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Rare/rare/components/dialogs/install_dialog.py

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Python
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import os
import platform
import sys
from multiprocessing import Queue as MPQueue
from typing import Tuple
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from PyQt5.QtCore import Qt, QObject, QRunnable, QThreadPool, pyqtSignal, pyqtSlot
from PyQt5.QtGui import QCloseEvent, QKeyEvent
from PyQt5.QtWidgets import QDialog, QFileDialog, QCheckBox
from rare.lgndr.api_arguments import LgndrInstallGameArgs
from rare.lgndr.api_exception import LgndrException
from rare.lgndr.core import LegendaryCore
from legendary.models.downloading import ConditionCheckResult
from legendary.models.game import Game
from legendary.utils.selective_dl import games
from rare.shared import LegendaryCLISingleton, LegendaryCoreSingleton, ApiResultsSingleton, ArgumentsSingleton
from rare.ui.components.dialogs.install_dialog import Ui_InstallDialog
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from rare.utils.extra_widgets import PathEdit
from rare.utils.models import InstallDownloadModel, InstallQueueItemModel
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from rare.utils.utils import get_size
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class InstallDialog(QDialog, Ui_InstallDialog):
result_ready = pyqtSignal(InstallQueueItemModel)
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def __init__(self, dl_item: InstallQueueItemModel, update=False, silent=False, parent=None):
super(InstallDialog, self).__init__(parent)
self.setupUi(self)
self.setAttribute(Qt.WA_DeleteOnClose, True)
self.setWindowFlags(Qt.Dialog | Qt.CustomizeWindowHint | Qt.WindowTitleHint)
self.core = LegendaryCoreSingleton()
self.api_results = ApiResultsSingleton()
self.dl_item = dl_item
self.dl_item.status_q = MPQueue()
self.app_name = self.dl_item.options.app_name
self.game = (
self.core.get_game(self.app_name)
if not self.dl_item.options.overlay
else Game(app_name=self.app_name, app_title="Epic Overlay")
)
self.game_path = self.game.metadata.get("customAttributes", {}).get("FolderName", {}).get("value", "")
self.update = update
self.silent = silent
self.options_changed = False
self.worker_running = False
self.reject_close = True
self.threadpool = QThreadPool(self)
self.threadpool.setMaxThreadCount(1)
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header = self.tr("Update") if update else self.tr("Install")
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self.install_dialog_label.setText(f'<h3>{header} "{self.game.app_title}"</h3>')
self.setWindowTitle(f'{self.windowTitle()} - {header} "{self.game.app_title}"')
if not self.dl_item.options.base_path:
self.dl_item.options.base_path = self.core.lgd.config.get(
"Legendary", "install_dir", fallback=os.path.expanduser("~/legendary")
)
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self.install_dir_edit = PathEdit(
path=self.dl_item.options.base_path,
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file_type=QFileDialog.DirectoryOnly,
edit_func=self.option_changed,
parent=self,
)
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self.install_dir_layout.addWidget(self.install_dir_edit)
if self.update:
self.install_dir_label.setVisible(False)
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self.install_dir_edit.setVisible(False)
self.shortcut_lbl.setVisible(False)
self.shortcut_cb.setVisible(False)
self.shortcut_cb.setChecked(False)
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self.error_box()
platforms = ["Windows"]
if dl_item.options.app_name in self.api_results.bit32_games:
platforms.append("Win32")
if dl_item.options.app_name in self.api_results.mac_games:
platforms.append("Mac")
self.platform_combo_box.addItems(platforms)
self.platform_combo_box.currentIndexChanged.connect(lambda: self.option_changed(None))
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self.platform_combo_box.currentIndexChanged.connect(
lambda i: self.error_box(
self.tr("Warning"),
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self.tr("You will not be able to run the Game if you choose {}").format(
self.platform_combo_box.itemText(i)
),
)
if (self.platform_combo_box.currentText() == "Mac" and platform.system() != "Darwin")
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else None
)
if platform.system() == "Darwin" and "Mac" in platforms:
self.platform_combo_box.setCurrentIndex(platforms.index("Mac"))
self.max_workers_spin.setValue(self.core.lgd.config.getint("Legendary", "max_workers", fallback=0))
self.max_workers_spin.valueChanged.connect(self.option_changed)
self.max_memory_spin.setValue(self.core.lgd.config.getint("Legendary", "max_memory", fallback=0))
self.max_memory_spin.valueChanged.connect(self.option_changed)
self.dl_optimizations_check.stateChanged.connect(self.option_changed)
self.force_download_check.stateChanged.connect(self.option_changed)
self.ignore_space_check.stateChanged.connect(self.option_changed)
self.download_only_check.stateChanged.connect(lambda: self.non_reload_option_changed("download_only"))
self.shortcut_cb.stateChanged.connect(lambda: self.non_reload_option_changed("shortcut"))
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self.sdl_list_checks = list()
try:
for key, info in games[self.app_name].items():
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cb = QDataCheckBox(info["name"], info["tags"])
if key == "__required":
self.dl_item.options.sdl_list.extend(info["tags"])
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cb.setChecked(True)
cb.setDisabled(True)
self.sdl_list_layout.addWidget(cb)
self.sdl_list_checks.append(cb)
self.sdl_list_frame.resize(self.sdl_list_frame.minimumSize())
for cb in self.sdl_list_checks:
cb.stateChanged.connect(self.option_changed)
except (KeyError, AttributeError):
self.sdl_list_frame.setVisible(False)
self.sdl_list_label.setVisible(False)
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self.install_button.setEnabled(False)
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if self.dl_item.options.overlay:
self.platform_label.setVisible(False)
self.platform_combo_box.setVisible(False)
self.ignore_space_check.setVisible(False)
self.ignore_space_label.setVisible(False)
self.download_only_check.setVisible(False)
self.download_only_label.setVisible(False)
self.shortcut_cb.setVisible(False)
self.shortcut_lbl.setVisible(False)
if platform.system() == "Darwin":
self.shortcut_cb.setDisabled(True)
self.shortcut_cb.setChecked(False)
self.shortcut_cb.setToolTip(self.tr("Creating a shortcut is not supported on MacOS"))
self.install_preqs_lbl.setVisible(False)
self.install_preqs_check.setVisible(False)
self.install_preqs_check.stateChanged.connect(lambda: self.non_reload_option_changed("install_preqs"))
self.non_reload_option_changed("shortcut")
self.cancel_button.clicked.connect(self.cancel_clicked)
self.verify_button.clicked.connect(self.verify_clicked)
self.install_button.clicked.connect(self.install_clicked)
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self.resize(self.minimumSize())
def execute(self):
if self.silent:
self.reject_close = False
self.get_download_info()
else:
self.verify_clicked()
self.show()
def get_options(self):
self.dl_item.options.base_path = self.install_dir_edit.text() if not self.update else None
self.dl_item.options.max_workers = self.max_workers_spin.value()
self.dl_item.options.shared_memory = self.max_memory_spin.value()
self.dl_item.options.order_opt = self.dl_optimizations_check.isChecked()
self.dl_item.options.force = self.force_download_check.isChecked()
self.dl_item.options.ignore_space = self.ignore_space_check.isChecked()
self.dl_item.options.no_install = self.download_only_check.isChecked()
self.dl_item.options.platform = self.platform_combo_box.currentText()
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self.dl_item.options.sdl_list = [""]
for cb in self.sdl_list_checks:
if data := cb.isChecked():
# noinspection PyTypeChecker
self.dl_item.options.sdl_list.extend(data)
def get_download_info(self):
self.dl_item.download = None
info_worker = InstallInfoWorker(self.core, self.dl_item, self.game)
info_worker.setAutoDelete(True)
info_worker.signals.result.connect(self.on_worker_result)
info_worker.signals.failed.connect(self.on_worker_failed)
info_worker.signals.finished.connect(self.on_worker_finished)
self.worker_running = True
self.threadpool.start(info_worker)
def verify_clicked(self):
self.error_box()
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message = self.tr("Updating...")
self.download_size_info_label.setText(message)
self.download_size_info_label.setStyleSheet("font-style: italic; font-weight: normal")
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self.install_size_info_label.setText(message)
self.install_size_info_label.setStyleSheet("font-style: italic; font-weight: normal")
self.cancel_button.setEnabled(False)
self.verify_button.setEnabled(False)
self.install_button.setEnabled(False)
self.options_changed = False
self.get_options()
self.get_download_info()
def option_changed(self, path) -> Tuple[bool, str, str]:
self.options_changed = True
self.install_button.setEnabled(False)
self.verify_button.setEnabled(not self.worker_running)
return True, path, ""
def non_reload_option_changed(self, option: str):
if option == "download_only":
self.dl_item.options.no_install = self.download_only_check.isChecked()
elif option == "shortcut":
self.dl_item.options.create_shortcut = self.shortcut_cb.isChecked()
elif option == "install_preqs":
self.dl_item.options.install_preqs = self.install_preqs_check.isChecked()
def cancel_clicked(self):
self.dl_item.download = None
self.reject_close = False
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self.close()
def install_clicked(self):
self.reject_close = False
self.close()
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def on_worker_result(self, dl_item: InstallDownloadModel):
self.dl_item.download = dl_item
download_size = self.dl_item.download.analysis.dl_size
install_size = self.dl_item.download.analysis.install_size
if download_size:
self.download_size_info_label.setText("{}".format(get_size(download_size)))
self.download_size_info_label.setStyleSheet("font-style: normal; font-weight: bold")
self.install_button.setEnabled(not self.options_changed)
else:
self.install_size_info_label.setText(self.tr("Game already installed"))
self.install_size_info_label.setStyleSheet("font-style: italics; font-weight: normal")
self.install_size_info_label.setText("{}".format(get_size(install_size)))
self.install_size_info_label.setStyleSheet("font-style: normal; font-weight: bold")
self.verify_button.setEnabled(self.options_changed)
self.cancel_button.setEnabled(True)
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if self.silent:
self.close()
if platform.system() == "Windows" or ArgumentsSingleton().debug:
if dl_item.igame.prereq_info and not dl_item.igame.prereq_info.get("installed", False):
self.install_preqs_check.setVisible(True)
self.install_preqs_lbl.setVisible(True)
self.install_preqs_check.setText(
self.tr("Also install: {}").format(dl_item.igame.prereq_info.get("name", ""))
)
def on_worker_failed(self, message: str):
error_text = self.tr("Error")
self.download_size_info_label.setText(error_text)
self.install_size_info_label.setText(error_text)
self.error_box(error_text, message)
self.verify_button.setEnabled(self.options_changed)
self.cancel_button.setEnabled(True)
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if self.silent:
self.close()
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def error_box(self, label: str = "", message: str = ""):
self.warn_label.setVisible(bool(label))
self.warn_label.setText(label)
self.warn_message.setVisible(bool(message))
self.warn_message.setText(message)
def on_worker_finished(self):
self.worker_running = False
# lk: happens when close() is called, also when top right 'X' is pressed.
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# lk: reject any events not coming from the buttons in case the WM
# lk: doesn't honor the window hints
def closeEvent(self, a0: QCloseEvent) -> None:
if self.reject_close:
a0.ignore()
else:
self.threadpool.clear()
self.threadpool.waitForDone()
self.result_ready.emit(self.dl_item)
a0.accept()
def keyPressEvent(self, e: QKeyEvent) -> None:
if e.key() == Qt.Key_Escape:
self.cancel_clicked()
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class InstallInfoWorker(QRunnable):
class Signals(QObject):
result = pyqtSignal(InstallDownloadModel)
failed = pyqtSignal(str)
finished = pyqtSignal()
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def __init__(self, core: LegendaryCore, dl_item: InstallQueueItemModel, game: Game = None):
sys.excepthook = sys.__excepthook__
super(InstallInfoWorker, self).__init__()
self.signals = InstallInfoWorker.Signals()
self.core = core
self.dl_item = dl_item
self.is_overlay_install = self.dl_item.options.overlay
self.game = game
@pyqtSlot()
def run(self):
try:
if not self.is_overlay_install:
cli = LegendaryCLISingleton()
download = InstallDownloadModel(
# *self.core.prepare_download(
*cli.install_game(LgndrInstallGameArgs(
app_name=self.dl_item.options.app_name,
base_path=self.dl_item.options.base_path,
force=self.dl_item.options.force,
no_install=self.dl_item.options.no_install,
status_q=self.dl_item.status_q,
shared_memory=self.dl_item.options.shared_memory,
max_workers=self.dl_item.options.max_workers,
# game_folder=,
# disable_patching=,
# override_manifest=,
# override_old_manifest=,
# override_base_url=,
platform=self.dl_item.options.platform,
# file_prefix_filter=,
# file_exclude_filter=,
# file_install_tag=,
order_opt=self.dl_item.options.order_opt,
# dl_timeout=,
repair_mode=self.dl_item.options.repair_mode,
repair_and_update=self.dl_item.options.repair_and_update,
ignore_space=self.dl_item.options.ignore_space,
# disable_delta=,
# override_delta_manifest=,
# reset_sdl=,
sdl_prompt=lambda app_name, title: self.dl_item.options.sdl_list,)
)
)
else:
if not os.path.exists(path := self.dl_item.options.base_path):
os.makedirs(path)
dlm, analysis, igame = self.core.prepare_overlay_install(
path=self.dl_item.options.base_path,
status_q=self.dl_item.status_q,
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)
download = InstallDownloadModel(
dlmanager=dlm,
analysis=analysis,
igame=igame,
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game=self.game,
repair=False,
repair_file="",
res=ConditionCheckResult(), # empty
)
if not download.res or not download.res.failures:
self.signals.result.emit(download)
else:
self.signals.failed.emit("\n".join(str(i) for i in download.res.failures))
except LgndrException as ret:
self.signals.failed.emit(ret.message)
except Exception as e:
self.signals.failed.emit(str(e))
self.signals.finished.emit()
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class QDataCheckBox(QCheckBox):
def __init__(self, text, data=None, parent=None):
super(QDataCheckBox, self).__init__(parent)
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self.setText(text)
self.data = data
def isChecked(self):
if super(QDataCheckBox, self).isChecked():
return self.data
else:
return False