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Rare/rare/utils/legendary_utils.py

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Python
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import os
import platform
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from logging import getLogger
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from PyQt5.QtCore import pyqtSignal, QObject, QRunnable, QStandardPaths
from legendary.core import LegendaryCore
from rare.lgndr.api_monkeys import LgndrIndirectStatus
from rare.lgndr.api_arguments import LgndrVerifyGameArgs, LgndrUninstallGameArgs
from rare.lgndr.api_exception import LgndrException
from rare.shared import LegendaryCLISingleton, LegendaryCoreSingleton, ArgumentsSingleton
from rare.utils import config_helper
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logger = getLogger("Legendary Utils")
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def uninstall_game(core: LegendaryCore, app_name: str, keep_files=False, keep_config=False):
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igame = core.get_installed_game(app_name)
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# remove shortcuts link
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desktop = QStandardPaths.writableLocation(QStandardPaths.DesktopLocation)
applications = QStandardPaths.writableLocation(QStandardPaths.ApplicationsLocation)
if platform.system() == "Linux":
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desktop_shortcut = os.path.join(desktop, f"{igame.title}.desktop")
if os.path.exists(desktop_shortcut):
os.remove(desktop_shortcut)
applications_shortcut = os.path.join(applications, f"{igame.title}.desktop")
if os.path.exists(applications_shortcut):
os.remove(applications_shortcut)
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elif platform.system() == "Windows":
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game_title = igame.title.split(":")[0]
desktop_shortcut = os.path.join(desktop, f"{game_title}.lnk")
if os.path.exists(desktop_shortcut):
os.remove(desktop_shortcut)
start_menu_shortcut = os.path.join(applications, "..", f"{game_title}.lnk")
if os.path.exists(start_menu_shortcut):
os.remove(start_menu_shortcut)
status = LgndrIndirectStatus()
LegendaryCLISingleton().uninstall_game(
LgndrUninstallGameArgs(
app_name=app_name,
keep_files=keep_files,
indirect_status=status,
yes=True,
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)
)
if not keep_config:
logger.info("Removing sections in config file")
config_helper.remove_section(app_name)
config_helper.remove_section(f"{app_name}.env")
config_helper.save_config()
return status.success, status.message
def update_manifest(app_name: str, core: LegendaryCore):
game = core.get_game(app_name)
logger.info(f"Reloading game manifest of {game.app_title}")
new_manifest_data, base_urls = core.get_cdn_manifest(game)
# overwrite base urls in metadata with current ones to avoid using old/dead CDNs
game.base_urls = base_urls
# save base urls to game metadata
core.lgd.set_game_meta(game.app_name, game)
new_manifest = core.load_manifest(new_manifest_data)
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logger.debug(f"Base urls: {base_urls}")
# save manifest with version name as well for testing/downgrading/etc.
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core.lgd.save_manifest(
game.app_name, new_manifest_data, version=new_manifest.meta.build_version
)
class VerifyWorker(QRunnable):
class Signals(QObject):
status = pyqtSignal(str, int, int, float, float)
result = pyqtSignal(str, bool, int, int)
error = pyqtSignal(str, str)
num: int = 0
total: int = 1 # set default to 1 to avoid DivisionByZero before it is initialized
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def __init__(self, app_name):
super(VerifyWorker, self).__init__()
self.signals = VerifyWorker.Signals()
self.setAutoDelete(True)
self.cli = LegendaryCLISingleton()
self.core = LegendaryCoreSingleton()
self.args = ArgumentsSingleton()
self.app_name = app_name
def status_callback(self, num: int, total: int, percentage: float, speed: float):
self.signals.status.emit(self.app_name, num, total, percentage, speed)
def run(self):
status = LgndrIndirectStatus()
args = LgndrVerifyGameArgs(app_name=self.app_name,
indirect_status=status,
verify_stdout=self.status_callback)
# lk: first pass, verify with the current manifest
repair_mode = False
result = self.cli.verify_game(
args, print_command=False, repair_mode=repair_mode, repair_online=not self.args.offline
)
if result is None:
# lk: second pass with downloading the latest manifest
# lk: this happens if the manifest was not found and repair_mode was not requested
# lk: we already have checked if the directory exists before starting the worker
try:
# lk: this try-except block handles the exception caused by a missing manifest
# lk: and is raised only in the case we are offline
repair_mode = True
result = self.cli.verify_game(
args, print_command=False, repair_mode=repair_mode, repair_online=not self.args.offline
)
if result is None:
raise ValueError
except ValueError:
self.signals.error.emit(self.app_name, status.message)
return
success = result is not None and not any(result)
if success:
# lk: if verification was successful we delete the repair file and run the clean procedure
# lk: this could probably be cut down to what is relevant for this use-case and skip the `cli` call
igame = self.core.get_installed_game(self.app_name)
game = self.core.get_game(self.app_name, platform=igame.platform)
repair_file = os.path.join(self.core.lgd.get_tmp_path(), f'{self.app_name}.repair')
self.cli.clean_post_install(game=game, igame=igame, repair=True, repair_file=repair_file)
self.signals.result.emit(self.app_name, success, *result)