Launcher: Add Homeworld Remastered Collection to the do-not-attach list
Fixes: RareDevs/Rare#376
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@ -29,6 +29,7 @@ DETACHED_APP_NAMES = {
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"09e442f830a341f698b4da42abd98c9b", # Fortnite Festival
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"09e442f830a341f698b4da42abd98c9b", # Fortnite Festival
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"d8f7763e07d74c209d760a679f9ed6ac", # Lego Fortnite
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"d8f7763e07d74c209d760a679f9ed6ac", # Lego Fortnite
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"Fortnite_Studio", # Unreal Editor for Fortnite
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"Fortnite_Studio", # Unreal Editor for Fortnite
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"dcfccf8d965a4f2281dddf9fead042de", # Homeworld Remastered Collection (issue#376)
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}
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}
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@ -39,7 +40,7 @@ class PreLaunchThread(QRunnable):
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pre_launch_command_finished = pyqtSignal(int) # exit_code
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pre_launch_command_finished = pyqtSignal(int) # exit_code
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error_occurred = pyqtSignal(str)
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error_occurred = pyqtSignal(str)
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def __init__(self, core: LegendaryCore, args: InitArgs, rgame: RareGameSlim, sync_action=None):
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def __init__(self, args: InitArgs, rgame: RareGameSlim, sync_action=None):
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super(PreLaunchThread, self).__init__()
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super(PreLaunchThread, self).__init__()
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self.signals = self.Signals()
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self.signals = self.Signals()
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self.logger = getLogger(type(self).__name__)
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self.logger = getLogger(type(self).__name__)
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@ -321,7 +322,7 @@ class RareLauncher(RareApp):
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self.stop()
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self.stop()
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def start_prepare(self, sync_action=None):
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def start_prepare(self, sync_action=None):
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worker = PreLaunchThread(self.core, self.args, self.rgame, sync_action)
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worker = PreLaunchThread(self.args, self.rgame, sync_action)
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worker.signals.ready_to_launch.connect(self.launch_game)
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worker.signals.ready_to_launch.connect(self.launch_game)
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worker.signals.error_occurred.connect(self.error_occurred)
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worker.signals.error_occurred.connect(self.error_occurred)
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# worker.signals.started_pre_launch_command(None)
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# worker.signals.started_pre_launch_command(None)
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