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Rare/rare/lgndr/core.py

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import functools
import json
import logging
import os
from multiprocessing import Queue
from uuid import uuid4
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# On Windows the monkeypatching of `run_real` below doesn't work like on Linux
# This has the side effect of emitting the UIUpdate in DownloadThread complaining with a TypeError
# So import `legendary.core` and monkeypatch its imported DLManager
import legendary.core
from legendary.core import LegendaryCore as LegendaryCoreReal
from legendary.lfs.utils import delete_folder
from legendary.models.downloading import AnalysisResult
from legendary.models.egl import EGLManifest
from legendary.models.game import Game, InstalledGame
from legendary.models.manifest import ManifestMeta
from rare.lgndr.downloader.mp.manager import DLManager
from rare.lgndr.glue.exception import LgndrException, LgndrLogHandler
legendary.core.DLManager = DLManager
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# fmt: off
class LegendaryCore(LegendaryCoreReal):
def __init__(self, override_config=None, timeout=10.0):
super(LegendaryCore, self).__init__(override_config=override_config, timeout=timeout)
self.handler = LgndrLogHandler(logging.CRITICAL)
self.log.addHandler(self.handler)
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@staticmethod
def unlock_installed(func):
@functools.wraps(func)
def unlock(self, *args, **kwargs):
if not self.lgd.lock_installed():
self.log.debug("Data is locked, trying to forcufully release it")
# self.lgd._installed_lock.release(force=True)
try:
ret = func(self, *args, **kwargs)
except Exception as e:
raise e
finally:
self.lgd._installed_lock.release(force=True)
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return ret
return unlock
# skip_sync defaults to false but since Rare is persistent, skip by default
# def get_installed_game(self, app_name, skip_sync=True) -> InstalledGame:
# return super(LegendaryCore, self).get_installed_game(app_name, skip_sync)
def prepare_download(self, game: Game, base_game: Game = None, base_path: str = '',
status_q: Queue = None, max_shm: int = 0, max_workers: int = 0,
force: bool = False, disable_patching: bool = False,
game_folder: str = '', override_manifest: str = '',
override_old_manifest: str = '', override_base_url: str = '',
platform: str = 'Windows', file_prefix_filter: list = None,
file_exclude_filter: list = None, file_install_tag: list = None,
dl_optimizations: bool = False, dl_timeout: int = 10,
repair: bool = False, repair_use_latest: bool = False,
disable_delta: bool = False, override_delta_manifest: str = '',
egl_guid: str = '', preferred_cdn: str = None,
disable_https: bool = False, bind_ip: str = None) -> (DLManager, AnalysisResult, ManifestMeta):
dlm, analysis, igame = super(LegendaryCore, self).prepare_download(
game=game, base_game=base_game, base_path=base_path,
status_q=status_q, max_shm=max_shm, max_workers=max_workers,
force=force, disable_patching=disable_patching,
game_folder=game_folder, override_manifest=override_manifest,
override_old_manifest=override_old_manifest, override_base_url=override_base_url,
platform=platform, file_prefix_filter=file_prefix_filter,
file_exclude_filter=file_exclude_filter, file_install_tag=file_install_tag,
dl_optimizations=dl_optimizations, dl_timeout=dl_timeout,
repair=repair, repair_use_latest=repair_use_latest,
disable_delta=disable_delta, override_delta_manifest=override_delta_manifest,
egl_guid=egl_guid, preferred_cdn=preferred_cdn,
disable_https=disable_https, bind_ip=bind_ip,
)
# lk: monkeypatch run_real (the method that emits the stats) into DLManager
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# pylint: disable=E1111
dlm.run_real = DLManager.run_real.__get__(dlm, DLManager)
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# lk: set the queue for reporting statistics back the UI
dlm.status_queue = Queue()
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# lk: set the queue to send control signals to the DLManager
# lk: this doesn't exist in the original class, but it is monkeypatched in
dlm.signals_queue = Queue()
return dlm, analysis, igame
def uninstall_game(self, installed_game: InstalledGame, delete_files=True, delete_root_directory=False):
try:
super(LegendaryCore, self).uninstall_game(installed_game, delete_files, delete_root_directory)
except Exception as e:
raise e
finally:
pass
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@unlock_installed
def egl_import(self, app_name):
try:
super(LegendaryCore, self).egl_import(app_name)
except LgndrException as ret:
raise ret
finally:
pass
def egstore_write(self, app_name):
self.log.debug(f'Exporting ".egstore" for "{app_name}"')
# load igame/game
lgd_game = self.get_game(app_name)
lgd_igame = self._get_installed_game(app_name)
manifest_data, _ = self.get_installed_manifest(app_name)
if not manifest_data:
self.log.error(f'Game Manifest for "{app_name}" not found, cannot export!')
return
# create guid if it's not set already
if not lgd_igame.egl_guid:
lgd_igame.egl_guid = str(uuid4()).replace('-', '').upper()
_ = self._install_game(lgd_igame)
# convert to egl manifest
egl_game = EGLManifest.from_lgd_game(lgd_game, lgd_igame)
# make sure .egstore folder exists
egstore_folder = os.path.join(lgd_igame.install_path, '.egstore')
if not os.path.exists(egstore_folder):
os.makedirs(egstore_folder)
# copy manifest and create mancpn file in .egstore folder
with open(os.path.join(egstore_folder, f'{egl_game.installation_guid}.manifest', ), 'wb') as mf:
mf.write(manifest_data)
mancpn = dict(FormatVersion=0, AppName=app_name,
CatalogItemId=lgd_game.catalog_item_id,
CatalogNamespace=lgd_game.namespace)
with open(os.path.join(egstore_folder, f'{egl_game.installation_guid}.mancpn', ), 'w') as mcpnf:
json.dump(mancpn, mcpnf, indent=4, sort_keys=True)
def egstore_delete(self, igame: InstalledGame, delete_files=True):
self.log.debug(f'Removing ".egstore" for "{igame.app_name}"')
if delete_files:
delete_folder(os.path.join(igame.install_path, '.egstore'))
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@unlock_installed
def egl_export(self, app_name):
try:
super(LegendaryCore, self).egl_export(app_name)
except LgndrException as ret:
raise ret
finally:
pass
def prepare_overlay_install(self, path=None):
dlm, analysis_result, igame = super(LegendaryCore, self).prepare_overlay_install(path)
# lk: monkeypatch status_q (the queue for download stats)
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# pylint: disable=E1111
dlm.run_real = DLManager.run_real.__get__(dlm, DLManager)
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# lk: set the queue for reporting statistics back the UI
dlm.status_queue = Queue()
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# lk: set the queue to send control signals to the DLManager
# lk: this doesn't exist in the original class, but it is monkeypatched in
dlm.signals_queue = Queue()
return dlm, analysis_result, igame
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# fmt: on