CnC_Remastered_Collection/CnCTDRAMapEditor/Model/TemplateType.cs
PG-SteveT e37e174be1 C&C Remastered Map Editor
Initial commit of C&C Remastered Map Editor code
2020-09-10 11:12:58 -07:00

134 lines
4.2 KiB
C#

//
// Copyright 2020 Electronic Arts Inc.
//
// The Command & Conquer Map Editor and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// The Command & Conquer Map Editor and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
using MobiusEditor.Interface;
using MobiusEditor.Utility;
using System;
using System.Drawing;
namespace MobiusEditor.Model
{
[Flags]
public enum TemplateTypeFlag
{
None = 0,
Clear = (1 << 1),
Water = (1 << 2),
OreMine = (1 << 3),
}
public class TemplateType : IBrowsableType
{
public ushort ID { get; private set; }
public string Name { get; private set; }
public string DisplayName => Name;
public int IconWidth { get; private set; }
public int IconHeight { get; private set; }
public Size IconSize => new Size(IconWidth, IconHeight);
public int NumIcons => IconWidth * IconHeight;
public bool[,] IconMask { get; set; }
public Image Thumbnail { get; set; }
public TheaterType[] Theaters { get; private set; }
public TemplateTypeFlag Flag { get; private set; }
public TemplateType(ushort id, string name, int iconWidth, int iconHeight, TheaterType[] theaters, TemplateTypeFlag flag)
{
ID = id;
Name = name;
IconWidth = iconWidth;
IconHeight = iconHeight;
Theaters = theaters;
Flag = flag;
}
public TemplateType(ushort id, string name, int iconWidth, int iconHeight, TheaterType[] theaters)
: this(id, name, iconWidth, iconHeight, theaters, TemplateTypeFlag.None)
{
}
public override bool Equals(object obj)
{
if (obj is TemplateType)
{
return this == obj;
}
else if (obj is byte)
{
return ID == (byte)obj;
}
else if (obj is ushort)
{
return ID == (ushort)obj;
}
else if (obj is string)
{
return string.Equals(Name, obj as string, StringComparison.OrdinalIgnoreCase);
}
return base.Equals(obj);
}
public override int GetHashCode()
{
return ID.GetHashCode();
}
public override string ToString()
{
return Name;
}
public void Init(TheaterType theater)
{
var size = new Size(Globals.OriginalTileWidth / 4, Globals.OriginalTileWidth / 4);
var iconSize = Math.Max(IconWidth, IconHeight);
var thumbnail = new Bitmap(iconSize * size.Width, iconSize * size.Height);
var mask = new bool[IconWidth, IconHeight];
Array.Clear(mask, 0, mask.Length);
bool found = false;
using (var g = Graphics.FromImage(thumbnail))
{
g.Clear(Color.Transparent);
int icon = 0;
for (var y = 0; y < IconHeight; ++y)
{
for (var x = 0; x < IconWidth; ++x, ++icon)
{
if (Globals.TheTilesetManager.GetTileData(theater.Tilesets, Name, icon, out Tile tile))
{
g.DrawImage(tile.Image, x * size.Width, y * size.Height, size.Width, size.Height);
found = mask[x, y] = true;
}
}
}
}
Thumbnail = found ? thumbnail : null;
IconMask = mask;
}
}
}