When unsetting DISPLAY, Wine hangs after executing a command, and doesn't
allow for other instances of wine to start, i.e. games do not launch, with
a cryptic error. This also fixes the previously observed issues with
`winepath.exe` and `reg.exe` never exiting.
This is likely due to the newly introduced Wayland driver. This behavior
can be observed when Wayland support is compiled into Wine and the wayland
driver is enabled in the prefix's registry. In this case, if running under
X11 and DISPLAY is not set, Wine will hang, and the process never returns.
QToolButton is not really designed to be used in the way we did and since
QPushButton supports having a menu attached to, we can replace tool buttons
in most cases.
* Fix the presentation of the TabButtonWidget by updating RareStyle's css
* Reduce the size of the top tab bar to save vertical space.
* Remove infoLabel property
* Remove base Qt translations from repo, load translations from Qt itself
* Prefix translation `qm` files with `rare_`.
* Rename `translation_source.ts` to simply `source.ts`
* If the selected language matches the system local, remove the option from the configuration.
* Instead of using legendary's locale as fallback, use system't locale
as default.
* Do not hardcode language names and countries but use QLocale on
the translation filenames.
The default widgets only implement the settings for the `default` "app_name"
The game specific widgets sub-class the default widgets and implement
whatever they additionally need locally.
Remove multiple calls to save config and save when the game settings gets hidden.
* Use `vars()` instead of directly accessing `__dict__`
* Remove `auto_update` from RareGame's metadata
* Correct check for updating the Steam App ID (We want to keep any changes from the user)
* Collect both Wine and Proton prefixes when removing overlay registry keys.
* Add few convenience functions in config_helper and paths.
This allows compatibility tools that use the SteamAppId environment
variable to make decisions or apply fixes do their job more accurately.
Also use the stored variable to provide a link to protondb through
the grade label in GameInfo.
The steam grades now use the orjson library to load Steam's ~6MB
database faster.
* Load and populate Ubisoft information when the page is shown instead of startup.
* List all Ubisoft games, and differentiate based on whether they been redeemed.
Check if there is a `keyImages` attribute before accessing it, and return
an empty list in case it isn't available. Fixes a recent crash with
`Prison Architect - eureka Update 1` DLC.
Exit early from `download_image` if the requested image is currently being
downloaded. This avoids multiple preparations and loading callbacks for
queued images.
Remove checking for supported OS when creating the icon. Now we create
icons in `icns` format for `Darwin` irregardless the fact we don't use them
for anything.