Update README
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@ -38,7 +38,7 @@ By default the game forced a 60Hz refresh rate in full screen mode. With this mo
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## Changes to where the memory is allocated on certain vertex buffers
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## Changes to where the memory is allocated on certain vertex buffers
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This considerably improves the frame rate when 2D elements are being disabled on the screen (i.e. minimap or battle menu HUD). This fix is not new, it is from [OneTweakNG](https://github.com/Nucleoprotein/OneTweakNG).
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This considerably improves the frame rate when 2D elements are being disabled on the screen (i.e. minimap or battle menu HUD). This fix is not new, it is from [OneTweakNG](https://github.com/Nucleoprotein/OneTweakNG).
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## Works around pixelated screen bug that happens when using 2560x1440 resolution
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## Fixes misaligned screen space effects (fixes 1440p resolution)
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## Fix the enemy scan text on resolutions over 720p (FFXIII only)
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## Fix the enemy scan text on resolutions over 720p (FFXIII only)
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The game calls [SetScissorRect](https://docs.microsoft.com/en-us/windows/win32/api/d3d9helper/nf-d3d9helper-idirect3ddevice9-setscissorrect) using a rectangle hardcoded with the 720p coordenates. This correct the coordenates and rectangle size in order to fix it.
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The game calls [SetScissorRect](https://docs.microsoft.com/en-us/windows/win32/api/d3d9helper/nf-d3d9helper-idirect3ddevice9-setscissorrect) using a rectangle hardcoded with the 720p coordenates. This correct the coordenates and rectangle size in order to fix it.
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@ -51,4 +51,4 @@ The game calls [SetScissorRect](https://docs.microsoft.com/en-us/windows/win32/a
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* This is currently not compatible with GeDoSaTo.
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* This is currently not compatible with GeDoSaTo.
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* I strongly recommend forcing anisotropic filtering on your GPU driver to improve the quality of the textures.
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* I strongly recommend forcing anisotropic filtering on your GPU driver to improve the quality of the textures.
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* Using "Maximum Performance" power management in the GPU driver can also help keeping the frame rate smooth.
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* Using "Maximum Performance" power management in the GPU driver can also help keeping the frame rate smooth.
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* If you are using dxvk, rename its x86 dll file to dxvk.dll and keep FF13Fix as d3d9.dll
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* If you are using ```dxvk```, rename its x86 dll file to ```dxvk.dll``` and keep FF13Fix as ```d3d9.dll```
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