Implement moving game installations (#193)
Implement moving game installations
This commit is contained in:
parent
48562f6527
commit
7a82091285
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@ -1,13 +1,33 @@
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import os
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import platform
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import shutil
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from pathlib import Path
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from logging import getLogger
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from typing import Tuple
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from PyQt5.QtCore import pyqtSignal, QThreadPool
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from PyQt5.QtWidgets import QWidget, QMessageBox
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from PyQt5.QtCore import Qt, pyqtSignal, QThreadPool, pyqtSlot
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from PyQt5.QtWidgets import (
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QCheckBox,
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QFileDialog,
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QHBoxLayout,
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QLabel,
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QMenu,
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QProgressBar,
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QPushButton,
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QVBoxLayout,
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QWidget,
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QMessageBox,
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QWidgetAction,
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)
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from legendary.models.game import Game, InstalledGame
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from rare.shared import LegendaryCoreSingleton, GlobalSignalsSingleton, ArgumentsSingleton
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from rare.shared import (
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LegendaryCoreSingleton,
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GlobalSignalsSingleton,
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ArgumentsSingleton,
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)
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from rare.ui.components.tabs.games.game_info.game_info import Ui_GameInfo
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from rare.utils.extra_widgets import PathEdit
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from rare.utils.legendary_utils import VerifyWorker
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from rare.utils.models import InstallOptionsModel
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from rare.utils.steam_grades import SteamWorker
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@ -53,7 +73,24 @@ class GameInfo(QWidget, Ui_GameInfo):
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else:
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self.repair_button.clicked.connect(self.repair)
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self.install_button.clicked.connect(lambda: self.game_utils.launch_game(self.game.app_name))
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self.install_button.clicked.connect(
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lambda: self.game_utils.launch_game(self.game.app_name)
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)
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self.move_game_pop_up = MoveGamePopUp()
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self.move_action = QWidgetAction(self)
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self.move_action.setDefaultWidget(self.move_game_pop_up)
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self.move_button.setMenu(QMenu())
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self.move_button.menu().addAction(self.move_action)
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self.widget_container = QWidget()
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box_layout = QHBoxLayout()
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box_layout.setContentsMargins(0, 0, 0, 0)
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box_layout.addWidget(self.move_button)
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self.widget_container.setLayout(box_layout)
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index = self.move_stack.addWidget(self.widget_container)
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self.move_stack.setCurrentIndex(index)
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self.move_game_pop_up.move_clicked.connect(self.move_game)
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self.move_game_pop_up.browse_done.connect(self.show_menu_after_browse)
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def uninstall(self):
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if self.game_utils.uninstall_game(self.game.app_name):
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@ -135,6 +172,53 @@ class GameInfo(QWidget, Ui_GameInfo):
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self.verify_widget.setCurrentIndex(0)
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self.verify_threads.pop(app_name)
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@pyqtSlot(str)
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def move_game(self, destination_path):
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destination_path = Path(destination_path)
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install_path = Path(self.igame.install_path)
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destination_path_with_suffix = destination_path.joinpath(
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install_path.stem
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)
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progress_of_moving = QProgressBar(self)
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progress_of_moving.setValue(0)
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for i in destination_path.iterdir():
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if install_path.stem in i.stem:
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warn_msg = QMessageBox()
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warn_msg.setText(self.tr("Destination file/directory exists."))
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warn_msg.setInformativeText(
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self.tr(
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"Do you really want to overwrite it? This will delete {}"
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).format(destination_path_with_suffix)
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)
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warn_msg.addButton(QPushButton(self.tr("Yes")), QMessageBox.YesRole)
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warn_msg.addButton(QPushButton(self.tr("No")), QMessageBox.NoRole)
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response = warn_msg.exec()
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if response == 0:
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# Not using pathlib, since we can't delete not-empty folders. With shutil we can.
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if destination_path_with_suffix.is_dir():
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shutil.rmtree(destination_path_with_suffix)
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else:
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destination_path_with_suffix.unlink()
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else:
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return
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shutil.move(self.igame.install_path, destination_path)
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self.install_path.setText(str(destination_path_with_suffix))
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self.igame.install_path = str(destination_path_with_suffix)
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self.core.lgd.set_installed_game(self.igame.app_name, self.igame)
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self.move_game_pop_up.install_path = self.igame.install_path
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self.move_game_pop_up.refresh_indicator()
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progress_of_moving.setValue(100)
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def show_menu_after_browse(self):
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self.move_button.showMenu()
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def update_game(self, app_name: str):
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self.game = self.core.get_game(app_name)
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self.igame = self.core.get_installed_game(self.game.app_name)
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@ -193,13 +277,139 @@ class GameInfo(QWidget, Ui_GameInfo):
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QThreadPool.globalInstance().start(self.steam_worker)
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if len(self.verify_threads.keys()) == 0 or not self.verify_threads.get(
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self.game.app_name
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self.game.app_name
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):
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self.verify_widget.setCurrentIndex(0)
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elif self.verify_threads.get(self.game.app_name):
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self.verify_widget.setCurrentIndex(1)
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self.verify_progress.setValue(
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int(self.verify_threads[self.game.app_name].num
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int(
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self.verify_threads[self.game.app_name].num
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/ self.verify_threads[self.game.app_name].total
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* 100)
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* 100
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)
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)
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self.move_game_pop_up.update_game(app_name)
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class MoveGamePopUp(QWidget):
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move_clicked = pyqtSignal(str)
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browse_done = pyqtSignal()
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def __init__(self):
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super(MoveGamePopUp, self).__init__()
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layout: QVBoxLayout = QVBoxLayout()
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self.install_path = str()
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self.core = LegendaryCoreSingleton()
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self.move_path_edit = PathEdit(
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str(), QFileDialog.Directory, edit_func=self.edit_func_move_game
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)
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self.move_path_edit.path_select.clicked.connect(self.emit_browse_done_signal)
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self.move_game = QPushButton(self.tr("Move"))
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self.move_game.setMaximumWidth(50)
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self.move_game.clicked.connect(self.emit_move_game_signal)
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self.warn_overwriting = QLabel()
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bottom_layout = QHBoxLayout()
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bottom_layout.setAlignment(Qt.AlignRight)
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bottom_layout.addWidget(self.warn_overwriting, stretch=1)
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bottom_layout.addWidget(self.move_game)
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layout.addWidget(self.move_path_edit)
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layout.addLayout(bottom_layout)
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self.setLayout(layout)
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def emit_move_game_signal(self):
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self.move_clicked.emit(self.move_path_edit.text())
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def emit_browse_done_signal(self):
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self.browse_done.emit()
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def refresh_indicator(self):
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# needed so the edit_func gets run again
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text = self.move_path_edit.text()
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self.move_path_edit.setText(str())
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self.move_path_edit.setText(text)
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# Thanks to lk.
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def find_mount(self, path):
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mount_point = path
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while path != path.anchor:
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if path.is_mount():
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return path
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else:
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path = path.parent
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return mount_point
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def edit_func_move_game(self, dir_selected):
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self.warn_overwriting.setHidden(True)
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def helper_func(reason: str) -> Tuple[bool, str, str]:
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self.move_game.setEnabled(False)
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return False, dir_selected, self.tr(reason)
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if not self.install_path or not dir_selected:
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return helper_func("You need to provide a directory.")
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current_path = Path(self.install_path).resolve()
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destination_path = Path(dir_selected).resolve()
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destination_path_with_suffix = destination_path.joinpath(
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current_path.stem
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).resolve()
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if not destination_path.is_dir():
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return helper_func("Directory doesn't exist or file selected.")
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if not os.access(dir_selected, os.W_OK) or not os.access(self.install_path, os.W_OK):
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return helper_func("No write permission on destination path/current install path.")
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if (
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current_path == destination_path
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or current_path == destination_path_with_suffix
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):
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return helper_func("Same directory or parent directory selected.")
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if str(current_path) in str(destination_path):
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return helper_func(
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"You can't select a directory that is inside the current install path."
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)
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if str(destination_path_with_suffix) in str(current_path):
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return helper_func(
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"You can't select a directory which contains the game installation."
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)
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if not platform.system() == "Windows":
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if self.find_mount(destination_path) != self.find_mount(current_path):
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return helper_func(
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"Moving to a different drive is currently not supported."
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)
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else:
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if current_path.drive != destination_path.drive:
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return helper_func(
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"Moving to a different drive is currently not supported."
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)
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for game in self.core.get_installed_list():
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if game.install_path in dir_selected:
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return helper_func(
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"Game installations cannot be nested due to unintended sideeffects."
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)
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for i in destination_path.iterdir():
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if current_path.stem in i.stem:
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self.warn_overwriting.setHidden(False)
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# Fallback
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self.move_game.setEnabled(True)
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return True, dir_selected, str()
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def update_game(self, app_name):
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igame = self.core.get_installed_game(app_name, False)
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if igame is None:
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return
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self.install_path = igame.install_path
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self.move_path_edit.setText(igame.install_path)
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self.warn_overwriting.setText(self.tr("Moving here will overwrite the dir/file {}/").format(Path(self.install_path).stem))
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@ -14,7 +14,7 @@ from PyQt5 import QtCore, QtGui, QtWidgets
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class Ui_GameInfo(object):
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def setupUi(self, GameInfo):
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GameInfo.setObjectName("GameInfo")
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GameInfo.resize(414, 340)
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GameInfo.resize(791, 583)
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self.layout_game_info = QtWidgets.QHBoxLayout(GameInfo)
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self.layout_game_info.setSizeConstraint(QtWidgets.QLayout.SetFixedSize)
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self.layout_game_info.setObjectName("layout_game_info")
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@ -136,6 +136,28 @@ class Ui_GameInfo(object):
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self.repair_button = QtWidgets.QPushButton(self.installed_page)
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self.repair_button.setObjectName("repair_button")
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self.installed_layout.addWidget(self.repair_button)
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self.move_stack = QtWidgets.QStackedWidget(self.installed_page)
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self.move_stack.setMinimumSize(QtCore.QSize(0, 20))
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self.move_stack.setObjectName("move_stack")
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self.page = QtWidgets.QWidget()
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self.page.setObjectName("page")
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self.horizontalLayout_2 = QtWidgets.QHBoxLayout(self.page)
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self.horizontalLayout_2.setContentsMargins(0, 0, 0, 0)
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self.horizontalLayout_2.setObjectName("horizontalLayout_2")
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self.move_button = QtWidgets.QToolButton(self.page)
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sizePolicy = QtWidgets.QSizePolicy(QtWidgets.QSizePolicy.Minimum, QtWidgets.QSizePolicy.Fixed)
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sizePolicy.setHorizontalStretch(0)
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sizePolicy.setVerticalStretch(0)
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sizePolicy.setHeightForWidth(self.move_button.sizePolicy().hasHeightForWidth())
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self.move_button.setSizePolicy(sizePolicy)
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self.move_button.setPopupMode(QtWidgets.QToolButton.InstantPopup)
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self.move_button.setObjectName("move_button")
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self.horizontalLayout_2.addWidget(self.move_button)
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self.move_stack.addWidget(self.page)
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self.page_2 = QtWidgets.QWidget()
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self.page_2.setObjectName("page_2")
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self.move_stack.addWidget(self.page_2)
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self.installed_layout.addWidget(self.move_stack)
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self.uninstall_button = QtWidgets.QPushButton(self.installed_page)
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self.uninstall_button.setStyleSheet("")
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self.uninstall_button.setObjectName("uninstall_button")
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@ -219,7 +241,8 @@ class Ui_GameInfo(object):
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self.lbl_install_path.setText(_translate("GameInfo", "Installation Path"))
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self.lbl_install_size.setText(_translate("GameInfo", "Installation Size"))
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self.verify_button.setText(_translate("GameInfo", "Verify Installation"))
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self.repair_button.setText(_translate("GameInfo", "Repair Instalation"))
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self.repair_button.setText(_translate("GameInfo", "Repair Installation"))
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self.move_button.setText(_translate("GameInfo", "Move Installation"))
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self.uninstall_button.setText(_translate("GameInfo", "Uninstall Game"))
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self.install_button.setText(_translate("GameInfo", "Install Game"))
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self.lbl_version.setText(_translate("GameInfo", "Version"))
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@ -6,8 +6,8 @@
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<rect>
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<x>0</x>
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<y>0</y>
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<width>414</width>
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<height>340</height>
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<width>791</width>
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<height>583</height>
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</rect>
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</property>
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<property name="windowTitle">
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@ -283,10 +283,53 @@
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<item>
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<widget class="QPushButton" name="repair_button">
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<property name="text">
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<string>Repair Instalation</string>
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<string>Repair Installation</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QStackedWidget" name="move_stack">
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<property name="minimumSize">
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<size>
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<width>0</width>
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<height>20</height>
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</size>
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</property>
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<widget class="QWidget" name="page">
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<layout class="QHBoxLayout" name="horizontalLayout_2">
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QToolButton" name="move_button">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Minimum" vsizetype="Fixed">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="text">
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<string>Move Installation</string>
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</property>
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<property name="popupMode">
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<enum>QToolButton::InstantPopup</enum>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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<widget class="QWidget" name="page_2"/>
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</widget>
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</item>
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<item>
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<widget class="QPushButton" name="uninstall_button">
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<property name="styleSheet">
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