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Rare/rare/components/tabs/games/game_info/game_settings.py

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import os
import platform
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from logging import getLogger
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from typing import Tuple
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from PyQt5.QtCore import QSettings, QThreadPool, Qt
from PyQt5.QtWidgets import QWidget, QFileDialog, QMessageBox, QLabel, QPushButton, QSizePolicy
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from qtawesome import icon
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from legendary.core import LegendaryCore
from legendary.models.game import InstalledGame, Game
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from rare.components.tabs.settings.linux import LinuxSettings
from rare.ui.components.tabs.games.game_info.game_settings import Ui_GameSettings
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from rare.utils.extra_widgets import PathEdit
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from rare.utils.utils import WineResolver, get_raw_save_path
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def find_proton_wrappers():
possible_proton_wrappers = []
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compatibilitytools_dirs = [
os.path.expanduser("~/.steam/steam/steamapps/common"),
"/usr/share/steam/compatibilitytools.d",
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os.path.expanduser("~/.steam/compatibilitytools.d"),
os.path.expanduser("~/.steam/root/compatibilitytools.d")
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]
for c in compatibilitytools_dirs:
if os.path.exists(c):
for i in os.listdir(c):
proton = os.path.join(c, i, "proton")
compatibilitytool = os.path.join(c, i, "compatibilitytool.vdf")
toolmanifest = os.path.join(c, i, "toolmanifest.vdf")
if os.path.exists(proton) and (os.path.exists(compatibilitytool) or os.path.exists(toolmanifest)):
wrapper = '"' + proton + '" run'
possible_proton_wrappers.append(wrapper)
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if not possible_proton_wrappers:
print("Unable to find any Proton version")
return possible_proton_wrappers
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logger = getLogger("GameSettings")
class GameSettings(QWidget, Ui_GameSettings):
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game: Game
igame: InstalledGame
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# variable to no update when changing game
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change = False
def __init__(self, core: LegendaryCore, parent):
super(GameSettings, self).__init__(parent=parent)
self.setupUi(self)
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self.core = core
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self.settings = QSettings()
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self.cloud_save_path_edit = PathEdit("", file_type=QFileDialog.DirectoryOnly,
ph_text=self.tr("Cloud save path"),
edit_func=lambda text: (os.path.exists(text), text),
save_func=self.save_save_path)
self.cloud_gb.layout().addRow(QLabel(self.tr("Save path")), self.cloud_save_path_edit)
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self.compute_save_path_button = QPushButton(icon("fa.magic"), self.tr("Auto compute save path"))
self.compute_save_path_button.setSizePolicy(QSizePolicy.Maximum, QSizePolicy.Fixed)
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self.compute_save_path_button.clicked.connect(self.compute_save_path)
self.cloud_gb.layout().addRow(None, self.compute_save_path_button)
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self.offline.currentIndexChanged.connect(
lambda x: self.update_combobox(x, "offline")
)
self.skip_update.currentIndexChanged.connect(
lambda x: self.update_combobox(x, "skip_update_check")
)
self.cloud_sync.stateChanged.connect(
lambda: self.settings.setValue(f"{self.game.app_name}/auto_sync_cloud", self.cloud_sync.isChecked())
)
self.launch_params.textChanged.connect(lambda: self.launch_params_button.setEnabled(True))
self.launch_params_button.clicked.connect(
lambda: self.save_line_edit("start_params", self.launch_params.text())
)
self.launch_params_button.setEnabled(False)
self.wrapper.textChanged.connect(lambda: self.wrapper_button.setEnabled(True))
self.wrapper_button.clicked.connect(
lambda: self.save_line_edit("wrapper", self.wrapper.text())
)
self.wrapper_button.setEnabled(False)
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if platform.system() != "Windows":
self.possible_proton_wrappers = find_proton_wrappers()
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self.proton_wrapper.addItems(self.possible_proton_wrappers)
self.proton_wrapper.currentIndexChanged.connect(self.change_proton)
self.proton_prefix = PathEdit(
file_type=QFileDialog.DirectoryOnly,
edit_func=self.proton_prefix_edit,
save_func=self.proton_prefix_save
)
self.proton_prefix_layout.addWidget(self.proton_prefix)
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self.linux_settings = LinuxAppSettings()
# FIXME: Remove the spacerItem and margins from the linux settings
# FIXME: This should be handled differently at soem point in the future
self.linux_settings.layout().setContentsMargins(0, 0, 0, 0)
for item in [self.linux_settings.layout().itemAt(idx) for idx in
range(self.linux_settings.layout().count())]:
if item.spacerItem():
self.linux_settings.layout().removeItem(item)
del item
# FIXME: End of FIXME
self.linux_settings_contents_layout.addWidget(self.linux_settings)
self.linux_settings_contents_layout.setAlignment(Qt.AlignTop)
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else:
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self.linux_settings_scroll.setVisible(False)
self.game_settings_layout.setAlignment(Qt.AlignTop)
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def compute_save_path(self):
if self.core.is_installed(self.game.app_name) and self.game.supports_cloud_saves:
try:
new_path = self.core.get_save_path(self.game.app_name)
except Exception as e:
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logger.warning(str(e))
self.cloud_save_path_edit.setText(self.tr("Loading"))
self.cloud_save_path_edit.setDisabled(True)
self.compute_save_path_button.setDisabled(True)
resolver = WineResolver(get_raw_save_path(self.game), self.game.app_name, self.core)
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app_name = self.game.app_name[:]
resolver.signals.result_ready.connect(lambda x: self.wine_resolver_finished(x, app_name))
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QThreadPool.globalInstance().start(resolver)
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return
else:
self.cloud_save_path_edit.setText(new_path)
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def wine_resolver_finished(self, path, app_name):
logger.info(f"Wine resolver finished for {app_name}. Computed save path: {path}")
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if app_name == self.game.app_name:
self.cloud_save_path_edit.setDisabled(False)
self.compute_save_path_button.setDisabled(False)
if path and not os.path.exists(path):
try:
os.makedirs(path)
except PermissionError:
self.cloud_save_path_edit.setText("")
QMessageBox.warning(None, "Error", self.tr(
"Error while launching {}. No permission to create {}").format(
self.game.app_title, path))
return
if not path:
self.cloud_save_path_edit.setText("")
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return
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self.cloud_save_path_edit.setText(path)
elif path:
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igame = self.core.get_installed_game(app_name)
igame.save_path = path
self.core.lgd.set_installed_game(app_name, igame)
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def save_save_path(self, text):
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if self.game.supports_cloud_saves and self.change:
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self.igame.save_path = text
self.core.lgd.set_installed_game(self.igame.app_name, self.igame)
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def save_line_edit(self, option, value):
if value:
if self.game.app_name not in self.core.lgd.config.sections():
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self.core.lgd.config.add_section(self.game.app_name)
self.core.lgd.config.set(self.game.app_name, option, value)
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else:
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if self.core.lgd.config.has_section(self.game.app_name) and self.core.lgd.config.get(
f"{self.game.app_name}", option, fallback=None) is not None:
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self.core.lgd.config.remove_option(self.game.app_name, option)
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if not self.core.lgd.config[self.game.app_name]:
self.core.lgd.config.remove_section(self.game.app_name)
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self.core.lgd.save_config()
self.sender().setEnabled(False)
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if option == "wine_prefix":
if self.game.supports_cloud_saves:
self.compute_save_path()
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def update_combobox(self, i, option):
if self.change:
# remove section
if i:
if self.game.app_name not in self.core.lgd.config.sections():
self.core.lgd.config.add_section(self.game.app_name)
if i == 1:
self.core.lgd.config.set(self.game.app_name, option, "true")
if i == 2:
self.core.lgd.config.set(self.game.app_name, option, "false")
else:
if self.game.app_name in self.core.lgd.config.sections():
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if self.core.lgd.config.get(f"{self.game.app_name}", option, fallback=False):
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self.core.lgd.config.remove_option(self.game.app_name, option)
if not self.core.lgd.config[self.game.app_name]:
self.core.lgd.config.remove_section(self.game.app_name)
self.core.lgd.save_config()
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def change_proton(self, i):
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if self.change:
# Dont use Proton
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if i == 0:
if f"{self.game.app_name}" in self.core.lgd.config.sections():
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if self.core.lgd.config.get(f"{self.game.app_name}", "wrapper", fallback=False):
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self.core.lgd.config.remove_option(self.game.app_name, "wrapper")
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if self.core.lgd.config.get(f"{self.game.app_name}", "no_wine", fallback=False):
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self.core.lgd.config.remove_option(self.game.app_name, "no_wine")
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if not self.core.lgd.config[self.game.app_name]:
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self.core.lgd.config.remove_section(self.game.app_name)
if f"{self.game.app_name}.env" in self.core.lgd.config.sections():
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if self.core.lgd.config.get(f"{self.game.app_name}.env", "STEAM_COMPAT_DATA_PATH", fallback=False):
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self.core.lgd.config.remove_option(f"{self.game.app_name}.env", "STEAM_COMPAT_DATA_PATH")
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if not self.core.lgd.config[self.game.app_name + ".env"]:
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self.core.lgd.config.remove_section(self.game.app_name + ".env")
self.proton_prefix.setEnabled(False)
# lk: TODO: This has to be fixed properly.
# lk: It happens because of the widget update. Mask it for now behind disabling the save button
self.wrapper.setText(self.core.lgd.config.get(f"{self.game.app_name}", "wrapper", fallback=""))
self.wrapper_button.setDisabled(True)
self.wrapper_widget.setEnabled(True)
self.linux_settings.wine_groupbox.setEnabled(True)
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else:
self.proton_prefix.setEnabled(True)
self.wrapper_widget.setEnabled(False)
self.linux_settings.wine_groupbox.setEnabled(False)
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wrapper = self.possible_proton_wrappers[i - 1]
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if self.game.app_name not in self.core.lgd.config.sections():
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self.core.lgd.config[self.game.app_name] = {}
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if self.game.app_name + ".env" not in self.core.lgd.config.sections():
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self.core.lgd.config[self.game.app_name + ".env"] = {}
self.core.lgd.config.set(self.game.app_name, "wrapper", wrapper)
self.core.lgd.config.set(self.game.app_name, "no_wine", "true")
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self.core.lgd.config.set(self.game.app_name + ".env", "STEAM_COMPAT_DATA_PATH",
os.path.expanduser("~/.proton"))
self.proton_prefix.setText(os.path.expanduser("~/.proton"))
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# Dont use Wine
self.linux_settings.wine_exec.setText("")
self.linux_settings.wine_prefix.setText("")
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self.core.lgd.save_config()
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def proton_prefix_edit(self, text: str) -> Tuple[bool, str]:
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if not text:
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text = os.path.expanduser("~/.proton")
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return True, text
parent = os.path.dirname(text)
return os.path.exists(parent), text
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def proton_prefix_save(self, text: str):
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self.core.lgd.config.set(self.game.app_name + ".env", "STEAM_COMPAT_DATA_PATH", text)
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self.core.lgd.save_config()
def update_game(self, app_name: str):
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self.change = False
self.game = self.core.get_game(app_name)
self.igame = self.core.get_installed_game(self.game.app_name)
if self.igame:
if self.igame.can_run_offline:
offline = self.core.lgd.config.get(self.game.app_name, "offline", fallback="unset")
if offline == "true":
self.offline.setCurrentIndex(1)
elif offline == "false":
self.offline.setCurrentIndex(2)
else:
self.offline.setCurrentIndex(0)
self.offline.setEnabled(True)
else:
self.offline.setEnabled(False)
else:
self.offline.setEnabled(False)
skip_update = self.core.lgd.config.get(self.game.app_name, "skip_update_check", fallback="unset")
if skip_update == "true":
self.skip_update.setCurrentIndex(1)
elif skip_update == "false":
self.skip_update.setCurrentIndex(2)
else:
self.skip_update.setCurrentIndex(0)
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wrapper = self.core.lgd.config.get(self.game.app_name, "wrapper", fallback="")
self.wrapper.setText(wrapper)
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self.game_title.setText(f"<h2>{self.game.app_title}</h2>")
if platform.system() != "Windows":
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self.linux_settings.update_game(app_name)
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if self.igame and self.igame.platform == "Mac":
self.linux_settings_scroll.setVisible(False)
else:
self.linux_settings_scroll.setVisible(True)
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proton = self.core.lgd.config.get(f"{app_name}", "wrapper", fallback="").replace('"', "")
if proton and "proton" in proton:
self.proton_prefix.setEnabled(True)
self.proton_wrapper.setCurrentText(f'"{proton.replace(" run", "")}" run')
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proton_prefix = self.core.lgd.config.get(f"{app_name}.env", "STEAM_COMPAT_DATA_PATH",
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fallback=self.tr(
"Please select path for proton prefix"))
self.proton_prefix.setText(proton_prefix)
self.wrapper_widget.setEnabled(False)
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else:
self.proton_wrapper.setCurrentIndex(0)
self.proton_prefix.setEnabled(False)
self.wrapper_widget.setEnabled(True)
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if not self.game.supports_cloud_saves:
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self.cloud_gb.setEnabled(False)
self.cloud_save_path_edit.setText("")
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else:
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self.cloud_gb.setEnabled(True)
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sync_cloud = self.settings.value(f"{self.game.app_name}/auto_sync_cloud", True, bool)
self.cloud_sync.setChecked(sync_cloud)
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if self.igame.save_path:
self.cloud_save_path_edit.setText(self.igame.save_path)
else:
self.cloud_save_path_edit.setText("")
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self.launch_params.setText(self.core.lgd.config.get(self.game.app_name, "start_params", fallback=""))
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self.change = True
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class LinuxAppSettings(LinuxSettings):
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def __init__(self):
super(LinuxAppSettings, self).__init__("app")
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def update_game(self, app_name):
self.name = app_name
self.wine_prefix.setText(self.load_prefix())
self.wine_exec.setText(self.load_setting(self.name, "wine_executable"))
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self.dxvk.name = app_name
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self.dxvk.load_settings()