CnC_Remastered_Collection/CnCTDRAMapEditor/Model/OverlayType.cs
PG-SteveT e37e174be1 C&C Remastered Map Editor
Initial commit of C&C Remastered Map Editor code
2020-09-10 11:12:58 -07:00

129 lines
4.1 KiB
C#

//
// Copyright 2020 Electronic Arts Inc.
//
// The Command & Conquer Map Editor and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// The Command & Conquer Map Editor and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
using MobiusEditor.Interface;
using MobiusEditor.Utility;
using System;
using System.Drawing;
namespace MobiusEditor.Model
{
[Flags]
public enum OverlayTypeFlag
{
None = 0,
TiberiumOrGold = (1 << 0),
Gems = (1 << 1),
Wall = (1 << 2),
Crate = (1 << 3),
Flag = (1 << 4),
}
public class OverlayType : ICellOccupier, IBrowsableType
{
public sbyte ID { get; private set; }
public string Name { get; private set; }
public string DisplayName { get; private set; }
public TheaterType[] Theaters { get; private set; }
public OverlayTypeFlag Flag { get; private set; }
public Image Thumbnail { get; set; }
public bool[,] OccupyMask => new bool[1, 1] { { true } };
public bool IsResource => (Flag & (OverlayTypeFlag.TiberiumOrGold | OverlayTypeFlag.Gems)) != OverlayTypeFlag.None;
public bool IsTiberiumOrGold => (Flag & OverlayTypeFlag.TiberiumOrGold) != OverlayTypeFlag.None;
public bool IsGem => (Flag & OverlayTypeFlag.Gems) != OverlayTypeFlag.None;
public bool IsWall => (Flag & OverlayTypeFlag.Wall) != OverlayTypeFlag.None;
public bool IsCrate => (Flag & OverlayTypeFlag.Crate) != OverlayTypeFlag.None;
public bool IsFlag => (Flag & OverlayTypeFlag.Flag) != OverlayTypeFlag.None;
public bool IsPlaceable => (Flag & ~OverlayTypeFlag.Crate) == OverlayTypeFlag.None;
public OverlayType(sbyte id, string name, string textId, TheaterType[] theaters, OverlayTypeFlag flag)
{
ID = id;
Name = name;
DisplayName = Globals.TheGameTextManager[textId];
Theaters = theaters;
Flag = flag;
}
public OverlayType(sbyte id, string name, string textId, OverlayTypeFlag flag)
: this(id, name, textId, null, flag)
{
}
public OverlayType(sbyte id, string name, string textId, TheaterType[] theaters)
: this(id, name, textId, theaters, OverlayTypeFlag.None)
{
}
public OverlayType(sbyte id, string name, OverlayTypeFlag flag)
: this(id, name, name, null, flag)
{
}
public OverlayType(sbyte id, string name, string textId)
: this(id, name, textId, null, OverlayTypeFlag.None)
{
}
public override bool Equals(object obj)
{
if (obj is OverlayType)
{
return this == obj;
}
else if (obj is sbyte)
{
return ID == (sbyte)obj;
}
else if (obj is string)
{
return string.Equals(Name, obj as string, StringComparison.OrdinalIgnoreCase);
}
return base.Equals(obj);
}
public override int GetHashCode()
{
return ID.GetHashCode();
}
public override string ToString()
{
return Name;
}
public void Init(TheaterType theater)
{
if (Globals.TheTilesetManager.GetTileData(theater.Tilesets, Name, 0, out Tile tile))
{
Thumbnail = new Bitmap(tile.Image, tile.Image.Width, tile.Image.Height);
}
}
}
}