Shared: Require an argument to initialize the each singleton, if it is called uninitialized, raise a RuntimeError
InstallDialog: Use QCheckBox label for the information text and remove the layout
LaunchDialog: Minor code clarity improvements
Console: add a Dialog with the process's environment variables
GameUtils: Inherit the system's environment and not a clean one
ImportGroup: Add the ability to automatically import all games in a folder
RareStyle: Use rgb values, remove hex codes and rgba values
IndicatorLineEdit/PathEdit: Infer object names from class name, don't override layout method
Models: Type fields as Optional (`Union[<something>, None]`)
Paths: Use pathlib for everything
Signed-off-by: Stelios Tsampas <loathingkernel@gmail.com>
Clear known manifests when changing directory
Run egl_sync() after importing or exporting
Arrange Importable and Exportable lists vertically
Signed-off-by: Stelios Tsampas <loathingkernel@gmail.com>
Remove borders from EGLSync lists.
Color install/uninstall buttons correctly in DLC tab
Adjust InstallDialog because the check function runs early now.
* Add RareStyle qrc with the icons needed for comboboxes and spinboxes
* Add images as svg
* Refactor `styles` to `resources` since it contains more things now.
* Add stylesheet folders, each folder must contain a `stylesheet.qss` file.
* Don't use QResources, instead add an identifier in the qss url() which can
replaced later with the full path.
* Update RareStyle with SVG images for better quality.