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Rare/rare/components/tabs/downloads/__init__.py

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Python
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import datetime
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from logging import getLogger
from multiprocessing import Queue as MPQueue
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from PyQt5.QtCore import QThread, pyqtSignal, Qt
from PyQt5.QtWidgets import QWidget, QMessageBox, QVBoxLayout, QLabel, QGridLayout, QProgressBar, QPushButton, QDialog, \
QListWidget, QHBoxLayout, QGroupBox
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from rare.components.dialogs.install_dialog import InstallInfoDialog, InstallDialog
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from rare.components.tabs.downloads.dl_queue_widget import DlQueueWidget
from rare.components.tabs.downloads.download_thread import DownloadThread
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from rare.utils.models import InstallOptions
from custom_legendary.core import LegendaryCore
from custom_legendary.models.downloading import UIUpdate
from custom_legendary.models.game import Game, InstalledGame
from custom_legendary.utils.selective_dl import games
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logger = getLogger("Download")
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class DownloadTab(QWidget):
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finished = pyqtSignal()
thread: QThread
dl_queue = []
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def __init__(self, core: LegendaryCore, updates: list):
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super(DownloadTab, self).__init__()
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self.core = core
self.layout = QVBoxLayout()
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self.active_game: Game = None
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self.installing_game = QLabel(self.tr("No active Download"))
self.dl_speed = QLabel()
self.cache_used = QLabel()
self.downloaded = QLabel()
self.time_left = QLabel()
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self.info_layout = QGridLayout()
self.info_layout.addWidget(self.installing_game, 0, 0)
self.info_layout.addWidget(self.dl_speed, 0, 1)
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self.info_layout.addWidget(self.cache_used, 1, 0)
self.info_layout.addWidget(self.downloaded, 1, 1)
self.info_layout.addWidget(self.time_left, 2, 0)
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self.layout.addLayout(self.info_layout)
self.mini_layout = QHBoxLayout()
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self.prog_bar = QProgressBar()
self.prog_bar.setMaximum(100)
self.mini_layout.addWidget(self.prog_bar)
self.kill_button = QPushButton(self.tr("Stop Download"))
self.kill_button.setDisabled(True)
self.kill_button.clicked.connect(self.stop_download)
self.mini_layout.addWidget(self.kill_button)
self.layout.addLayout(self.mini_layout)
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self.queue_widget = DlQueueWidget()
self.layout.addWidget(self.queue_widget)
self.queue_widget.update_list.connect(self.update_dl_queue)
self.updates = QGroupBox(self.tr("Updates"))
self.updates.setObjectName("group")
self.update_layout = QVBoxLayout()
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self.update_widgets = {}
self.update_text = QLabel(self.tr("No updates available"))
self.update_text.setVisible(len(updates) == 0)
self.update_layout.addWidget(self.update_text)
for igame in updates:
widget = UpdateWidget(core, igame)
self.update_widgets[igame.app_name] = widget
self.update_layout.addWidget(widget)
widget.update.connect(self.update_game)
self.updates.setLayout(self.update_layout)
self.layout.addWidget(self.updates)
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self.layout.addStretch(1)
self.setLayout(self.layout)
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def update_dl_queue(self, dl_queue):
self.dl_queue = dl_queue
def stop_download(self):
self.thread.kill()
def install_game(self, options: InstallOptions):
status_queue = MPQueue()
try:
dlm, analysis, game, igame, repair, repair_file = self.core.prepare_download(
app_name=options.app_name,
base_path=options.path,
force=options.force,
no_install=options.download_only,
status_q=status_queue,
# max_shm=,
max_workers=options.max_workers,
# game_folder=,
# disable_patching=,
# override_manifest=,
# override_old_manifest=,
# override_base_url=,
# platform_override=,
# file_prefix_filter=,
# file_exclude_filter=,
# file_install_tag=,
# dl_optimizations=,
# dl_timeout=,
repair=options.repair,
# repair_use_latest=,
ignore_space_req=options.ignore_free_space,
# disable_delta=,
# override_delta_manifest=,
# reset_sdl=,
sdl_prompt=self.sdl_prompt)
except Exception as e:
QMessageBox.warning(self, self.tr("Error preparing download"),
str(e))
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return
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if not analysis.dl_size:
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QMessageBox.information(self, "Warning", self.tr("Download size is 0. Game already exists"))
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return
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# Information
if not InstallInfoDialog(dl_size=analysis.dl_size, install_size=analysis.install_size).get_accept():
return
if self.active_game is None:
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self.start_installation(dlm, game, status_queue, igame, repair_file, options, analysis)
else:
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self.dl_queue.append((dlm, game, status_queue, igame, repair_file, options, analysis))
self.queue_widget.update_queue(self.dl_queue)
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def start_installation(self, dlm, game, status_queue, igame, repair_file, options: InstallOptions, analysis):
print("start installation", game.app_title)
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self.active_game = game
self.thread = DownloadThread(dlm, self.core, status_queue, igame, options.repair, repair_file)
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self.thread.status.connect(self.status)
self.thread.statistics.connect(self.statistics)
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self.thread.start()
self.kill_button.setDisabled(False)
self.installing_game.setText(self.tr("Installing Game: ") + self.active_game.app_title)
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def sdl_prompt(self, app_name: str = '', title: str = '') -> list:
sdl = QDialog()
sdl.setWindowTitle('Select Additional Downloads')
layout = QVBoxLayout(sdl)
sdl.setLayout(layout)
pack_list = QListWidget()
layout.addWidget(pack_list)
done = QPushButton(text='Done')
done.clicked.connect(sdl.accept)
layout.addWidget(done)
tags = ['']
if '__required' in games[app_name]:
tags.extend(games[app_name]['__required']['tags'])
# add available additional downloads to list
pack_list.addItems([tag + ': ' + info['name'] for tag, info in games[app_name].items() if tag != '__required'])
# enable checkboxes
for i in range(len(pack_list)):
item = pack_list.item(i)
item.setFlags(Qt.ItemIsUserCheckable | Qt.ItemIsEnabled)
item.setCheckState(Qt.Unchecked)
sdl.exec_()
# read checkboxes states
for i in range(len(pack_list)):
item = pack_list.item(i)
if item.checkState() == Qt.Checked:
tag = item.text().split(':')[0]
tags.extend(games[app_name][tag]['tags'])
return tags
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def status(self, text):
if text == "dl_finished":
pass
elif text == "finish":
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self.installing_game.setText(self.tr("Download finished. Reload library"))
try:
from notifypy import Notify
except ModuleNotFoundError:
logger.warning("No Notification Module found")
else:
notification = Notify()
notification.title = self.tr("Installation finished")
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notification.message = self.tr("Finished Download of game {}").format(self.active_game.app_title)
notification.send()
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# QMessageBox.information(self, "Info", "Download finished")
logger.info("Download finished: " + self.active_game.app_title)
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if self.dl_queue:
if self.dl_queue[0][1] == self.active_game.app_name:
self.dl_queue.pop(0)
self.queue_widget.update_queue(self.dl_queue)
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if self.active_game.app_name in self.update_widgets.keys():
self.update_widgets[self.active_game.app_name].setVisible(False)
self.update_widgets.pop(self.active_game.app_name)
if len(self.update_widgets) == 0:
self.update_text.setVisible(True)
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self.active_game = None
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for i in self.update_widgets.values():
i.update_button.setDisabled(False)
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self.finished.emit()
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self.reset_infos()
if len(self.dl_queue) != 0:
self.start_installation(*self.dl_queue[0])
else:
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self.queue_widget.update_queue(self.dl_queue)
elif text[:5] == "error":
QMessageBox.warning(self, "warn", "Download error: "+text[6:])
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elif text == "stop":
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self.reset_infos()
self.active_game = None
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def reset_infos(self):
self.kill_button.setDisabled(True)
self.installing_game.setText(self.tr("Installing Game: No active download"))
self.prog_bar.setValue(0)
self.dl_speed.setText("")
self.time_left.setText("")
self.cache_used.setText("")
self.downloaded.setText("")
def statistics(self, ui_update: UIUpdate):
self.prog_bar.setValue(ui_update.progress)
self.dl_speed.setText(self.tr("Download speed") + f": {ui_update.download_speed / 1024 / 1024:.02f}MB/s")
self.cache_used.setText(self.tr("Cache used") + f": {ui_update.cache_usage / 1024 / 1024:.02f}MB")
self.downloaded.setText(self.tr("Downloaded") + f": {ui_update.total_downloaded / 1024 / 1024:.02f}MB")
self.time_left.setText(self.tr("Time left: ") + self.get_time(ui_update.estimated_time_left))
def get_time(self, seconds: int) -> str:
return str(datetime.timedelta(seconds=seconds))
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def update_game(self, app_name: str):
logger.info("Update " + app_name)
infos = InstallDialog(app_name, self.core, True).get_information()
if infos != 0:
path, max_workers, force, ignore_free_space = infos
self.install_game(InstallOptions(app_name=app_name, max_workers=max_workers, path=path,
force=force, ignore_free_space=ignore_free_space))
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class UpdateWidget(QWidget):
update = pyqtSignal(str)
def __init__(self, core: LegendaryCore, game: InstalledGame):
super(UpdateWidget, self).__init__()
self.core = core
self.game = game
self.layout = QVBoxLayout()
self.title = QLabel(self.game.title)
self.layout.addWidget(self.title)
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self.update_button = QPushButton(self.tr("Update Game"))
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self.update_button.clicked.connect(self.update_game)
self.layout.addWidget(self.update_button)
self.setLayout(self.layout)
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def update_game(self):
self.update_button.setDisabled(True)
self.update.emit(self.game.app_name)