Shared: Require an argument to initialize the each singleton, if it is called uninitialized, raise a RuntimeError
InstallDialog: Use QCheckBox label for the information text and remove the layout
LaunchDialog: Minor code clarity improvements
Console: add a Dialog with the process's environment variables
GameUtils: Inherit the system's environment and not a clean one
ImportGroup: Add the ability to automatically import all games in a folder
RareStyle: Use rgb values, remove hex codes and rgba values
IndicatorLineEdit/PathEdit: Infer object names from class name, don't override layout method
Models: Type fields as Optional (`Union[<something>, None]`)
Paths: Use pathlib for everything
Signed-off-by: Stelios Tsampas <loathingkernel@gmail.com>
Remove borders from EGLSync lists.
Color install/uninstall buttons correctly in DLC tab
Adjust InstallDialog because the check function runs early now.
Adjust Locale in `LegendarySettings` to use `IndicatorLineEdit`
Adjust `InstallDialog` to conform with new `PathEdit` `edit_func` specification
This commit temporarily removes `EGLSync` from `LegendarySettings`
as it is being worked on.
Move GameInfo to its own file.
Use get_pixmap in GameDlcWidget to get the pixmap.
Remove unused function from RareSettings.
Convert About to FormLayout.
InstallDialog now returns a InstallQueueItemModel ready
to be downloaded or queued.
Renamed a few model attributes to match legendary's names.
InstallDialog can be run silently for auto-downloads.
The addition of download_only option broke the download queue
due to different positional arguments and tuple indices. Since
using indices is awkward, models to represent the download
and each item in the queue itself were added.
* Fix race condition between the sdl checkboxes.
* Fix default tag not been included in the list of tags.
* Delete InstallDialog on close.
* Specify parent for InstallDialog.