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mirror of synced 2024-06-23 08:40:45 +12:00

Fix reason for cloud save edit, if nothing wrong

This commit is contained in:
Dummerle 2022-07-31 23:56:02 +02:00
parent da07d6b791
commit 2797485e69
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GPG key ID: AB68CC59CA39F2F1

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@ -30,54 +30,37 @@ class GameSettings(DefaultGameSettings):
"",
file_type=QFileDialog.DirectoryOnly,
placeholder=self.tr("Cloud save path"),
edit_func=lambda text: (os.path.exists(text), text, PathEdit.reasons.dir_not_exist),
edit_func=lambda text: (True, text, None)
if os.path.exists(text)
else (False, text, PathEdit.reasons.dir_not_exist),
save_func=self.save_save_path,
)
self.cloud_layout.addRow(
QLabel(self.tr("Save path")), self.cloud_save_path_edit
)
self.cloud_layout.addRow(QLabel(self.tr("Save path")), self.cloud_save_path_edit)
self.compute_save_path_button = QPushButton(
icon("fa.magic"), self.tr("Auto compute save path")
)
self.compute_save_path_button.setSizePolicy(
QSizePolicy.Maximum, QSizePolicy.Fixed
)
self.compute_save_path_button = QPushButton(icon("fa.magic"), self.tr("Auto compute save path"))
self.compute_save_path_button.setSizePolicy(QSizePolicy.Maximum, QSizePolicy.Fixed)
self.compute_save_path_button.clicked.connect(self.compute_save_path)
self.cloud_layout.addRow(None, self.compute_save_path_button)
self.offline.currentIndexChanged.connect(
lambda x: self.update_combobox(x, "offline")
)
self.skip_update.currentIndexChanged.connect(
lambda x: self.update_combobox(x, "skip_update_check")
)
self.offline.currentIndexChanged.connect(lambda x: self.update_combobox(x, "offline"))
self.skip_update.currentIndexChanged.connect(lambda x: self.update_combobox(x, "skip_update_check"))
self.cloud_sync.stateChanged.connect(
lambda: self.settings.setValue(
f"{self.game.app_name}/auto_sync_cloud", self.cloud_sync.isChecked()
)
)
self.override_exe_edit.textChanged.connect(
lambda text: self.save_line_edit("override_exe", text)
)
self.launch_params.textChanged.connect(
lambda x: self.save_line_edit("start_params", x)
)
self.override_exe_edit.textChanged.connect(lambda text: self.save_line_edit("override_exe", text))
self.launch_params.textChanged.connect(lambda x: self.save_line_edit("start_params", x))
self.game_settings_layout.setAlignment(Qt.AlignTop)
def compute_save_path(self):
if (
self.core.is_installed(self.game.app_name)
and self.game.supports_cloud_saves
):
if self.core.is_installed(self.game.app_name) and self.game.supports_cloud_saves:
try:
new_path = self.core.get_save_path(self.game.app_name)
except Exception as e:
logger.warning(str(e))
resolver = WineResolver(
get_raw_save_path(self.game), self.game.app_name
)
resolver = WineResolver(get_raw_save_path(self.game), self.game.app_name)
if not resolver.wine_env.get("WINEPREFIX"):
self.cloud_save_path_edit.setText("")
QMessageBox.warning(self, "Warning", "No wine prefix selected. Please set it in settings")
@ -87,18 +70,14 @@ class GameSettings(DefaultGameSettings):
self.compute_save_path_button.setDisabled(True)
app_name = self.game.app_name[:]
resolver.signals.result_ready.connect(
lambda x: self.wine_resolver_finished(x, app_name)
)
resolver.signals.result_ready.connect(lambda x: self.wine_resolver_finished(x, app_name))
QThreadPool.globalInstance().start(resolver)
return
else:
self.cloud_save_path_edit.setText(new_path)
def wine_resolver_finished(self, path, app_name):
logger.info(
f"Wine resolver finished for {app_name}. Computed save path: {path}"
)
logger.info(f"Wine resolver finished for {app_name}. Computed save path: {path}")
if app_name == self.game.app_name:
self.cloud_save_path_edit.setDisabled(False)
self.compute_save_path_button.setDisabled(False)
@ -110,9 +89,9 @@ class GameSettings(DefaultGameSettings):
QMessageBox.warning(
None,
"Error",
self.tr(
"Error while launching {}. No permission to create {}"
).format(self.game.app_title, path),
self.tr("Error while launching {}. No permission to create {}").format(
self.game.app_title, path
),
)
return
if not path:
@ -160,9 +139,7 @@ class GameSettings(DefaultGameSettings):
self.igame = self.core.get_installed_game(self.game.app_name)
if self.igame:
if self.igame.can_run_offline:
offline = self.core.lgd.config.get(
self.game.app_name, "offline", fallback="unset"
)
offline = self.core.lgd.config.get(self.game.app_name, "offline", fallback="unset")
if offline == "true":
self.offline.setCurrentIndex(1)
elif offline == "false":
@ -176,9 +153,7 @@ class GameSettings(DefaultGameSettings):
else:
self.offline.setEnabled(False)
skip_update = self.core.lgd.config.get(
self.game.app_name, "skip_update_check", fallback="unset"
)
skip_update = self.core.lgd.config.get(self.game.app_name, "skip_update_check", fallback="unset")
if skip_update == "true":
self.skip_update.setCurrentIndex(1)
elif skip_update == "false":
@ -198,18 +173,14 @@ class GameSettings(DefaultGameSettings):
self.cloud_save_path_edit.setText("")
else:
self.cloud_group.setEnabled(True)
sync_cloud = self.settings.value(
f"{self.game.app_name}/auto_sync_cloud", True, bool
)
sync_cloud = self.settings.value(f"{self.game.app_name}/auto_sync_cloud", True, bool)
self.cloud_sync.setChecked(sync_cloud)
if self.igame.save_path:
self.cloud_save_path_edit.setText(self.igame.save_path)
else:
self.cloud_save_path_edit.setText("")
self.launch_params.setText(
self.core.lgd.config.get(self.game.app_name, "start_params", fallback="")
)
self.launch_params.setText(self.core.lgd.config.get(self.game.app_name, "start_params", fallback=""))
self.override_exe_edit.setText(
self.core.lgd.config.get(self.game.app_name, "override_exe", fallback="")
)