Library: Filter unreal engine entries expect for the dedicated option
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@ -38,15 +38,15 @@ class LibraryWidgetController(QObject):
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elif "hidden" in widget.rgame.metadata.tags:
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elif "hidden" in widget.rgame.metadata.tags:
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visible = False
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visible = False
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elif filter_name == "installed":
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elif filter_name == "installed":
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visible = widget.rgame.is_installed
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visible = widget.rgame.is_installed and not widget.rgame.is_unreal
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elif filter_name == "offline":
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elif filter_name == "offline":
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visible = widget.rgame.can_run_offline
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visible = widget.rgame.can_run_offline and not widget.rgame.is_unreal
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elif filter_name == "32bit":
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elif filter_name == "32bit":
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visible = widget.rgame.is_win32
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visible = widget.rgame.is_win32 and not widget.rgame.is_unreal
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elif filter_name == "mac":
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elif filter_name == "mac":
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visible = widget.rgame.is_mac
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visible = widget.rgame.is_mac and not widget.rgame.is_unreal
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elif filter_name == "installable":
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elif filter_name == "installable":
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visible = not widget.rgame.is_non_asset
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visible = not widget.rgame.is_non_asset and not widget.rgame.is_unreal
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elif filter_name == "include_ue":
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elif filter_name == "include_ue":
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visible = True
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visible = True
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elif filter_name == "all":
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elif filter_name == "all":
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@ -1,6 +1,5 @@
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import configparser
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import configparser
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import os
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import os
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import platform
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import time
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import time
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from argparse import Namespace
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from argparse import Namespace
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from itertools import chain
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from itertools import chain
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