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179 commits

Author SHA1 Message Date
loathingKernel 993b9fca17
CloudSaves: Better handling of changing between games and some UI cleanup 2023-03-11 02:05:41 +02:00
lennard 45ecaa39f3
Add sync worker to launch helper
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-08 22:27:02 +02:00
lennard b4586c9272
Delete unused classes GameUtils and CloudSaveUtils and move cloud save dialog to dialogs
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-08 21:33:24 +02:00
loathingKernel 5748d0e6ee
RareCore: Manage initialization in RareCore instead of LaunchDialog
This is the last change of the `backend_refactor` branch. This makes
`RareCore` the centerpiece of Rare by moving initialization before the UI
is brought up. RareCore is now in control of creating and querying `RareGame`
objects, re-introducing the ability (incomplete) to refresh the games library.
As a result, ApiResults has been removed.

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-07 17:11:21 +02:00
loathingKernel e55c40448c
Misc: rename get_size to format_size 2023-03-06 00:39:23 +02:00
loathingKernel 00a0b36e75 LaunchDialog: better layout name 2023-02-20 14:58:01 +02:00
loathingKernel 3e827f4ece ElideLabel: Enable word-wrapping for elided labels.
Word wrapping allows ElideLabel to resize first inside flexible sized
areas such as the contents widget of a scrollarea. This allows the contents
widget to properly resize itself to avoid horizontal scrolling.

Word-wrapping also enables the widget to resize vertically. To avoid that
ElideLabel is set to a fixed height based on font metrics. An overloaded
method `setFixedHeight` has been added to disable it when desired.

EglSyncGroup: Replace estimated path label with a ElideLabel because
the displayed message was expanding the scrollarea.
2023-02-20 14:26:14 +02:00
loathingKernel 4ef73b48ef Dialogs: Homogenize dialog titles 2023-02-18 19:36:49 +02:00
loathingKernel 5938835249 ExtraWidgets: Remove IndicatorLineEdit and PathEdit and update imports 2023-02-18 17:29:41 +02:00
loathingKernel ecc1bd8d5c IndicatorLineEdit: Run edit callback function asynchronously
Execute the edit callback function in a thread. By executing it in a thread
we don't have to wait for longer validation procedures to finish to
continue updating the UI. This is most notable in the MoveGamePopUp
which is heavy on disk IO.

Because we cannot use special text formatting in a thread, the
indicator messages have been reworked while also becoming extensible.

A dictionary of extended reasons can be specified through the
`IndicatorLineEdit.extend_reasons()` method.

The dictionary has to follow the following format
```
python
{
	MyIndicatorReasons.REASON: self.tr("Reason message")
	MyIndicatorReasons.OTHER_REASON: self.tr("Other reason message")
}
```

In the above example `MyIndicatorReasons` is a subclass of `IndicatorReasons`
which should be specified as follows

```
python
MyIndicatorReasons(IndicatorReasons):
	REASON = auto()
	OTHER_REASON = auto()
```
2023-02-18 14:37:37 +02:00
loathingKernel 9b856e5f8e InstallDialog: Allow downloading 0 size DLCs
There are DLCs (for example KingletAztec) which are essentially
entitlements, a single file the allows access to already downloaded
content. Updates for such DLCs only change the metadata version number
without any actual new data. These DLCs are handled correctly by the
DLM, but our dialog would refuse to allow installing them due to 0 download
size. This change allows them to pass through the InstallDialog.

The other issue, which I don't know if it was only a result of our faulty
validation at startup or could occur in legendary too, is that a DLC might
be marked with needing verification. Currently we don't have a way of
verifying DLCs, so when verifying the game, we will also set the same
state for any installed DLCs. In effect verifying the game successfully
will also mark any DLCs as correct.
2023-02-17 10:37:44 +02:00
loathingKernel 2903c19667 Code cleanup 2023-02-07 13:06:08 +02:00
loathingKernel 34a13ea3b2 ApiResults: Mirror the way RareCore from refactor_backend handles non asset items
`LegendaryCore.get_non_asset_library_items()` returns the same tuple
for `game_list, dlc_dict` as for regular games with assets, so
keep the result for API completeness, since `RareGame` can handle those
games properly.
2023-02-07 13:04:33 +02:00
loathingKernel 59f5370bef LaunchDialog: Retrieve entitlements in a worker 2023-02-06 09:20:25 +02:00
loathingKernel 523391d166 QueueWidget: Prepare requeued downloads after adding it.
By preparing the download inside the widget, the delay after stopping
the running download and visual feedback of adding the widget is
reduced. The widget will now appear containing the basic information
and will be populated with the information about the download
when it is ready. The widget is disabled in the meantime.

Move `InstallInfoWorker` to `rare.shared.workers` module and
revert it to emitting a `InstallDownloadItem` model only
instead of a `InstallQueueItemModel.`
2023-02-04 17:38:07 +02:00
loathingKernel a26b977bda Fix a few issues around refactoring the stylesheets.
Properly set object names for install and uninstall buttons in dialogs
Change margins on widgets that are put into scrollareas
Add top margin only on checkable QGroupBox
Remove padding from QToolBox
2023-02-04 17:38:07 +02:00
loathingKernel 020d225f97 InstallDialog: Make as modal when not silent to block input 2023-02-04 17:38:07 +02:00
loathingKernel 1959516b3f GameWidget: Toggle buttons on widget update
ElidedLabel: Use `sizeHint()` for width

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:07 +02:00
loathingKernel fc7e45a43a UninstallDialog: Implement it to work similarly to InstallDialog
Similarly to the installation procedure, when an uninstall is
requested, an `UninstallOptionsModel` is emitted by the `RareGame`.
`DownloadsTab` handles the signal and spawns the `UninstallDialog`.
After the `UninstallDialog` is closed, a worker thread handles
uninstalling the application to avoid UI lock-ups when a large
number of files is deleted.

Allows for uninstall actions to be spawned from anything having
access to the `RareGame` instance.

LaunchDialog: Don't check health on DLCs, they always will require
verification if they don't specify an executable.

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:07 +02:00
loathingKernel 91ef4ca944 LaunchDialog: Do case-insensitive search for the games executable 2023-02-04 17:38:07 +02:00
loathingKernel 4063195b4d DownloadsTab: Refactor downloads tab
When updates are queued, they are removed from the update's list. An exceptions is made
when the queued item comes from repairing (without updating), in which case the update is
disabled for the runtime.

A queued item can be either removed (if it is an update it will be added back to the
updates groups) or forced to be updated now. If a queued item is forced, the currently
running item will be added to the front of the queue. Downloads will be queued if
there is no active download but there is a queue already.

The download thread is now responsible for emitting the progress to `RareGame`

InstallDialog: Pass `RareGame` and `InstallOptionsModel` only as arguments.
The `update`, `repair` and `silent` arguments are already part of `InstallOptionsModel`
`RareGame` is used to query information about the game.

InstallInfoWorker: Pass only `InstallOptionsModel` as argument
Emit `InstallQueueItemModel` as result, to re-use the worker when queuing stopped games

RareGame: Query and store metadata property about entitlement grant date
RareGame: Add `RareEosOverlay` class that imitates `RareGame` to handle the overlay

LibraryWidgetController: Remove dead signal routing code, these signals are handled by `RareGame`
Directly parent library widgets instead of reparenting them

GameWidgets: Remove unused signals

EOSGroup: Set install location based on preferences and use EOSOverlayApp from legendary

GamesTab: Connect the `progress` signals of dlcs to the base game's signals
GamesTab: Remove dead code

GlobalSignals: Remove `ProgresSignals`

RareCore: Mangle internal signleton's names

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:07 +02:00
loathingKernel 08c7ae89e9 Utils: Don't import singletons in rare.utils.misc to avoid uninitialized used and cyclical dependencies
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:06 +02:00
loathingKernel 7b6a3e181a Shared: Move GameUtils and CloudSaveUtils into rare.shared
Removed `rare.utils.legendary_utils`, the `uninstall_game` function
was moved to `rare.shared.game_utils` for now

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:06 +02:00
loathingKernel ab858b87d3 InstallDialog: Fix title capitalization
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:06 +02:00
lanmaster53 db1691b694
Fixed a bug that caused a UI crash on Mac-based systems. (#267) 2023-02-04 15:23:07 +01:00
loathingKernel 435d560b5c InstallDialog: Update the collapsible widget to take a widget instead of a layout
This change makes it more inline with how QScrollArea operates on a central widget.
Other changes include using a QFrame instead of a QWidget as a base and
adding a QLabel for the title instead of the horizontal line.

The advanced options were split into their own separate widget. Right now
their class operates only as a container with the logic remaining in the
InstallDialog.
2022-10-31 16:59:55 +02:00
loathingKernel 5370355e5d Lgndr: Restructure module to follow legendary's file hierarchy
Move overloaded class files into the folders following
legendary's structure. Move Rare's integration classes into
their own subfolder.
2022-10-29 14:50:18 +03:00
loathingKernel 9fcb924ae8 Widgets: Correct CollapsibleWidget name 2022-10-29 14:50:18 +03:00
lennard ca45c62414
Fix offline mode 2022-10-29 12:23:50 +02:00
lennard 923aa1b90d
Migrate to legendary 0.20.30 2022-10-26 21:36:16 +02:00
loathingKernel 3291100709 InstallDialog: Set irrelevant widgets as disabled.
Do not hide irrelevant options, show them as disabled instea.
This like the install directory are still informational despite
not being editable.

Also homogenize variable and widget naming.
2022-10-23 21:36:44 +03:00
loathingKernel e9fab53aff UninstallDialog: If the game has selectable downloads, default to keeping configuration
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2022-10-22 15:41:49 +03:00
Stelios Tsampas 0960cbbdd3 DownloadThread: args is a string! 2022-09-18 15:07:42 +03:00
loathingKernel f7e9375964 LaunchDialog: Make the split 75/25 2022-09-11 19:45:17 +03:00
loathingKernel cf5fd415e5 LaunchDialog: Add a middle-ground solution for concurrent image downloads 2022-09-11 14:51:37 +03:00
loathingKernel 52108688d3 LaunchDialog: Use ElideLabel for progress information 2022-09-10 22:42:47 +03:00
Stelios Tsampas 7a1935335e GameInfo: Work-around slowdown on widget update_game() request 2022-09-10 19:04:40 +03:00
Stelios Tsampas 21ea2af8e1 App: Move timer initialization after LaunchDialog has finished 2022-09-10 18:07:32 +03:00
Stelios Tsampas 74a3d9458d LaunchDialog: Show validation progress separately from download progress. 2022-09-10 17:27:37 +03:00
Stelios Tsampas cc74767f0a App: Move verification requirement check into launch dialog 2022-09-10 15:33:48 +03:00
loathingKernel 5029921b09 Move a bunch of class attributes to instance attributes 2022-09-07 18:21:50 +03:00
loathingKernel 1ebd0b18d8 Introduce a very basic RareCore to handle signletons and their cleanup. 2022-09-04 20:39:03 +03:00
loathingKernel 7020141148 LaunchDialog: Move update check before login() 2022-09-04 19:51:23 +03:00
loathingKernel 3c5575fda9 LaunchDialog: Don't explicitly delete LoginDialog 2022-09-02 00:04:39 +03:00
loathingKernel 345ee443ed ImportLogin: Only add the first part of the split 2022-09-02 00:02:20 +03:00
loathingKernel b3348a1eca ImportLogin: Check if programdata is set 2022-09-01 23:48:30 +03:00
loathingKernel 0388d4bf9d ImportLogin: Fix failure to login using EGL data 2022-09-01 22:49:09 +03:00
loathingKernel fb708ce5fd LoginDialog: Update to legendary 0.20.28 2022-09-01 18:53:16 +03:00
loathingKernel 2c36ffcd51 Lgndr: Adjust for d8af06c936 2022-09-01 11:49:42 +03:00
loathingKernel 6941556265 InstallDialog: setup UI class as member instead of double inheritance 2022-08-31 17:42:40 +03:00