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Rare/Rare/Login.py

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Python
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import os
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from getpass import getuser
from json import loads
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from logging import getLogger
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from PyQt5.QtCore import QUrl, pyqtSignal
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from PyQt5.QtWebEngineWidgets import QWebEngineView, QWebEngineProfile, QWebEnginePage
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from PyQt5.QtWidgets import QDialog, QWidget, QVBoxLayout, QLabel, QPushButton, QStackedLayout, QLineEdit, QButtonGroup, \
QRadioButton
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from legendary.core import LegendaryCore
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logger = getLogger("LoginWindow")
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class LoginBrowser(QWebEngineView):
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def __init__(self):
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super(LoginBrowser, self).__init__()
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self.browser_profile = QWebEngineProfile("storage", self)
self.webpage = QWebEnginePage(self.browser_profile, self)
self.setPage(self.webpage)
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def createWindow(self, webengine_window_type):
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return self
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class ImportWidget(QWidget):
signal = pyqtSignal(bool)
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def __init__(self, core: LegendaryCore):
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super(ImportWidget, self).__init__()
self.wine_paths = []
self.layout = QVBoxLayout()
self.core = core
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self.import_text = QLabel("<h2>Import from existing Epic Games Launcher installation</h2>\nYou will get "
"logged out there")
self.import_accept_button = QPushButton("Import")
self.import_accept_button.clicked.connect(self.auth)
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appdata_paths = self.get_appdata_path()
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self.layout.addWidget(self.import_text)
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if len(appdata_paths) == 0:
self.path = QLineEdit()
self.path.setPlaceholderText("Path to Wineprefix (Not implemented)")
self.layout.addWidget(self.path)
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else:
self.btn_group = QButtonGroup()
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for i in appdata_paths:
radio_button = QRadioButton(i)
self.btn_group.addButton(radio_button)
self.layout.addWidget(radio_button)
# for i in appdata_paths:
self.appdata_path_text = QLabel(f"Appdata path: {self.core.egl.appdata_path}")
self.login_text = QLabel("")
# self.layout.addWidget(self.btn_group)
self.layout.addWidget(self.login_text)
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self.layout.addStretch(1)
self.layout.addWidget(self.import_accept_button)
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self.setLayout(self.layout)
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def get_appdata_path(self) -> list:
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if self.core.egl.appdata_path:
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return [self.core.egl.appdata_path]
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else: # Linux
wine_paths = []
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possible_wine_paths = [os.path.expanduser('~/Games/epic-games-store/'),
os.path.expanduser('~/.wine/')]
for i in possible_wine_paths:
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if os.path.exists(i):
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if os.path.exists(os.path.join(i, "drive_c/users", getuser(),
'Local Settings/Application Data/EpicGamesLauncher',
'Saved/Config/Windows')):
wine_paths.append(i)
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if len(wine_paths) > 0:
appdata_dirs = [
os.path.join(i, "drive_c/users", getuser(), 'Local Settings/Application Data/EpicGamesLauncher',
'Saved/Config/Windows') for i in wine_paths]
return appdata_dirs
return []
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def auth(self):
self.import_accept_button.setDisabled(True)
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if not self.btn_group:
self.core.egl.appdata_path = self.path.text()
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for i in self.btn_group.buttons():
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if i.isChecked():
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self.core.egl.appdata_path = i.text()
try:
if self.core.auth_import():
logger.info(f"Logged in as {self.core.lgd.userdata['displayName']}")
self.signal.emit(True)
return
except:
pass
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self.import_accept_button.setDisabled(False)
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logger.warning("Error: No valid session found")
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self.login_text.setText("Error: No valid session found")
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class LoginWindow(QDialog):
def __init__(self, core: LegendaryCore):
super(LoginWindow, self).__init__()
self.core = core
self.success_code = False
self.widget = QWidget()
self.setGeometry(0, 0, 200, 300)
self.welcome_layout = QVBoxLayout()
self.title = QLabel(
"<h2>Welcome to Rare the graphical interface for Legendary, an open source Epic Games alternative.</h2>\n<h3>Select one Option to Login</h3>")
self.browser_btn = QPushButton("Use browser to login")
self.browser_btn.clicked.connect(self.browser_login)
self.import_btn = QPushButton("Import from existing Epic Games installation")
self.import_btn.clicked.connect(self.import_login)
self.text = QLabel("")
self.exit_btn = QPushButton("Exit App")
self.exit_btn.clicked.connect(self.exit_login)
self.welcome_layout.addWidget(self.title)
self.welcome_layout.addWidget(self.browser_btn)
self.welcome_layout.addWidget(self.import_btn)
self.welcome_layout.addWidget(self.text)
self.welcome_layout.addWidget(self.exit_btn)
self.widget.setLayout(self.welcome_layout)
self.browser = LoginBrowser()
self.browser.loadFinished.connect(self.check_for_sid_page)
self.import_widget = ImportWidget(self.core)
self.import_widget.signal.connect(self.import_resp)
self.layout = QStackedLayout()
self.layout.addWidget(self.widget)
self.layout.addWidget(self.browser)
self.layout.addWidget(self.import_widget)
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self.setLayout(self.layout)
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self.show()
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def import_resp(self, b: bool):
if b:
self.success()
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else:
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self.layout.setCurrentIndex(0)
self.text.setText("<h4 style='color: red'>No valid session found</h4>")
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def login(self):
self.exec_()
return self.success_code
def success(self):
self.success_code = True
self.close()
def retry(self):
self.__init__(self.core)
def exit_login(self):
self.code = 1
self.close()
def browser_login(self):
self.setGeometry(0, 0, 800, 600)
self.browser.load(QUrl(
'https://www.epicgames.com/id/login?redirectUrl=https%3A%2F%2Fwww.epicgames.com%2Fid%2Fapi%2Fredirect'))
self.layout.setCurrentIndex(1)
def import_login(self):
self.layout.setCurrentIndex(2)
def check_for_sid_page(self):
if self.browser.url() == QUrl("https://www.epicgames.com/id/api/redirect"):
self.browser.page().toPlainText(self.browser_auth)
def browser_auth(self, json):
token = self.core.auth_sid(loads(json)["sid"])
if self.core.auth_code(token):
logger.info(f"Successfully logged in as {self.core.lgd.userdata['displayName']}")
self.success()
else:
self.layout.setCurrentIndex(0)
logger.warning("Login failed")
self.browser.close()
self.text.setText("Login Failed")