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Rare/rare/components/tabs/games/integrations/eos_group.py

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import os
import platform
from logging import getLogger
from typing import List
from PyQt5.QtCore import QRunnable, QObject, pyqtSignal, QThreadPool
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from PyQt5.QtWidgets import QGroupBox, QMessageBox
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from legendary.lfs import eos
from rare.models.install import InstallOptionsModel
from rare.shared import LegendaryCoreSingleton, GlobalSignalsSingleton
from rare.ui.components.tabs.games.integrations.eos_widget import Ui_EosWidget
logger = getLogger("EOS")
def get_wine_prefixes() -> List[str]:
prefixes = list()
if os.path.exists(p := os.path.expanduser("~/.wine")):
prefixes.append(p)
for name, section in LegendaryCoreSingleton().lgd.config.items():
pfx = section.get("WINEPREFIX") or section.get("wine_prefix")
if pfx and pfx not in prefixes:
prefixes.append(pfx)
return prefixes
class CheckForUpdateWorker(QRunnable):
class CheckForUpdateSignals(QObject):
update_available = pyqtSignal(bool)
def __init__(self):
super(CheckForUpdateWorker, self).__init__()
self.signals = self.CheckForUpdateSignals()
self.setAutoDelete(True)
self.core = LegendaryCoreSingleton()
def run(self) -> None:
self.core.check_for_overlay_updates()
self.signals.update_available.emit(self.core.overlay_update_available)
class EOSGroup(QGroupBox, Ui_EosWidget):
def __init__(self, parent=None):
super(EOSGroup, self).__init__(parent=parent)
self.setupUi(self)
# lk: set object names for CSS properties
self.install_button.setObjectName("InstallButton")
self.uninstall_button.setObjectName("UninstallButton")
self.core = LegendaryCoreSingleton()
self.signals = GlobalSignalsSingleton()
self.prefix_enabled = False
self.enabled_cb.stateChanged.connect(self.change_enable)
self.uninstall_button.clicked.connect(self.uninstall_overlay)
self.update_button.setVisible(False)
self.overlay = self.core.lgd.get_overlay_install_info()
self.signals.application.overlay_installed.connect(self.overlay_installation_finished)
self.signals.application.prefix_updated.connect(self.update_prefixes)
self.update_check_button.clicked.connect(self.check_for_update)
self.install_button.clicked.connect(self.install_overlay)
self.update_button.clicked.connect(lambda: self.install_overlay(True))
if self.overlay: # installed
self.installed_version_lbl.setText(f"<b>{self.overlay.version}</b>")
self.installed_path_lbl.setText(f"<b>{self.overlay.install_path}</b>")
self.overlay_stack.setCurrentIndex(0)
else:
self.overlay_stack.setCurrentIndex(1)
self.enable_frame.setDisabled(True)
if platform.system() == "Windows":
self.current_prefix = None
self.select_pfx_combo.setVisible(False)
else:
self.current_prefix = os.path.expanduser("~/.wine") \
if os.path.exists(os.path.expanduser("~/.wine")) \
else None
pfxs = get_wine_prefixes()
for pfx in pfxs:
self.select_pfx_combo.addItem(pfx.replace(os.path.expanduser("~/"), "~/"))
if not pfxs:
self.enable_frame.setDisabled(True)
else:
self.select_pfx_combo.setCurrentIndex(0)
self.select_pfx_combo.currentIndexChanged.connect(self.update_select_combo)
if pfxs:
self.update_select_combo(None)
self.enabled_info_label.setText("")
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self.threadpool = QThreadPool.globalInstance()
def update_prefixes(self):
logger.debug("Updated prefixes")
pfxs = get_wine_prefixes() # returns /home/whatever
self.select_pfx_combo.clear()
for pfx in pfxs:
self.select_pfx_combo.addItem(pfx.replace(os.path.expanduser("~/"), "~/"))
if self.current_prefix in pfxs:
self.select_pfx_combo.setCurrentIndex(
self.select_pfx_combo.findText(self.current_prefix.replace(os.path.expanduser("~/"), "~/")))
def check_for_update(self):
def worker_finished(update_available):
self.update_button.setVisible(update_available)
self.update_check_button.setDisabled(False)
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if not update_available:
self.update_check_button.setText(self.tr("No update available"))
self.update_check_button.setDisabled(True)
worker = CheckForUpdateWorker()
worker.signals.update_available.connect(worker_finished)
QThreadPool.globalInstance().start(worker)
def overlay_installation_finished(self):
self.overlay = self.core.lgd.get_overlay_install_info()
if not self.overlay:
logger.error("Something went wrong, when installing overlay")
QMessageBox.warning(self, "Error", self.tr("Something went wrong, when installing overlay"))
return
self.overlay_stack.setCurrentIndex(0)
self.installed_version_lbl.setText(f"<b>{self.overlay.version}</b>")
self.installed_path_lbl.setText(f"<b>{self.overlay.install_path}</b>")
self.update_button.setVisible(False)
self.enable_frame.setEnabled(True)
def update_select_combo(self, i: None):
if i is None:
i = self.select_pfx_combo.currentIndex()
prefix = os.path.expanduser(self.select_pfx_combo.itemText(i))
if platform.system() != "Windows" and not os.path.isfile(os.path.join(prefix, "user.reg")):
return
self.current_prefix = prefix
reg_paths = eos.query_registry_entries(self.current_prefix)
overlay_enabled = False
if reg_paths['overlay_path'] and self.core.is_overlay_install(reg_paths['overlay_path']):
overlay_enabled = True
self.enabled_cb.setChecked(overlay_enabled)
def change_enable(self):
enabled = self.enabled_cb.isChecked()
if not enabled:
try:
eos.remove_registry_entries(self.current_prefix)
except PermissionError:
logger.error("Can't disable eos overlay")
QMessageBox.warning(self, "Error", self.tr(
"Failed to disable Overlay. Probably it is installed by Epic Games Launcher"))
return
logger.info("Disabled Epic Overlay")
self.enabled_info_label.setText(self.tr("Disabled"))
else:
if not self.overlay:
available_installs = self.core.search_overlay_installs(self.current_prefix)
if not available_installs:
logger.error('No EOS overlay installs found!')
return
path = available_installs[0]
else:
path = self.overlay.install_path
if not self.core.is_overlay_install(path):
logger.error(f'Not a valid Overlay installation: {path}')
self.select_pfx_combo.removeItem(self.select_pfx_combo.currentIndex())
return
path = os.path.normpath(path)
reg_paths = eos.query_registry_entries(self.current_prefix)
if old_path := reg_paths["overlay_path"]:
if os.path.normpath(old_path) == path:
logger.info(f'Overlay already enabled, nothing to do.')
return
else:
logger.info(f'Updating overlay registry entries from "{old_path}" to "{path}"')
try:
eos.remove_registry_entries(self.current_prefix)
except PermissionError:
logger.error("Can't disable eos overlay")
QMessageBox.warning(self, "Error", self.tr(
"Failed to disable Overlay. Probably it is installed by Epic Games Launcher"))
return
try:
eos.add_registry_entries(path, self.current_prefix)
except PermissionError:
logger.error("Failed to disable eos overlay")
QMessageBox.warning(self, "Error", self.tr(
"Failed to enable EOS overlay. Maybe it is already installed by Epic Games Launcher"))
return
self.enabled_info_label.setText(self.tr("Enabled"))
logger.info(f'Enabled overlay at: {path}')
def update_checkbox(self):
reg_paths = eos.query_registry_entries(self.current_prefix)
enabled = False
if reg_paths['overlay_path'] and self.core.is_overlay_install(reg_paths['overlay_path']):
enabled = True
self.enabled_cb.setChecked(enabled)
def install_overlay(self, update=False):
DownloadsTab: Refactor downloads tab When updates are queued, they are removed from the update's list. An exceptions is made when the queued item comes from repairing (without updating), in which case the update is disabled for the runtime. A queued item can be either removed (if it is an update it will be added back to the updates groups) or forced to be updated now. If a queued item is forced, the currently running item will be added to the front of the queue. Downloads will be queued if there is no active download but there is a queue already. The download thread is now responsible for emitting the progress to `RareGame` InstallDialog: Pass `RareGame` and `InstallOptionsModel` only as arguments. The `update`, `repair` and `silent` arguments are already part of `InstallOptionsModel` `RareGame` is used to query information about the game. InstallInfoWorker: Pass only `InstallOptionsModel` as argument Emit `InstallQueueItemModel` as result, to re-use the worker when queuing stopped games RareGame: Query and store metadata property about entitlement grant date RareGame: Add `RareEosOverlay` class that imitates `RareGame` to handle the overlay LibraryWidgetController: Remove dead signal routing code, these signals are handled by `RareGame` Directly parent library widgets instead of reparenting them GameWidgets: Remove unused signals EOSGroup: Set install location based on preferences and use EOSOverlayApp from legendary GamesTab: Connect the `progress` signals of dlcs to the base game's signals GamesTab: Remove dead code GlobalSignals: Remove `ProgresSignals` RareCore: Mangle internal signleton's names Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
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base_path = os.path.join(
self.core.lgd.config.get("Legendary", "install_dir", fallback=os.path.expanduser("~/legendary")),".overlay"
)
if update:
if not self.overlay:
self.overlay_stack.setCurrentIndex(1)
self.enable_frame.setDisabled(True)
QMessageBox.warning(self, "Warning", self.tr("Overlay is not installed. Could not update"))
return
base_path = self.overlay.install_path
DownloadsTab: Refactor downloads tab When updates are queued, they are removed from the update's list. An exceptions is made when the queued item comes from repairing (without updating), in which case the update is disabled for the runtime. A queued item can be either removed (if it is an update it will be added back to the updates groups) or forced to be updated now. If a queued item is forced, the currently running item will be added to the front of the queue. Downloads will be queued if there is no active download but there is a queue already. The download thread is now responsible for emitting the progress to `RareGame` InstallDialog: Pass `RareGame` and `InstallOptionsModel` only as arguments. The `update`, `repair` and `silent` arguments are already part of `InstallOptionsModel` `RareGame` is used to query information about the game. InstallInfoWorker: Pass only `InstallOptionsModel` as argument Emit `InstallQueueItemModel` as result, to re-use the worker when queuing stopped games RareGame: Query and store metadata property about entitlement grant date RareGame: Add `RareEosOverlay` class that imitates `RareGame` to handle the overlay LibraryWidgetController: Remove dead signal routing code, these signals are handled by `RareGame` Directly parent library widgets instead of reparenting them GameWidgets: Remove unused signals EOSGroup: Set install location based on preferences and use EOSOverlayApp from legendary GamesTab: Connect the `progress` signals of dlcs to the base game's signals GamesTab: Remove dead code GlobalSignals: Remove `ProgresSignals` RareCore: Mangle internal signleton's names Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
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options = InstallOptionsModel(
app_name=eos.EOSOverlayApp.app_name, base_path=base_path, platform="Windows", overlay=True
)
self.signals.game.install.emit(options)
def uninstall_overlay(self):
if not self.core.is_overlay_installed():
logger.error('No legendary-managed overlay installation found.')
self.overlay_stack.setCurrentIndex(1)
return
if QMessageBox.No == QMessageBox.question(
self, "Uninstall Overlay", self.tr("Do you want to uninstall overlay?"),
QMessageBox.Yes | QMessageBox.No, QMessageBox.No
):
return
if platform.system() == "Windows":
eos.remove_registry_entries(None)
else:
for prefix in [self.select_pfx_combo.itemText(i) for i in range(self.select_pfx_combo.count())]:
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logger.info(f"Removing registry entries from {prefix}")
try:
eos.remove_registry_entries(os.path.expanduser(prefix))
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except Exception as e:
logger.warning(f"{prefix}: {e}")
self.core.remove_overlay_install()
self.overlay_stack.setCurrentIndex(1)
self.enable_frame.setDisabled(True)