Add documentation for is_non_asset
{'Windows': GameAsset(app_name='', asset_id='', build_version='', catalog_item_id='', label_name='', namespace='', metadata={})}
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@ -407,6 +407,8 @@ class RareGame(RareGameSlim):
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@return bool If the game doesn't have assets
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"""
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# Asset infos are usually None, but there was a bug, that it was an empty GameAsset class
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return not self.game.asset_infos or not next(iter(self.game.asset_infos.values())).app_name
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@property
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