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Author SHA1 Message Date
loathingKernel fb1175ee04
Main: Trust shebangs. Fixes launching games on NixOS
Co-authored-by: multisn8 <contact@multisamplednight.com>
2023-03-12 15:38:18 +02:00
loathingKernel 81ec9bf772
RareCore: Fetch **ALL** saves during launch
To save time and requests, bulk get saves for all games and
load them into each respective RareGame.

Co-authored-by: Dummerle <44114474+dummerle@users.noreply.github.com>
2023-03-10 17:01:00 +02:00
loathingKernel f6189772d0
WineResolver: Move common wine operations to rare/utils/wine
`rare.utils.misc.get_raw_save_path` has been removed in favor of the
equivalent `RareGame` property.
2023-03-10 17:00:55 +02:00
lennard 4b85ed8223
Cache all saves in a dict in api_results
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-08 19:15:32 +02:00
lennard a66600efa3
Move cloud save ui to a new tab in game_info
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-08 17:46:26 +02:00
lennard d399382afd
Fix origin stuff on windows
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-07 17:11:23 +02:00
lennard 9733e119c9
Show install path for origin games in game info
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-07 17:11:21 +02:00
loathingKernel 5748d0e6ee
RareCore: Manage initialization in RareCore instead of LaunchDialog
This is the last change of the `backend_refactor` branch. This makes
`RareCore` the centerpiece of Rare by moving initialization before the UI
is brought up. RareCore is now in control of creating and querying `RareGame`
objects, re-introducing the ability (incomplete) to refresh the games library.
As a result, ApiResults has been removed.

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-07 17:11:21 +02:00
loathingKernel 786fa2c59f
WaitingSpinner: center contents 2023-03-06 00:39:23 +02:00
loathingKernel e55c40448c
Misc: rename get_size to format_size 2023-03-06 00:39:23 +02:00
loathingKernel ca9bf7c1e8 StaticStylesheet: Share common properties by setting common object names 2023-03-03 16:51:26 +02:00
loathingKernel 76a616615b Resources: Move some more stylesheets into the static CSS 2023-03-03 14:16:04 +02:00
loathingKernel 1dd8856a29 Resources: Add static stylesheet for widgets that need special handling irregardless of theme
The static stylesheet properties are always applied. If there is a theme
stylesheet to be applied, they are appended in the end of the theme
stylesheet.

This removes stylesheet properties from the library widgets, some special
buttons and the queue worker labels.

To update the static stylesheet first edit `rare/resources/static_css/stylesheet.py`
and then execute it as a script.
2023-03-02 15:36:45 +02:00
loathingKernel e6c703f873 ExtraWidgets: Cleanup some code 2023-02-18 18:16:29 +02:00
loathingKernel dd6df40e40 ExtraWidgets: Remove SideTab widgets and update imports 2023-02-18 17:33:25 +02:00
loathingKernel 5938835249 ExtraWidgets: Remove IndicatorLineEdit and PathEdit and update imports 2023-02-18 17:29:41 +02:00
loathingKernel 97def45a7e Cleanup: Remove some unused imports 2023-02-18 17:27:18 +02:00
loathingKernel 2d0f7aa51d ExtraWidgets: Copy IndicatorLineEdit and PathEdit into their own file.
The new file is not used at the moment.
2023-02-18 16:40:30 +02:00
loathingKernel ecc1bd8d5c IndicatorLineEdit: Run edit callback function asynchronously
Execute the edit callback function in a thread. By executing it in a thread
we don't have to wait for longer validation procedures to finish to
continue updating the UI. This is most notable in the MoveGamePopUp
which is heavy on disk IO.

Because we cannot use special text formatting in a thread, the
indicator messages have been reworked while also becoming extensible.

A dictionary of extended reasons can be specified through the
`IndicatorLineEdit.extend_reasons()` method.

The dictionary has to follow the following format
```
python
{
	MyIndicatorReasons.REASON: self.tr("Reason message")
	MyIndicatorReasons.OTHER_REASON: self.tr("Other reason message")
}
```

In the above example `MyIndicatorReasons` is a subclass of `IndicatorReasons`
which should be specified as follows

```
python
MyIndicatorReasons(IndicatorReasons):
	REASON = auto()
	OTHER_REASON = auto()
```
2023-02-18 14:37:37 +02:00
loathingKernel da49a91a03 Utils: return correct value type string for get_size() 2023-02-17 13:23:44 +02:00
loathingKernel 6c0663771c GameInfo: Make widgets react to changes from RareGame's widget.update signal
Note: the `__update_widget()` method, while it doesn't have any visible delay
has the potential for improvement. I didn't do it because it felt like
premature optimization.

MoveGamePopUp: update it to use RareGame and it's signals

RareGame: Add `install_path` attribute and change `needs_verification` setter
Now both setters will update the local `igame` attribute and save it too.

MoveWorker: Update it to use RareGame.
Other changes include moving "same-drive" moving into the worker and using
`os.path` methods instead of `PathLib`

SteamGrades: Remove worker, it is implemented in RareGame now.
2023-02-15 16:59:33 +02:00
loathingKernel 9f408772e3 RareGame: Resolve and cache steam grade 2023-02-14 10:20:59 +02:00
loathingKernel 31757840f0 Paths: Use common dictionary for suffixes 2023-02-08 16:47:46 +02:00
loathingKernel b36dfdd2c6 ImageManager: Generate shortcut icons when fetching cover images. 2023-02-08 15:08:55 +02:00
loathingKernel 97adb6e1c2 UninstallWorker: Use new shortcut functions to delete shortcuts in uninstall_game 2023-02-08 01:50:00 +02:00
loathingKernel 1721677e33 GameWidget: Implement reactive and interactive labels
The `status_label` displays what is currently going on with the game.
It reflects the current operation running on it or if it requires special
attention (update, needs verification etc)

The `tooltip_label` displays hover information such as what happens
if a part of the widget is clicked or in the case of the launch button if
the game can run (without version check, offline etc)

The context menu on the widgets will be updated and populated according
to the installation state of the game. Since the context menu was revised
the shortcut creation code was revised too to make it more compact.

the `create_desktop_link` and `get_rare_executable` functions are moved
from `rare.utils.misc` to `rare.utils.paths` to avoid cyclical imports and
better grouping. Two functions are added, `desktop_link_path` to uniformly
calculate the path of the shortcut and `desktop_links_supported` which
checks if Rare supports creating shortcuts on the current platform.
`desktop_links_supported` should be used as safeguard before `desktop_link_path`.

Desktop links are currently untested on Windows but if `shortcut.Description`
works as expected, it should be good to go.
2023-02-07 13:41:59 +02:00
loathingKernel 6b3a841378 Refine QueueWorker and implement worker_info for VerifyWorker and MoveWorker 2023-02-04 17:38:07 +02:00
loathingKernel 96c833be64 GameInfo: Fix list to boolean conversion
SideTabBar: Add padding option
2023-02-04 17:38:07 +02:00
loathingKernel cf5332004a Add name inference based on type in widget_object_name 2023-02-04 17:38:07 +02:00
loathingKernel a26b977bda Fix a few issues around refactoring the stylesheets.
Properly set object names for install and uninstall buttons in dialogs
Change margins on widgets that are put into scrollareas
Add top margin only on checkable QGroupBox
Remove padding from QToolBox
2023-02-04 17:38:07 +02:00
loathingKernel 1959516b3f GameWidget: Toggle buttons on widget update
ElidedLabel: Use `sizeHint()` for width

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:07 +02:00
loathingKernel 6ccbeb12dc DownloadsTab: Use elided text from version numbers 2023-02-04 17:38:07 +02:00
loathingKernel 4063195b4d DownloadsTab: Refactor downloads tab
When updates are queued, they are removed from the update's list. An exceptions is made
when the queued item comes from repairing (without updating), in which case the update is
disabled for the runtime.

A queued item can be either removed (if it is an update it will be added back to the
updates groups) or forced to be updated now. If a queued item is forced, the currently
running item will be added to the front of the queue. Downloads will be queued if
there is no active download but there is a queue already.

The download thread is now responsible for emitting the progress to `RareGame`

InstallDialog: Pass `RareGame` and `InstallOptionsModel` only as arguments.
The `update`, `repair` and `silent` arguments are already part of `InstallOptionsModel`
`RareGame` is used to query information about the game.

InstallInfoWorker: Pass only `InstallOptionsModel` as argument
Emit `InstallQueueItemModel` as result, to re-use the worker when queuing stopped games

RareGame: Query and store metadata property about entitlement grant date
RareGame: Add `RareEosOverlay` class that imitates `RareGame` to handle the overlay

LibraryWidgetController: Remove dead signal routing code, these signals are handled by `RareGame`
Directly parent library widgets instead of reparenting them

GameWidgets: Remove unused signals

EOSGroup: Set install location based on preferences and use EOSOverlayApp from legendary

GamesTab: Connect the `progress` signals of dlcs to the base game's signals
GamesTab: Remove dead code

GlobalSignals: Remove `ProgresSignals`

RareCore: Mangle internal signleton's names

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:07 +02:00
loathingKernel 08c7ae89e9 Utils: Don't import singletons in rare.utils.misc to avoid uninitialized used and cyclical dependencies
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:06 +02:00
loathingKernel 4640f8af6f RareGame: Add metadata loading into RareGame itself and adapt tray icon to use the same file structure
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:06 +02:00
loathingKernel 9ca39d94ab GlobalSignals: Reorganize signals into groups
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:06 +02:00
loathingKernel 7b6a3e181a Shared: Move GameUtils and CloudSaveUtils into rare.shared
Removed `rare.utils.legendary_utils`, the `uninstall_game` function
was moved to `rare.shared.game_utils` for now

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:06 +02:00
loathingKernel b0242106e7 SideTabContainer: Don't override QWidget::scroll() method
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:06 +02:00
loathingKernel 6d41a1994f ExtraWidgets: Fix some typing and style issues
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:06 +02:00
loathingKernel d7a5404517 VerifyWorker: Move to rare/shared/workers
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:06 +02:00
loathingKernel 652968b6bf RareGame: Introduce RareGame from refactor_backend branch
Shared: Move WineResolver to `rare/shared/workers`
PathSpec: Move to `rare/models`

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:06 +02:00
loathingKernel 5370355e5d Lgndr: Restructure module to follow legendary's file hierarchy
Move overloaded class files into the folders following
legendary's structure. Move Rare's integration classes into
their own subfolder.
2022-10-29 14:50:18 +03:00
lennard e208daf545
Fix wrong import from migration 2022-10-26 21:57:04 +02:00
lennard 923aa1b90d
Migrate to legendary 0.20.30 2022-10-26 21:36:16 +02:00
lennard b6786171ae
Fix game launch on windows 2022-10-18 23:02:38 +02:00
Stelios Tsampas 7a1935335e GameInfo: Work-around slowdown on widget update_game() request 2022-09-10 19:04:40 +03:00
loathingKernel c8586d2beb Always return the absolute path to the exectuble 2022-09-08 20:25:55 +03:00
loathingKernel 70328d6472 Console: Minimize instead of keeping open if game is running
DesktopShortcuts: Normalize StartWMClasss with application name
2022-09-08 16:57:43 +03:00
Stelios Tsampas c6b9f5c64f Fix shortcut creation on windows 2022-09-08 13:16:15 +03:00
Stelios Tsampas 7ebeee0d1e App: Log both to file and to stderr 2022-09-08 02:13:10 +03:00
Stelios Tsampas d5d795ce79 Paths: Query paths after the OrganizationName and ApplicationName have been set
At the point they were evaluated, `OrganizationName` and `ApplicationName` are unset
resulting in wrong paths. As a quick fix, explicitly set them to their later values
Per OS examples:
Windows:
	before:
		data: C:\Users\<user>\AppData\Local
		cache: C:\Users\<user>\AppData\Local\cache
	after:
		data: C:\Users\<user>\AppData\Local\Rare\Rare
		cache: C:\Users\<user>\AppData\Local\Rare\Rare\cache
2022-09-08 01:27:37 +03:00
Stelios Tsampas 377fd486dc stupid quotes 2022-09-07 20:46:56 +03:00
Stelios Tsampas 6a2af0be7c Quote executable path for Windows 2022-09-07 19:19:14 +03:00
Dummerle 4a28fd3d0d
Fix config_helper.py 2022-09-04 22:49:43 +02:00
loathingKernel afcdc1dea1 App: Move legendary initialization to the singleton
App: Move tray to MainWindow
Shared: Add destructor for singleton instances
2022-09-04 01:14:43 +03:00
loathingKernel 4951743bbf ConfigHelper: Protect name space from globals 2022-09-02 17:53:56 +03:00
loathingKernel b15a5b7007 Fix game launching if compiled with Nuitka 2022-08-18 02:24:51 +03:00
loathingKernel 50a37be433 DownloadsTab: Remove dead code 2022-08-17 23:46:10 +03:00
loathingKernel 5e022e6d28 Lgndr: Rename a few fields to reflect legendary's names 2022-08-08 21:06:58 +03:00
loathingKernel 3ee789a695 Update DownloadThread 2022-08-03 02:33:50 +03:00
loathingKernel 38dfdc8bc2 Lgndr: Remove LegendaryCLISingleton
Since `LegendaryCLI` isn't stateful, we can instantiate
it when needed
2022-08-02 10:42:38 +03:00
loathingKernel 5ac71e99f0 DownloadThread: Use clean_post_install instead of local copy
InstallDialog: Handly empty `config_tags`
Lgndr: Cleanup
2022-08-02 10:42:38 +03:00
loathingKernel e5c7b029ff GameInfo: Offer to also update the game after a verification if there is one 2022-08-02 10:42:38 +03:00
loathingKernel 785aaf648e GameInfo: Detect repair_and_update requirement
If a game was partially installed and it was imported
through the import functionality, if `repair_and_update`
is specified it will report `0` download size if there
is no real update to be done. Fix it by detecting the
need for an update explicitly.

This will also force games that have failed verification
to also update while repairing them, fixing the
long-standing issue of repairing an older version of a
game and then doing the update in a separate step.
2022-08-02 10:42:38 +03:00
loathingKernel 3ecbae0564 Utils: Rename utils.py to misc.py to not confuse PyCharm checker 2022-08-02 10:42:38 +03:00
loathingKernel f51563ea93 Models: Move installation related models into their own file 2022-08-02 10:42:38 +03:00
loathingKernel ee5adce18b Implement LgndrIndirectLogger to return the last logged message from LegendaryAPI
The indirect return is stored in a `LgndrIndirectStatus` object that provides checking and unpacking features

Lgndr: `LgndrInstallGameArgs.install_tag` default to None
Lgndr: add default `move` method.
Lgndr: monkeypatch `dlm.status_queue` after preparing a download to reduce `InstallQueueItemModel`
InstallOptionsModel: implement `as_install_kwargs` to pass only relevant arguments to `LgndrInstallGameArgs` in InstallDialog
InstallOptionsModel: rename `sdl_list` to `install_tag` as they were the same thing
LegendaryUtils: Update to use `LgndrIndirectStatus`
UninstallDialog: Add option to keep configuration decoupled from keeping game data
GameUtils: Add messagebox to show error messages from legendary after uninstalling a game
InstallDialog: Update to use `LgndrIndirectStatus`
InstallDialog: Update selectable download handling to match legendary's
DownloadThread: Remove multiple instance variables, instead reference them directly from `InstallQueueItemModel` instance
ImportGroup: Replace `info_label` with an `ElideLabel` for displaying long messages
ImportGroup: Don't translate message strings in the `ImportWorker`
GameInfo: Call `repair()` if needed after verification instead of handling it locally
GamesTab: Fix string matching for capitalized strings and scroll to top on when searching
2022-08-02 10:42:38 +03:00
loathingKernel 28531eec38 Lgndr: Add logger monkey class
The class acts as an intermediate between the logger and the function call
It keeps the last message that was sent to the logger. The instance of the
class can be returned as a return value from the LegendaryCLI methods to
provide return status and the message related to it.

The level at which it considers the logged message as an error is configurable.
By default it considers logging.ERROR and above as faulty return values
2022-08-02 10:42:38 +03:00
loathingKernel bbaff5f42c Lgndr: Add re-implemented uinstall_game
Lgndr: Change the exception level to CRITICAL for core
LegendaryUtils: Use uninstall_game from our Lgndr
UninstallDialog: Update to return a tuple of values
App: Keep files if the install directory was lost
App: Run legendary's exit procedures on exit
2022-08-02 10:42:38 +03:00
loathingKernel 9df3355200 LegendaryUtils: Remove dead re-implemented functions 2022-08-02 10:42:38 +03:00
loathingKernel b4a1efa357 Lgndr: Add 'repair_and_update' argument in InstallOptionsModel 2022-08-02 10:42:38 +03:00
loathingKernel 3aae3887f6 Lgndr: Create argument models for consistent function arguments and cleaner implementation.
Lgndr: Prefix files that aren't part of legendary with 'api_'
Lgndr: Return statistics from 'verify_game' instead of parsing the exception
VerifyWorker: Add 'error' signal for exceptions.
2022-08-02 10:42:38 +03:00
loathingKernel 197f915fb3 InstallOptionsModel: Rename fields to use the same names as Legendary's arguments 2022-08-02 10:42:38 +03:00
loathingKernel 883bd268ff Mirror Legendary classes structure in the shim.
Lgndr: Move code segments copied from `prepare_download` back to their original location in `install_game`
Lgndr: Add the LgndrLogHandler at initialization instead of every function.
Lgndr: Move `verify_game` to its original place in `LegendaryCLI`
Lgndr: Change the way DLManager is patched into LegendaryCore proper
Shared: Add singleton for LegendaryCLI, LegendaryCoreSignleton returns core from LegendaryCLI
VerifyWorker: Update to use `verify_game` from `LegendaryCLI` directly
PreLaunchThread: Initialize LegendaryCLI to get LegendaryCore from it
InstallDialog: Update `prepare_install` argument names
2022-08-02 10:42:38 +03:00
loathingKernel 82015f21d4 Fix ordering in InstallDownloadModel to match prepare_download 2022-08-02 10:42:38 +03:00
Dummerle 2f43431589
Do not remove config, when deleting a game, but keep files 2022-07-01 17:42:41 +02:00
aznd 576b4571cf Fix get_rare_executable func for macOS 2022-06-27 16:53:19 +02:00
aznd 19ac7e6c50 Don't double delete the dir 2022-06-26 17:27:35 +02:00
loathingKernel 9e394f9981 GamesTab: Create methods for repeated widget removal and deletion code segments
HeadBar: Compact the headbar, re-use ButtonLineEdit from shop for the search function
SelectViewWidget: Remove content margins and make widget naming consistent

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2022-06-22 20:00:00 +03:00
loathingKernel 5eb3ae7f80 Add SlidingStackedWidget from #196 2022-06-22 16:53:26 +03:00
loathingKernel 08ab130c5c LibraryLayout from #196
Introduces the LibraryLayout from #196.
This layout distributes the available space in either horizontal side and in-between the widgets.

Known issues: When searching for a game, it will re-align visible widgets, effectively centering the results.
This is because the search and grouping functions are interleaved. #196 handles it differently by adjusting
the opacity and re-ordering of the irrelevant widgets.

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2022-06-20 19:04:46 +03:00
loathingKernel 6335293eef Add ImageWidget and LibraryWidget from #196
Add the Image and Library widgets from #196. In this iteration they replace the image `QLabel` in the existing widgets.

The `PaintWidget` in the `InstallingWidget` has been replaced by the future `LibraryWidget` that has progress indication.

The `ImageWidget` was also used to replace the image `QLabel` in `GameInfo` and `GameDlc` widgets.

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2022-06-19 20:42:49 +03:00
loathingKernel 3a28f2f0a2 Implement image manager
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2022-06-19 17:12:59 +03:00
Dummerle 7073a6ad7a
Merge pull request #212 from loathingKernel/theming
Split resources into base and themes to make diffs lighter
2022-06-19 00:49:14 +02:00
loathingKernel 99f3303db1 Resources: Split stylesheets from base resources
Stylesheets: Each stylesheet specifies its own resources file

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2022-06-19 00:01:56 +03:00
Dummerle 37ae6e2b6e
Fix most errors 2022-06-18 13:25:39 +02:00
Dummerle 4d441c4068
Integrate helper with rare to launch games 2022-06-13 22:59:34 +02:00
Dummerle 54f82aa4b5
Basic working helper process 2022-06-13 22:59:34 +02:00
Dummerle 9bfa841ef5
Add game helper to launch games in a detached process 2022-06-13 22:59:34 +02:00
Dummerle feb45afc47
Fix eos overlay bug not showing installed correct 2022-06-13 21:37:26 +02:00
loathingKernel 3bf7b20fbc InstallDialog: Add max shared memory override and download reordering options
Fixes: #206
2022-05-26 23:17:02 +03:00
Stelios Tsampas 1c296474c5 Add a bunch of accumulated fixes.
Shared: Require an argument to initialize the each singleton, if it is called uninitialized, raise a RuntimeError
InstallDialog: Use QCheckBox label for the information text and remove the layout
LaunchDialog: Minor code clarity improvements
Console: add a Dialog with the process's environment variables
GameUtils: Inherit the system's environment and not a clean one
ImportGroup: Add the ability to automatically import all games in a folder
RareStyle: Use rgb values, remove hex codes and rgba values
IndicatorLineEdit/PathEdit: Infer object names from class name, don't override layout method
Models: Type fields as Optional (`Union[<something>, None]`)
Paths: Use pathlib for everything

Signed-off-by: Stelios Tsampas <loathingkernel@gmail.com>
2022-05-05 13:27:39 +03:00
Dummerle afc919421c
Do not run test workflow on every commit + fix small desktop link on windows 2022-04-26 21:13:37 +02:00
Dummerle 150fff348b
Fix Desktop shortcut and login dialog task bar icon + bump version 2022-04-25 23:32:26 +02:00
Dummerle 8b723f7fcc
Update install prequisites, which raised an error 2022-04-13 01:08:27 +02:00
Dummerle 48562f6527
Use pathlib for resources path, to fix FileNotFoundError 2022-04-10 14:24:41 +02:00
Dummerle 0bb74197ce
Remove version and codename from paths.py 2022-04-04 23:25:38 +02:00
Dummerle 5b8bb411ee
Don't create resources folder in paths.py 2022-04-04 23:21:23 +02:00
Dummerle 97214d5267
Optimize steam grades 2022-04-04 21:02:01 +02:00
MultisampledNight e234656951
Use QStandardPaths everywhere needed 2022-03-31 21:58:18 +02:00