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910 commits

Author SHA1 Message Date
loathingKernel 392b4b7896
RareSettings: Always show information label in interface section 2023-12-15 23:23:32 +02:00
loathingKernel cada2ae985
ImportWorker: Use default platform when importing, fallback to Windows if there is no assets for the platform 2023-12-15 17:56:33 +02:00
loathingKernel 1677ea762c
FetchWorker: Fix issue with missing MacOS assets on MacOS
Using `LegendaryCore.get_game_and_dlc_list` with platform `Windows`
updated the assets only for the `Windows` builds of the games missing
`Win32` and `MacOS` assets on clean installs. This caused Rare to not
include MacOS install options on MacOS (duh!). This might also have been
the cause that users were unable to launch games, since they where only
offered the `Windows` build of the games (big duh!).

To fix this, fetch the assets for `Win32` and `MacOS` games before getting
the final list of games and dlcs based on the `Windows` platform.

In this regard, also re-use the existing options for getting metadata to
give the option to the user to include them when updating assets. Also add
an option to include Unreal engine assets which until now were fetched
unconditionally.

* Include Unreal: When the user option is `true` or debugging.
  Defaults to `false`
* Update Win32: When the user option is `true` or debugging.
  Defaults to `false`
* Update MacOS: Force on MacOS, when the option is `true` or debugging on
  other platforms. Defaults to `true` on MacOS and is disabled,
  `false` on others

Furthermore, respect legendary's `default_platform` config option and
set it in the config on new configurations. The new method in our
LegendaryCore monkey allows us to use that option in RareGame when doing
version checks on not installed games, and not defaulting to `Windows`.

Finally, set `install_platform_fallback` to false in a new config to
avoid unwanted side-effects.
2023-12-15 16:57:32 +02:00
loathingKernel 687218d29b
RareGame: Return values only from Game for app_name and app_title
With launchable DLCs we will need to replace the InstalledGame in the
DLC with the InstalledGame from the base game so depend these properties
solely on the Game attribute. Furthermore, since we do not need backwards
compatibility any more, remove the `title` property and rename its uses
to use `app_title`
2023-12-14 23:08:29 +02:00
loathingKernel dfa12a0138
IconGameWidget: Make icons slightly smaller by using the Library preset
Previously the Display and Library presets were equal. Make the
icons smaller by making the Library preset ~75% of the Display.preset
2023-12-14 13:57:22 +02:00
loathingKernel cfbb6ea578
GamesTab: Initialize when first shown. 2023-12-14 13:57:04 +02:00
loathingKernel 5abae7ee16
FlowLayout: Fix overlapping widgets and remove default arguments 2023-12-14 00:49:22 +02:00
loathingKernel 9de5627be3
SideTabContainer: Set size policy for the container scrollarea container widget 2023-12-12 14:43:41 +02:00
loathingKernel 490f0dc69f
Shop: Rename module to store 2023-12-12 13:02:07 +02:00
loathingKernel 83dd118784
ShopWidget: The shop is broken, set it only show the free games and the wishlist 2023-12-12 12:48:43 +02:00
loathingKernel 0ef2497afb
QtRequests: Handle multiple requests concurrently and use caching
It is still junky but less so. It allows us to use QNetworkRequest's
caching mechanism instead of doing so on our own per-case.
2023-12-12 12:41:18 +02:00
loathingKernel 6c0a92966e
GameSettings: Properly find row to insert widgets. 2023-12-12 01:23:19 +02:00
loathingKernel d563421391
EGLSyncGroup: Properly find the correct rows to insert widgets 2023-12-12 01:23:18 +02:00
loathingKernel b5a18f2858
ImportGroup: Properly find the row when inserting path_edit and app_name_edit 2023-12-12 01:23:18 +02:00
loathingKernel 3ce62facd2
InstallDialog: Properly find the the row when inserting install_dir_edit 2023-12-12 01:23:17 +02:00
loathingKernel 8e1a3c8c73
LoginDialog: Calculate a fixed height for the login stack based on width
* Properly find row to insert sid_edit into
* Use lazy evaluation for logging
* Clean the login forms by using separate layouts for the interactive fields
2023-12-12 01:23:17 +02:00
loathingKernel 0ec80e5678
LoginDialog: Set minimum size in a way that avoids resizing on changing widgets
The forms were updated to be more informative and easier to read.

NOTE: The reason the form is bigger than the contents is because the
QLabels have word-wrapping enabled and as such they substitute width
for height (`hasHeightforWidth`)
2023-12-12 01:23:16 +02:00
loathingKernel 8c83f8aa23
InstallDialog: Add install_dir_edit widget without using an extra layout 2023-12-12 01:23:15 +02:00
loathingKernel 38cc1f34a2
ImportGroup: Update the form when each time it is shown
Reduces startup time and outdated information in the completer/checks.
2023-12-10 23:43:46 +02:00
loathingKernel e1c1d01958
ImportGroup: Use get_boolean_choice factory insteand of lambda 2023-12-10 22:44:19 +02:00
loathingKernel df0f7603f2
ImportGroup: Don't enable the Import Game button if import is running 2023-12-10 22:12:17 +02:00
loathingKernel 8f88dc661c
DlThread: Create callback function for future use 2023-12-10 22:06:44 +02:00
loathingKernel 845bc54a90
InstallDialog: Add selective downloads descriptions as tooltips 2023-12-10 14:22:29 +02:00
loathingKernel d1d7e6d2e7
InstallDialog: Code consistency with button slot names 2023-12-10 14:22:29 +02:00
loathingKernel 13eaa459e1
LaunchDialog: accept_close -> reject_close for code consistency 2023-12-10 14:22:29 +02:00
loathingKernel 0ea8d2c0d2
UninstallDialog: Handle Escape key
Handle Escape key to go through the proper cancellation routine.
2023-12-10 14:22:29 +02:00
loathingKernel 8ec82f0283
About: Use UI membership instead of double inheritance 2023-12-10 14:22:28 +02:00
loathingKernel 562c956634
DebugSettings: Refactor slightly
The quit signal is disconnected currently.
2023-12-10 14:22:28 +02:00
loathingKernel a33c4e5cf2
AccountWidget: Use ExitCodes enum everywhere instead of magic values 2023-12-10 14:22:28 +02:00
Stelios Tsampas 7824fa20a8
InstallDialog: Always show prerequisites if they exist
* Do not depend the relevant InstallOptionsModel option to on the running platform
2023-12-10 14:22:27 +02:00
loathingKernel b20be46752
InstallDialog: Offer to install prerequisites on native platforms 2023-12-10 14:22:27 +02:00
loathingKernel 99eaf86507
AccountWidget: Add a Quit button in the widget in case the system tray
is unavailable (for example running in a gamescope session)

* Do not show the launch window while instantiating the application. This
probably was causing numerous issues because it was running outside of
the applications event loop. This also fixes the exit button on the login
dialog requiring `sys.exit()` to quit Rare. Now it goes through the
proper cleanup procedures.

* Make slot and signal names more uniform

* Fix a problem with RareCore connecting RareGames to the same signals
multiple times when the library was refreshed.
2023-12-10 14:21:39 +02:00
loathingKernel c4da6a9512
MainWindow: Untie exit procedure from offline argument 2023-12-10 14:21:38 +02:00
loathingKernel 6e7ea3181e
GameInfo: Add tags groupbox 2023-12-10 14:21:38 +02:00
loathingKernel debb62c990
CloudSaves: On Windows, resolve the save path immediately if unset 2023-12-10 14:21:38 +02:00
loathingKernel bdbb61d3a6
Rare: Move the different applications into their respective folders 2023-12-10 14:21:36 +02:00
loathingKernel b60062d455
Code: Use vars() instead of directly accessing __dict__ 2023-12-07 19:40:16 +02:00
loathingKernel 509d33e1b7
MainWindow: Default to closing to tray to respect the default setting 2023-12-07 19:39:45 +02:00
Stelios Tsampas dab13748f3
About: Fix crash on version update check
Fixes: #330
2023-12-07 19:33:58 +02:00
loathingKernel 70af132da1
EOSGroup: Check for 'user.reg' file to validate prefix path 2023-12-03 17:01:05 +02:00
loathingKernel a355339016
EGLSyncGroup: Resolve EGL manifest path on showEvent() 2023-12-03 11:21:51 +02:00
loathingKernel 3e7408ee8f
EGLSync: Update the widget when it is shown for the first time
* Don't hide irrelevant elements in Windows, disable them and use them as information
* Create the `Manifests` folder in ProgramData if its parent exists.
2023-11-29 13:16:52 +02:00
loathingKernel a87f34163a
Skip widget updates on spontaneous events.
Spontaneous are events external to the application such as the window
manager showing or hiding the application. We don't want to update on those.
2023-11-29 12:50:39 +02:00
loathingKernel c063f5f5b9
Library: Move image loading from RareCore to the GameWidget
Instead of loading images in the showEvent of the MainWindow,
load them in the showEvent of each widget. It seems to reduce
the startup stuttering this way. With some more work
we can only load the images for the widgets that are currently
visible and reduce the stutter even more.

At the same time, reduce the number of concurrent downloads
in the image manager and add a timeout so we won't halt.
The exception from the timeout is just logged at this point,
and the download is not requeued.
2023-11-29 12:50:02 +02:00
loathingKernel c05209578c
InstallDialog: Fix install dialog not calculating available space
After the PathEdit change that stopped it from emitting the
textChanged signal when instatiated, the available space
calculation wouldn't take place, so do it when the dialog
becomes visible.
2023-11-29 12:47:56 +02:00
loathingKernel 3b0c25e241
Widgets: Move PathInputDialog to rare/widget as a generic option
This widget is currently unused and could be deleted
2023-11-29 12:39:27 +02:00
loathingKernel c0ac23b21d
Ubisoft: Update Ubisoft redemption widget to use RareCore
* Load and populate Ubisoft information when the page is shown instead of startup.
* List all Ubisoft games, and differentiate based on whether they been redeemed.
2023-11-28 17:15:45 +02:00
loathingKernel 05070919f3
GameWidget: Remove obsolete cloud saves code 2023-11-28 16:51:27 +02:00
loathingKernel 110ea51ed6
DxvkSettings: Add compiler config option 2023-11-28 16:38:02 +02:00
loathingKernel 083094bcfc
Downloads: Code clarity 2023-11-28 16:38:02 +02:00