mirror of
https://github.com/electronicarts/CnC_Remastered_Collection
synced 2024-04-30 02:12:36 +12:00
e37e174be1
Initial commit of C&C Remastered Map Editor code
118 lines
4.1 KiB
C#
118 lines
4.1 KiB
C#
//
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// Copyright 2020 Electronic Arts Inc.
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//
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// The Command & Conquer Map Editor and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// The Command & Conquer Map Editor and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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using MobiusEditor.Interface;
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using MobiusEditor.Utility;
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using System;
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using System.Drawing;
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namespace MobiusEditor.Model
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{
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public class TerrainType : ICellOverlapper, ICellOccupier, IBrowsableType
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{
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public sbyte ID { get; private set; }
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public string Name { get; private set; }
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public string DisplayName => Name;
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public Rectangle OverlapBounds => new Rectangle(
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Point.Empty,
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new Size(((RenderSize.Width + Globals.TileWidth - 1) / Globals.TileWidth), ((RenderSize.Height + Globals.TileHeight - 1) / Globals.TileHeight))
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);
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public bool[,] OccupyMask { get; private set; }
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public Size Size => new Size(OccupyMask.GetLength(1), OccupyMask.GetLength(0));
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public TheaterType[] Theaters { get; private set; }
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public bool IsTransformable { get; private set; }
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public TemplateTypeFlag TemplateType { get; private set; }
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public Size RenderSize { get; set; }
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public Image Thumbnail { get; set; }
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public TerrainType(sbyte id, string name, TheaterType[] theaters, bool[,] occupyMask, bool isTransformable, TemplateTypeFlag templateType)
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{
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ID = id;
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Name = name;
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Theaters = theaters;
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OccupyMask = occupyMask;
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IsTransformable = isTransformable;
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TemplateType = templateType;
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}
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public TerrainType(sbyte id, string name, TheaterType[] theaters, bool[,] occupyMask, bool isTransformable)
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: this(id, name, theaters, occupyMask, isTransformable, TemplateTypeFlag.None)
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{
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}
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public TerrainType(sbyte id, string name, TheaterType[] theaters, bool[,] occupyMask, TemplateTypeFlag templateType)
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: this(id, name, theaters, occupyMask, false, templateType)
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{
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}
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public TerrainType(sbyte id, string name, TheaterType[] theaters, bool[,] occupyMask)
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: this(id, name, theaters, occupyMask, false, TemplateTypeFlag.None)
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{
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}
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public override bool Equals(object obj)
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{
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if (obj is TerrainType)
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{
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return this == obj;
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}
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else if (obj is sbyte)
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{
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return ID == (sbyte)obj;
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}
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else if (obj is string)
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{
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return string.Equals(Name, obj as string, StringComparison.OrdinalIgnoreCase);
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}
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return base.Equals(obj);
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}
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public override int GetHashCode()
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{
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return ID.GetHashCode();
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}
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public override string ToString()
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{
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return Name;
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}
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public void Init(TheaterType theater)
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{
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string tileName = Name;
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if ((TemplateType & TemplateTypeFlag.OreMine) != TemplateTypeFlag.None)
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{
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tileName = "OREMINE";
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}
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if (Globals.TheTilesetManager.GetTileData(theater.Tilesets, tileName, IsTransformable ? 22 : 0, out Tile tile))
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{
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RenderSize = new Size(tile.Image.Width / Globals.TileScale, tile.Image.Height / Globals.TileScale);
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Thumbnail = new Bitmap(tile.Image, tile.Image.Width / 2, tile.Image.Height / 2);
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}
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}
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}
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}
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