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Author SHA1 Message Date
loathingKernel 0ea4b1a824 Dialogs: Re-implement all dialogs on top of a few common super-classes
Also add a dialog to select optional downloads before verifying
and refactor the move widget into a full-fledged dialog.

To keep dialogs in a common format and allow them to share the same
properties, three classes of dialogs have been implemented inheriting from
each other.

The classes are `BaseDialog` -> `ButtonDialog` -> `ActionDialog`

* Basedialog: is the basis of all dialogs and is responsible for
rejecting close requests from the window manager and the keyboard.
It also restricts access to `exec()` and `exec_()` because they are harmful.
It serves as the basis of Launch and Login dialogs

* ButtonDialog: is offering buttons for accepting or rejecting the presented
option. It implements its own buttons and exposes abstract methods to
implement handling in them. It restricts access to `close()` because these
dialogs should always product a result.
It is the basis of Uninstall, Selective dialogs.

* ActionDialog: in addition to the ButtonDialog, it offers an action buttom
with to validate the form or to make the dialog unable to close. It serves
as the basis of Install and Move dialogs.

Accordingly all dialogs in Rare have been updated to use these classes.
2024-02-12 21:52:07 +02:00
loathingKernel cd1743cb92 GameSettings: Re-strucure settings widgets
The default widgets only implement the settings for the `default` "app_name"
The game specific widgets sub-class the default widgets and implement
whatever they additionally need locally.

Remove multiple calls to save config and save when the game settings gets hidden.
2024-02-12 21:52:07 +02:00
loathingKernel af6d7c5055 Various WIP
* Use `vars()` instead of directly accessing `__dict__`
* Remove `auto_update` from RareGame's metadata
* Correct check for updating the Steam App ID (We want to keep any changes from the user)
* Collect both Wine and Proton prefixes when removing overlay registry keys.
* Add few convenience functions in config_helper and paths.
2024-02-12 21:52:07 +02:00
loathingKernel b67c391a26 Chore: fix argument name in keyPressEvent 2024-02-12 21:51:42 +02:00
loathingKernel 58574c1977 Legendary: Do a smarter split 2024-01-29 16:20:59 +02:00
loathingKernel 06e2c9b714 DebugSettings: Add button to test notifications 2024-01-19 17:17:48 +02:00
loathingKernel 3c43da1594 RareCore: Add options to exclude non-asset games and entitlements from startup
* Add options in settings to not request non-asset games and entitlements.

This greatly improves startup time but reduces functionality a bit. Both
options are disabled by default.

* Remove the old options to exclude Win32 and Mac games as they were no longer relevant.

* Add a performance context manager to log execution time when used.

* Fixed an issue with UbisoftGroup where multiple threads would spawn.
2024-01-19 00:57:16 +02:00
loathingKernel 80ac9296fc Rare: cherry-pick some sourcery suggestions 2024-01-02 17:57:02 +02:00
loathingKernel 600441a614 Rare: Import platform specific modules only on said platforms 2023-12-24 21:08:26 +02:00
loathingKernel efe9031211 Proton: Add functions to find and integrate compatibilty tools and runtimes 2023-12-24 21:08:26 +02:00
loathingKernel 1f34ad4b13 ProtonSettings: Move proton search function into utils/proton.py 2023-12-24 21:08:26 +02:00
loathingKernel 85d29372d4
GameSettings: Hide proton settings on macOS 2023-12-17 19:34:37 +02:00
loathingKernel 6d5b60a56e
LegendarySettings: Add path edit for macOS specific mac_install_dir option
Used only when installing macOS games on macOS, in any other OS
the setting is set to the same value as `install_dir`
2023-12-15 23:28:49 +02:00
loathingKernel 392b4b7896
RareSettings: Always show information label in interface section 2023-12-15 23:23:32 +02:00
loathingKernel 1677ea762c
FetchWorker: Fix issue with missing MacOS assets on MacOS
Using `LegendaryCore.get_game_and_dlc_list` with platform `Windows`
updated the assets only for the `Windows` builds of the games missing
`Win32` and `MacOS` assets on clean installs. This caused Rare to not
include MacOS install options on MacOS (duh!). This might also have been
the cause that users were unable to launch games, since they where only
offered the `Windows` build of the games (big duh!).

To fix this, fetch the assets for `Win32` and `MacOS` games before getting
the final list of games and dlcs based on the `Windows` platform.

In this regard, also re-use the existing options for getting metadata to
give the option to the user to include them when updating assets. Also add
an option to include Unreal engine assets which until now were fetched
unconditionally.

* Include Unreal: When the user option is `true` or debugging.
  Defaults to `false`
* Update Win32: When the user option is `true` or debugging.
  Defaults to `false`
* Update MacOS: Force on MacOS, when the option is `true` or debugging on
  other platforms. Defaults to `true` on MacOS and is disabled,
  `false` on others

Furthermore, respect legendary's `default_platform` config option and
set it in the config on new configurations. The new method in our
LegendaryCore monkey allows us to use that option in RareGame when doing
version checks on not installed games, and not defaulting to `Windows`.

Finally, set `install_platform_fallback` to false in a new config to
avoid unwanted side-effects.
2023-12-15 16:57:32 +02:00
loathingKernel 0ef2497afb
QtRequests: Handle multiple requests concurrently and use caching
It is still junky but less so. It allows us to use QNetworkRequest's
caching mechanism instead of doing so on our own per-case.
2023-12-12 12:41:18 +02:00
loathingKernel 8ec82f0283
About: Use UI membership instead of double inheritance 2023-12-10 14:22:28 +02:00
loathingKernel 562c956634
DebugSettings: Refactor slightly
The quit signal is disconnected currently.
2023-12-10 14:22:28 +02:00
Stelios Tsampas dab13748f3
About: Fix crash on version update check
Fixes: #330
2023-12-07 19:33:58 +02:00
loathingKernel 110ea51ed6
DxvkSettings: Add compiler config option 2023-11-28 16:38:02 +02:00
loathingKernel 301d070ab3
WrapperSettings: Show wrapper name in warning dialogs. 2023-11-28 16:38:01 +02:00
loathingKernel 7b308d7c90
WrapperSettings: Use Ui through membership instead of inheritance. 2023-11-28 16:38:01 +02:00
loathingKernel 536078748b
WrapperWidget: Use a drop-down menu to hold actions. 2023-11-28 16:38:01 +02:00
loathingKernel 22e5d3c1a3
Wrappers: Use an edit button instead of double-click 2023-11-28 16:38:01 +02:00
loathingKernel 49fdd410ce
Housekeeping: Remove some print remnants 2023-11-28 16:38:01 +02:00
loathingKernel ecdafd3c1c
Wrappers: Allow wrapper editing on double-click.
Internally this works by removing the old wrapper and adding a new wrapper
int the same index.
2023-11-28 16:38:00 +02:00
loathingKernel 95fba89277
Wrapper: Truncate text on widgets to show only the command
Truncate the widget's text down to the command only without the arguments.
Show the full command with the arguments in the tooltip instead.

Update some text.
2023-11-28 16:38:00 +02:00
loathingKernel 21141e43ea
Wrapper: Fix wrapper reordering not being saved.
The order was determined by the order of the container dictionary entries.
Re-order them before returning the list by their index in the container
widget.

Fixes #304
2023-11-28 16:38:00 +02:00
loathingKernel 07cbcf52d0
Meta: Update links 2023-11-28 15:20:06 +02:00
loathingKernel f3a962260c
About: Update page
* Check for updates each time the page is visited
* Updated links, developers and contributors.
* Use a less difficult to read color for links

The check for updates still happens at startup, there is now a
subsequent check every time the about label is visited.

The update check should be moved into RareCore itself in the future.

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-11-28 15:12:56 +02:00
lennard 42c1a1aaa6 Add a small fix 2023-04-08 01:03:14 +02:00
lennard c876e1fc3a Fix linux and proton settings environment_changed on windows 2023-04-08 01:03:14 +02:00
Dummerle 3f17a69e65
Merge pull request #272 from loathingKernel/fixups
Show environment variables from the "default" section in per-game settings.
2023-04-07 19:37:56 +02:00
loathingKernel 2e1585bda8
EnvVarsModel: Be more lenient when checking for unchanged contents
Previously the unchanged contents check tested both `key` and `value`
at the same time, so the following case was not accepted.

`ENV_VAR=ENV_VAR`

No matter how unlikely it is for the key to be equal to the value, there
is no reason to restrict it.

For the `key` ("0") column, protecting against existing keys also handles
this case. For the `value` ("1") column, a check has been added.
2023-04-07 14:19:20 +03:00
lennard 9644d45b23
Check if mangohud exists when enabling it 2023-04-05 17:51:36 +02:00
lennard df1731de09 Fix key error for default mango hud settings 2023-04-05 13:09:34 +02:00
loathingKernel 28e6f02fc1
GameSettings: Emit signal when a non-editable row changes from the settings 2023-03-31 14:03:32 +03:00
loathingKernel 639395c454
EnvVars: Re-enable key press handler
EnvVarsModel: Better vertical header icons
2023-03-31 02:42:16 +03:00
loathingKernel 4b2bc7f91f
EnvVars: Handle environment variables with a QAbstractTableModel
Using a ChainMap and this custom model, we can display global environ
variables in the per-game settings, allowin better overview and
simpler override.
2023-03-29 14:07:19 +03:00
loathingKernel 392ea81707
ProtonSettings: correctly access wine_groupbox 2023-03-29 14:02:46 +03:00
lennard 554d3557d3
fix auto sync saves 2023-03-19 20:23:44 +01:00
loathingKernel ae74d3438b
GameSettings: Use a PathEdit for override_exe
In the process convert to Ui membership instead of dual
sub-classing for those forms
2023-03-16 12:41:50 +02:00
loathingKernel 837b391350
PathEdit: Allow for the completer's root path to be set at runtime.
This allows to complete from relative paths, such use exe override

Fix constructor argument names to follow Qt's types.
Set the same filters as the dialog for the completer.
Use the completer's icon provider for the dialog.

Force Rare to use Qt's file dialog instead of the native one.
2023-03-15 22:49:18 +02:00
loathingKernel 5cf802dee7
ProtonSettings: Don't default to a directory when there is no configuration
Defaulting to a directory caused the configuration file to flood with
`STEAM_COMPAT_DATA_PATH` options after IndicatorLineEdit became
 asynchronous
2023-03-14 13:19:51 +02:00
loathingKernel d641d0fcf2
DefaultGameSettings: Less verbose file name 2023-03-14 13:17:43 +02:00
lennard a66600efa3
Move cloud save ui to a new tab in game_info
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-08 17:46:26 +02:00
loathingKernel e55c40448c
Misc: rename get_size to format_size 2023-03-06 00:39:23 +02:00
loathingKernel ca9bf7c1e8 StaticStylesheet: Share common properties by setting common object names 2023-03-03 16:51:26 +02:00
loathingKernel 0e161eb4d2 Use Worker base class for runnables in legendary settings and ubisoft widget.
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-27 23:49:44 +02:00
loathingKernel 5ba368a5bf SideTabContainer: Use a signal to update the title instead of monkeypatching setTitle method into the widget
Widgets that need to implement a title should be of a dual subclass
of any `QWidget` subclass and the `SideTabContents` class which provides
the signal.
2023-02-21 15:27:52 +02:00