Fix uninstall bug from game_info; disable update widget on auto update
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parent
4653e519f9
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4f71a9f436
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@ -28,7 +28,6 @@ def main():
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if args.subparser == "launch":
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file.write("launch " + args.app_name)
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else:
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print("write start")
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file.write("start")
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file.close()
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@ -77,6 +77,7 @@ class DownloadTab(QWidget):
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widget.update.connect(self.update_game)
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if QSettings().value("auto_update", False, bool):
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self.update_game(igame.app_name, True)
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widget.update_button.setDisabled(True)
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self.updates.setLayout(self.update_layout)
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self.layout.addWidget(self.updates)
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@ -5,8 +5,10 @@ from PyQt5.QtGui import QPixmap, QKeyEvent
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from PyQt5.QtWidgets import QWidget, QPushButton, QVBoxLayout, QLabel, QHBoxLayout, QTabWidget, QMessageBox, \
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QProgressBar, QStackedWidget, QGroupBox, QScrollArea
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from qtawesome import icon
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from rare.utils import legendary_utils
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from rare import utils
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from rare.components.dialogs.uninstall_dialog import UninstallDialog
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from rare.components.tabs.games.game_info.game_settings import GameSettings
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from rare.utils.legendary_utils import VerifyThread
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from rare.utils.extra_widgets import SideTabBar
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@ -47,7 +49,6 @@ class GameInfo(QScrollArea):
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update_list = pyqtSignal()
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verify_game = pyqtSignal(str)
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verify_threads = {}
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action = pyqtSignal(str)
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def __init__(self, core: LegendaryCore):
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super(GameInfo, self).__init__()
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@ -90,7 +91,7 @@ class GameInfo(QScrollArea):
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top_layout.addStretch()
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self.game_actions = GameActions()
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self.game_actions.uninstall_button.clicked.connect(lambda: self.action.emit("uninstall"))
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self.game_actions.uninstall_button.clicked.connect(self.uninstall)
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self.game_actions.verify_button.clicked.connect(self.verify)
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self.game_actions.repair_button.clicked.connect(self.repair)
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@ -100,6 +101,14 @@ class GameInfo(QScrollArea):
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self.widget.setLayout(self.layout)
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self.setWidget(self.widget)
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def uninstall(self):
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infos = UninstallDialog(self.game).get_information()
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if infos == 0:
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print("Cancel Uninstall")
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return
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legendary_utils.uninstall(self.game.app_name, self.core, infos)
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self.update_list.emit()
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def repair(self):
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repair_file = os.path.join(self.core.lgd.get_tmp_path(), f'{self.game.app_name}.repair')
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if not os.path.exists(repair_file):
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