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Rare/rare/components/tabs/games/import_sync/egl_sync_widget.py

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import os
import platform
from glob import glob
from typing import Tuple
from logging import getLogger
from PyQt5.QtCore import Qt, QThread
from PyQt5.QtWidgets import QHBoxLayout, QVBoxLayout, QLabel, QGroupBox, \
QCheckBox, QPushButton, QListWidgetItem, QDialog, QFileDialog, QSizePolicy
import rare.shared as shared
from rare.ui.components.tabs.games.import_sync.egl_sync_widget import Ui_EGLSyncGroup
from rare.utils.extra_widgets import PathEdit
from rare.utils.utils import WineResolver
from rare.utils.models import PathSpec
logger = getLogger("EGLSync")
class EGLSyncGroup(QGroupBox, Ui_EGLSyncGroup):
importable_items = list()
exportable_items = list()
wine_resolver: QThread
def __init__(self, parent=None):
super(EGLSyncGroup, self).__init__(parent=parent)
self.setupUi(self)
self.export_list.setProperty("noBorder", 1)
self.import_list.setProperty("noBorder", 1)
self.core = shared.core
if platform.system() == "Windows":
estimated_path = os.path.expandvars(PathSpec.egl_programdata)
else:
estimated_path = str()
self.wine_resolver = WineResolver(PathSpec.egl_programdata, 'default', shared.core)
self.wine_resolver.result_ready.connect(self.egl_path_info.setText)
self.wine_resolver.finished.connect(self.wine_resolver.quit)
self.wine_resolver.finished.connect(self.wine_resolver.deleteLater)
self.wine_resolver.start()
self.egl_path_info.setText(estimated_path)
# if shared.core.egl.programdata_path:
# if platform.system() != "Windows":
# shared.core.lgd.config.set('Legendary', 'egl_programdata', egl_path)
# shared.core.egl.programdata_path = egl_path
#
# egl_path = os.path.expanduser("~/")
# if egl_path := shared.core.egl.programdata_path:
# pass
# elif egl_path := shared.core.lgd.config.get("default", "wine_prefix", fallback=""):
# egl_data_path = os.path.join(
# shared.core.lgd.config.get("default", "wine_prefix", fallback=""),
# 'drive_c/ProgramData/Epic/EpicGamesLauncher/Data')
# egl_path = os.path.join(egl_data_path, 'Manifests')
# else:
# possible_wine_prefixes = [os.path.expanduser("~/.wine"),
# os.path.expanduser("~/Games/epic-games-store")]
# for i in possible_wine_prefixes:
# if os.path.exists(p := os.path.join(i, "drive_c/ProgramData/Epic/EpicGamesLauncher/Data/Manifests")):
# egl_path = p
if platform.system() != "Windows":
egl_path = self.core.egl.programdata_path
if egl_path is None:
egl_path = str()
self.egl_path_edit = PathEdit(
path=egl_path,
ph_text=estimated_path,
file_type=QFileDialog.DirectoryOnly,
edit_func=self.egl_path_edit_cb,
save_func=self.egl_path_save_cb,
parent=self
)
self.egl_path_edit.textChanged.connect(self.egl_path_changed)
self.egl_path_layout.addWidget(self.egl_path_edit)
else:
self.egl_path_label.setVisible(False)
self.egl_sync_check.setChecked(shared.core.egl_sync_enabled)
self.egl_sync_check.stateChanged.connect(self.egl_sync_changed)
self.export_list.itemDoubleClicked.connect(
lambda item:
item.setCheckState(Qt.Unchecked) if item.checkState() != Qt.Unchecked else item.setCheckState(Qt.Checked))
self.import_list.itemDoubleClicked.connect(
lambda item:
item.setCheckState(Qt.Unchecked) if item.checkState() != Qt.Unchecked else item.setCheckState(Qt.Checked))
self.export_select_all_button.clicked.connect(
lambda: self.select_items(self.exportable_items, Qt.Checked))
self.export_select_none_button.clicked.connect(
lambda: self.select_items(self.exportable_items, Qt.Unchecked))
self.import_select_all_button.clicked.connect(
lambda: self.select_items(self.importable_items, Qt.Checked))
self.import_select_none_button.clicked.connect(
lambda: self.select_items(self.importable_items, Qt.Unchecked))
self.export_button.clicked.connect(self.export_selected)
self.import_button.clicked.connect(self.import_selected)
self.update_lists()
@staticmethod
def egl_path_edit_cb(path) -> Tuple[bool, str]:
if not path:
return True, path
if platform.system() != "Windows":
if os.path.exists(os.path.join(path, 'system.reg')) and os.path.exists(os.path.join(path, 'dosdevices/c:')):
# path is a wine prefix
path = os.path.join(path, 'dosdevices/c:', 'ProgramData/Epic/EpicGamesLauncher/Data/Manifests')
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elif not path.rstrip('/').endswith('ProgramData/Epic/EpicGamesLauncher/Data/Manifests'):
# lower() might or might not be needed in the check
return False, path
if os.path.exists(path):
return True, path
return False, path
def egl_path_save_cb(self, path):
if not path:
# This is the same as "--unlink"
self.core.egl.programdata_path = None
self.core.lgd.config.remove_option('Legendary', 'egl_programdata')
self.core.lgd.config.remove_option('Legendary', 'egl_sync')
# remove EGL GUIDs from all games, DO NOT remove .egstore folders because that would fuck things up.
for igame in self.core.get_installed_list():
igame.egl_guid = ''
self.core.install_game(igame)
else:
self.core.egl.programdata_path = path
self.core.lgd.config.set("Legendary", "egl_programdata", path)
self.core.lgd.save_config()
def egl_path_changed(self, path):
if self.egl_path_edit.is_valid:
self.egl_sync_check.setEnabled(bool(path))
self.egl_sync_check.setCheckState(Qt.Unchecked)
self.update_lists()
def egl_sync_changed(self, state):
if state == Qt.Unchecked:
self.core.lgd.config.remove_option('Legendary', 'egl_sync')
else:
self.core.lgd.config.set('Legendary', 'egl_sync', str(True))
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# self.core.egl_sync()
# self.update_lists()
self.core.lgd.save_config()
def update_lists(self):
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have_path = bool(shared.core.egl.programdata_path) and self.egl_path_edit.is_valid
self.egl_sync_label.setEnabled(have_path)
self.egl_sync_check.setEnabled(have_path)
self.export_import_widget.setEnabled(have_path)
self.export_label.setVisible(not have_path)
self.export_list.setVisible(have_path)
self.export_buttons_widget.setVisible(have_path)
self.import_label.setVisible(not have_path)
self.import_list.setVisible(have_path)
self.import_buttons_widget.setVisible(have_path)
if not have_path:
return
self.update_export_list()
self.update_import_list()
def update_export_list(self):
self.export_list.clear()
self.exportable_items.clear()
exportable_games = shared.core.egl_get_exportable()
for igame in exportable_games:
ew = EGLSyncItem(igame, True, self.export_list)
self.exportable_items.append(ew)
self.export_list.addItem(ew)
have_exportable = bool(exportable_games)
self.export_label.setVisible(not have_exportable)
self.export_list.setVisible(have_exportable)
self.export_buttons_widget.setVisible(have_exportable)
def update_import_list(self):
self.import_list.clear()
self.importable_items.clear()
importable_games = shared.core.egl_get_importable()
for game in importable_games:
iw = EGLSyncItem(game, False, self.import_list)
self.importable_items.append(iw)
self.import_list.addItem(iw)
have_importable = bool(importable_games)
self.import_label.setVisible(not have_importable)
self.import_list.setVisible(have_importable)
self.import_buttons_widget.setVisible(have_importable)
@staticmethod
def select_items(item_list, state):
for w in item_list:
w.setCheckState(state)
def export_selected(self):
for ew in self.exportable_items:
if ew.is_checked():
ew.export_game()
self.export_list.takeItem(self.export_list.row(ew))
self.update_export_list()
def import_selected(self):
for iw in self.importable_items:
if iw.is_checked:
iw.import_game()
self.import_list.takeItem(self.import_list.row(iw))
self.update_import_list()
class EGLSyncItem(QListWidgetItem):
def __init__(self, game, export: bool, parent=None):
super(EGLSyncItem, self).__init__(parent=parent)
self.setFlags(Qt.ItemIsSelectable | Qt.ItemIsEnabled | Qt.ItemIsUserCheckable)
self.setCheckState(Qt.Unchecked)
self.game = game
self.export = export
if export:
self.setText(game.title)
else:
self.setText(shared.core.get_game(game.app_name).app_title)
def is_checked(self):
return True if self.checkState() == Qt.Checked else False
def export_game(self):
shared.core.egl_export(self.game.app_name)
def import_game(self):
shared.core.egl_import(self.game.app_name)
class DisableSyncDialog(QDialog):
info = 1, False
def __init__(self, parent=None):
super(DisableSyncDialog, self).__init__(parent=parent)
self.layout = QVBoxLayout()
self.question = QLabel(self.tr("Do you really want to disable sync with Epic Games Store"))
self.layout.addWidget(self.question)
self.remove_metadata = QCheckBox(self.tr("Remove metadata from installed games"))
self.layout.addWidget(self.remove_metadata)
self.button_layout = QHBoxLayout()
self.button_layout.addStretch(1)
self.ok_button = QPushButton(self.tr("Ok"))
self.cancel_button = QPushButton(self.tr("Cancel"))
self.ok_button.clicked.connect(self.ok)
self.cancel_button.clicked.connect(self.cancel)
self.button_layout.addWidget(self.ok_button)
self.button_layout.addWidget(self.cancel_button)
self.layout.addStretch(1)
self.layout.addLayout(self.button_layout)
self.setLayout(self.layout)
def ok(self):
self.info = 0, self.remove_metadata.isChecked()
self.close()
def cancel(self):
self.close()
def get_information(self):
self.exec_()
return self.info
class EGLSyncItemWidget(QGroupBox):
def __init__(self, game, export: bool, parent=None):
super(EGLSyncItemWidget, self).__init__(parent=parent)
self.layout = QHBoxLayout()
self.export = export
self.game = game
if export:
self.app_title_label = QLabel(game.title)
else:
title = shared.core.get_game(game.app_name).app_title
self.app_title_label = QLabel(title)
self.layout.addWidget(self.app_title_label)
self.button = QPushButton(self.tr("Export") if export else self.tr("Import"))
if export:
self.button.clicked.connect(self.export_game)
else:
self.button.clicked.connect(self.import_game)
self.layout.addWidget(self.button)
self.setLayout(self.layout)
def export_game(self):
shared.core.egl_export(self.game.app_name)
# FIXME: on update_egl_widget this is going to crash because
# FIXME: the item is not removed from the list in the python's side
self.deleteLater()
def import_game(self):
shared.core.egl_import(self.game.app_name)
# FIXME: on update_egl_widget this is going to crash because
# FIXME: the item is not removed from the list in the python's side
self.deleteLater()