mirror of
https://github.com/electronicarts/CnC_Remastered_Collection
synced 2024-04-30 02:12:36 +12:00
e37e174be1
Initial commit of C&C Remastered Map Editor code
129 lines
4.1 KiB
C#
129 lines
4.1 KiB
C#
//
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// Copyright 2020 Electronic Arts Inc.
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//
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// The Command & Conquer Map Editor and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// The Command & Conquer Map Editor and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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using MobiusEditor.Interface;
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using MobiusEditor.Utility;
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using System;
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using System.Drawing;
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namespace MobiusEditor.Model
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{
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[Flags]
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public enum OverlayTypeFlag
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{
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None = 0,
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TiberiumOrGold = (1 << 0),
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Gems = (1 << 1),
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Wall = (1 << 2),
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Crate = (1 << 3),
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Flag = (1 << 4),
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}
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public class OverlayType : ICellOccupier, IBrowsableType
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{
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public sbyte ID { get; private set; }
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public string Name { get; private set; }
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public string DisplayName { get; private set; }
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public TheaterType[] Theaters { get; private set; }
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public OverlayTypeFlag Flag { get; private set; }
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public Image Thumbnail { get; set; }
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public bool[,] OccupyMask => new bool[1, 1] { { true } };
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public bool IsResource => (Flag & (OverlayTypeFlag.TiberiumOrGold | OverlayTypeFlag.Gems)) != OverlayTypeFlag.None;
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public bool IsTiberiumOrGold => (Flag & OverlayTypeFlag.TiberiumOrGold) != OverlayTypeFlag.None;
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public bool IsGem => (Flag & OverlayTypeFlag.Gems) != OverlayTypeFlag.None;
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public bool IsWall => (Flag & OverlayTypeFlag.Wall) != OverlayTypeFlag.None;
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public bool IsCrate => (Flag & OverlayTypeFlag.Crate) != OverlayTypeFlag.None;
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public bool IsFlag => (Flag & OverlayTypeFlag.Flag) != OverlayTypeFlag.None;
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public bool IsPlaceable => (Flag & ~OverlayTypeFlag.Crate) == OverlayTypeFlag.None;
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public OverlayType(sbyte id, string name, string textId, TheaterType[] theaters, OverlayTypeFlag flag)
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{
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ID = id;
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Name = name;
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DisplayName = Globals.TheGameTextManager[textId];
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Theaters = theaters;
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Flag = flag;
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}
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public OverlayType(sbyte id, string name, string textId, OverlayTypeFlag flag)
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: this(id, name, textId, null, flag)
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{
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}
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public OverlayType(sbyte id, string name, string textId, TheaterType[] theaters)
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: this(id, name, textId, theaters, OverlayTypeFlag.None)
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{
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}
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public OverlayType(sbyte id, string name, OverlayTypeFlag flag)
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: this(id, name, name, null, flag)
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{
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}
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public OverlayType(sbyte id, string name, string textId)
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: this(id, name, textId, null, OverlayTypeFlag.None)
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{
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}
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public override bool Equals(object obj)
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{
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if (obj is OverlayType)
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{
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return this == obj;
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}
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else if (obj is sbyte)
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{
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return ID == (sbyte)obj;
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}
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else if (obj is string)
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{
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return string.Equals(Name, obj as string, StringComparison.OrdinalIgnoreCase);
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}
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return base.Equals(obj);
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}
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public override int GetHashCode()
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{
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return ID.GetHashCode();
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}
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public override string ToString()
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{
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return Name;
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}
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public void Init(TheaterType theater)
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{
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if (Globals.TheTilesetManager.GetTileData(theater.Tilesets, Name, 0, out Tile tile))
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{
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Thumbnail = new Bitmap(tile.Image, tile.Image.Width, tile.Image.Height);
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}
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}
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}
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}
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