Remove dead code from EGLSyncGroup
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@ -307,85 +307,3 @@ class EGLSyncWorker(QRunnable):
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def run(self):
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self.import_list.action()
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self.export_list.action()
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"""
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from PyQt5.QtWidgets import QHBoxLayout, QVBoxLayout, QLabel, QCheckBox, QPushButton, QDialog
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class DisableSyncDialog(QDialog):
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info = 1, False
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def __init__(self, parent=None):
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super(DisableSyncDialog, self).__init__(parent=parent)
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self.layout = QVBoxLayout()
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self.question = QLabel(self.tr("Do you really want to disable sync with Epic Games Store"))
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self.layout.addWidget(self.question)
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self.remove_metadata = QCheckBox(self.tr("Remove metadata from installed games"))
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self.layout.addWidget(self.remove_metadata)
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self.button_layout = QHBoxLayout()
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self.button_layout.addStretch(1)
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self.ok_button = QPushButton(self.tr("Ok"))
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self.cancel_button = QPushButton(self.tr("Cancel"))
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self.ok_button.clicked.connect(self.ok)
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self.cancel_button.clicked.connect(self.cancel)
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self.button_layout.addWidget(self.ok_button)
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self.button_layout.addWidget(self.cancel_button)
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self.layout.addStretch(1)
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self.layout.addLayout(self.button_layout)
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self.setLayout(self.layout)
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def ok(self):
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self.info = 0, self.remove_metadata.isChecked()
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self.close()
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def cancel(self):
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self.close()
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def get_information(self):
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self.exec_()
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return self.info
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class EGLSyncItemWidget(QGroupBox):
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def __init__(self, game, export: bool, parent=None):
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super(EGLSyncItemWidget, self).__init__(parent=parent)
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self.layout = QHBoxLayout()
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self.export = export
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self.game = game
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if export:
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self.app_title_label = QLabel(game.title)
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else:
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title = self.core.get_game(game.app_name).app_title
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self.app_title_label = QLabel(title)
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self.layout.addWidget(self.app_title_label)
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self.button = QPushButton(self.tr("Export") if export else self.tr("Import"))
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if export:
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self.button.clicked.connect(self.export_game)
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else:
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self.button.clicked.connect(self.import_game)
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self.layout.addWidget(self.button)
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self.setLayout(self.layout)
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def export_game(self):
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self.core.egl_export(self.game.app_name)
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# FIXME: on update_egl_widget this is going to crash because
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# FIXME: the item is not removed from the list in the python's side
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self.deleteLater()
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def import_game(self):
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self.core.egl_import(self.game.app_name)
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# FIXME: on update_egl_widget this is going to crash because
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# FIXME: the item is not removed from the list in the python's side
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self.deleteLater()
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"""
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