndicatorLineEdit.extend_reasons()` method.
The dictionary has to follow the following format
```
python
{
MyIndicatorReasons.REASON: self.tr("Reason message")
MyIndicatorReasons.OTHER_REASON: self.tr("Other reason message")
}
```
In the above example `MyIndicatorReasons` is a subclass of `IndicatorReasons`
which should be specified as follows
```
python
MyIndicatorReasons(IndicatorReasons):
REASON = auto()
OTHER_REASON = auto()
```