Execute the edit callback function in a thread. By executing it in a thread
we don't have to wait for longer validation procedures to finish to
continue updating the UI. This is most notable in the MoveGamePopUp
which is heavy on disk IO.
Because we cannot use special text formatting in a thread, the
indicator messages have been reworked while also becoming extensible.
A dictionary of extended reasons can be specified through the
`IndicatorLineEdit.extend_reasons()` method.
The dictionary has to follow the following format
```
python
{
MyIndicatorReasons.REASON: self.tr("Reason message")
MyIndicatorReasons.OTHER_REASON: self.tr("Other reason message")
}
```
In the above example `MyIndicatorReasons` is a subclass of `IndicatorReasons`
which should be specified as follows
```
python
MyIndicatorReasons(IndicatorReasons):
REASON = auto()
OTHER_REASON = auto()
```
Also fixes the login window missing dialog type hints for the window manager.
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
Adjust Locale in `LegendarySettings` to use `IndicatorLineEdit`
Adjust `InstallDialog` to conform with new `PathEdit` `edit_func` specification
This commit temporarily removes `EGLSync` from `LegendarySettings`
as it is being worked on.
* Add RareStyle qrc with the icons needed for comboboxes and spinboxes
* Add images as svg
* Refactor `styles` to `resources` since it contains more things now.
* Add stylesheet folders, each folder must contain a `stylesheet.qss` file.
* Don't use QResources, instead add an identifier in the qss url() which can
replaced later with the full path.
* Update RareStyle with SVG images for better quality.