// // Copyright 2020 Electronic Arts Inc. // // The Command & Conquer Map Editor and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // The Command & Conquer Map Editor and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection using MobiusEditor.Interface; using MobiusEditor.Utility; using System; using System.Drawing; namespace MobiusEditor.Model { public class TerrainType : ICellOverlapper, ICellOccupier, IBrowsableType { public sbyte ID { get; private set; } public string Name { get; private set; } public string DisplayName => Name; public Rectangle OverlapBounds => new Rectangle( Point.Empty, new Size(((RenderSize.Width + Globals.TileWidth - 1) / Globals.TileWidth), ((RenderSize.Height + Globals.TileHeight - 1) / Globals.TileHeight)) ); public bool[,] OccupyMask { get; private set; } public Size Size => new Size(OccupyMask.GetLength(1), OccupyMask.GetLength(0)); public TheaterType[] Theaters { get; private set; } public bool IsTransformable { get; private set; } public TemplateTypeFlag TemplateType { get; private set; } public Size RenderSize { get; set; } public Image Thumbnail { get; set; } public TerrainType(sbyte id, string name, TheaterType[] theaters, bool[,] occupyMask, bool isTransformable, TemplateTypeFlag templateType) { ID = id; Name = name; Theaters = theaters; OccupyMask = occupyMask; IsTransformable = isTransformable; TemplateType = templateType; } public TerrainType(sbyte id, string name, TheaterType[] theaters, bool[,] occupyMask, bool isTransformable) : this(id, name, theaters, occupyMask, isTransformable, TemplateTypeFlag.None) { } public TerrainType(sbyte id, string name, TheaterType[] theaters, bool[,] occupyMask, TemplateTypeFlag templateType) : this(id, name, theaters, occupyMask, false, templateType) { } public TerrainType(sbyte id, string name, TheaterType[] theaters, bool[,] occupyMask) : this(id, name, theaters, occupyMask, false, TemplateTypeFlag.None) { } public override bool Equals(object obj) { if (obj is TerrainType) { return this == obj; } else if (obj is sbyte) { return ID == (sbyte)obj; } else if (obj is string) { return string.Equals(Name, obj as string, StringComparison.OrdinalIgnoreCase); } return base.Equals(obj); } public override int GetHashCode() { return ID.GetHashCode(); } public override string ToString() { return Name; } public void Init(TheaterType theater) { string tileName = Name; if ((TemplateType & TemplateTypeFlag.OreMine) != TemplateTypeFlag.None) { tileName = "OREMINE"; } if (Globals.TheTilesetManager.GetTileData(theater.Tilesets, tileName, IsTransformable ? 22 : 0, out Tile tile)) { RenderSize = new Size(tile.Image.Width / Globals.TileScale, tile.Image.Height / Globals.TileScale); Thumbnail = new Bitmap(tile.Image, tile.Image.Width / 2, tile.Image.Height / 2); } } } }