CnC_Remastered_Collection/CnCTDRAMapEditor/Model/TerrainType.cs
PG-SteveT e37e174be1 C&C Remastered Map Editor
Initial commit of C&C Remastered Map Editor code
2020-09-10 11:12:58 -07:00

118 lines
4.1 KiB
C#

//
// Copyright 2020 Electronic Arts Inc.
//
// The Command & Conquer Map Editor and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// The Command & Conquer Map Editor and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
using MobiusEditor.Interface;
using MobiusEditor.Utility;
using System;
using System.Drawing;
namespace MobiusEditor.Model
{
public class TerrainType : ICellOverlapper, ICellOccupier, IBrowsableType
{
public sbyte ID { get; private set; }
public string Name { get; private set; }
public string DisplayName => Name;
public Rectangle OverlapBounds => new Rectangle(
Point.Empty,
new Size(((RenderSize.Width + Globals.TileWidth - 1) / Globals.TileWidth), ((RenderSize.Height + Globals.TileHeight - 1) / Globals.TileHeight))
);
public bool[,] OccupyMask { get; private set; }
public Size Size => new Size(OccupyMask.GetLength(1), OccupyMask.GetLength(0));
public TheaterType[] Theaters { get; private set; }
public bool IsTransformable { get; private set; }
public TemplateTypeFlag TemplateType { get; private set; }
public Size RenderSize { get; set; }
public Image Thumbnail { get; set; }
public TerrainType(sbyte id, string name, TheaterType[] theaters, bool[,] occupyMask, bool isTransformable, TemplateTypeFlag templateType)
{
ID = id;
Name = name;
Theaters = theaters;
OccupyMask = occupyMask;
IsTransformable = isTransformable;
TemplateType = templateType;
}
public TerrainType(sbyte id, string name, TheaterType[] theaters, bool[,] occupyMask, bool isTransformable)
: this(id, name, theaters, occupyMask, isTransformable, TemplateTypeFlag.None)
{
}
public TerrainType(sbyte id, string name, TheaterType[] theaters, bool[,] occupyMask, TemplateTypeFlag templateType)
: this(id, name, theaters, occupyMask, false, templateType)
{
}
public TerrainType(sbyte id, string name, TheaterType[] theaters, bool[,] occupyMask)
: this(id, name, theaters, occupyMask, false, TemplateTypeFlag.None)
{
}
public override bool Equals(object obj)
{
if (obj is TerrainType)
{
return this == obj;
}
else if (obj is sbyte)
{
return ID == (sbyte)obj;
}
else if (obj is string)
{
return string.Equals(Name, obj as string, StringComparison.OrdinalIgnoreCase);
}
return base.Equals(obj);
}
public override int GetHashCode()
{
return ID.GetHashCode();
}
public override string ToString()
{
return Name;
}
public void Init(TheaterType theater)
{
string tileName = Name;
if ((TemplateType & TemplateTypeFlag.OreMine) != TemplateTypeFlag.None)
{
tileName = "OREMINE";
}
if (Globals.TheTilesetManager.GetTileData(theater.Tilesets, tileName, IsTransformable ? 22 : 0, out Tile tile))
{
RenderSize = new Size(tile.Image.Width / Globals.TileScale, tile.Image.Height / Globals.TileScale);
Thumbnail = new Bitmap(tile.Image, tile.Image.Width / 2, tile.Image.Height / 2);
}
}
}
}