// // Copyright 2020 Electronic Arts Inc. // // The Command & Conquer Map Editor and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // The Command & Conquer Map Editor and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection using MobiusEditor.Interface; using MobiusEditor.Utility; using System; using System.Drawing; namespace MobiusEditor.Model { [Flags] public enum OverlayTypeFlag { None = 0, TiberiumOrGold = (1 << 0), Gems = (1 << 1), Wall = (1 << 2), Crate = (1 << 3), Flag = (1 << 4), } public class OverlayType : ICellOccupier, IBrowsableType { public sbyte ID { get; private set; } public string Name { get; private set; } public string DisplayName { get; private set; } public TheaterType[] Theaters { get; private set; } public OverlayTypeFlag Flag { get; private set; } public Image Thumbnail { get; set; } public bool[,] OccupyMask => new bool[1, 1] { { true } }; public bool IsResource => (Flag & (OverlayTypeFlag.TiberiumOrGold | OverlayTypeFlag.Gems)) != OverlayTypeFlag.None; public bool IsTiberiumOrGold => (Flag & OverlayTypeFlag.TiberiumOrGold) != OverlayTypeFlag.None; public bool IsGem => (Flag & OverlayTypeFlag.Gems) != OverlayTypeFlag.None; public bool IsWall => (Flag & OverlayTypeFlag.Wall) != OverlayTypeFlag.None; public bool IsCrate => (Flag & OverlayTypeFlag.Crate) != OverlayTypeFlag.None; public bool IsFlag => (Flag & OverlayTypeFlag.Flag) != OverlayTypeFlag.None; public bool IsPlaceable => (Flag & ~OverlayTypeFlag.Crate) == OverlayTypeFlag.None; public OverlayType(sbyte id, string name, string textId, TheaterType[] theaters, OverlayTypeFlag flag) { ID = id; Name = name; DisplayName = Globals.TheGameTextManager[textId]; Theaters = theaters; Flag = flag; } public OverlayType(sbyte id, string name, string textId, OverlayTypeFlag flag) : this(id, name, textId, null, flag) { } public OverlayType(sbyte id, string name, string textId, TheaterType[] theaters) : this(id, name, textId, theaters, OverlayTypeFlag.None) { } public OverlayType(sbyte id, string name, OverlayTypeFlag flag) : this(id, name, name, null, flag) { } public OverlayType(sbyte id, string name, string textId) : this(id, name, textId, null, OverlayTypeFlag.None) { } public override bool Equals(object obj) { if (obj is OverlayType) { return this == obj; } else if (obj is sbyte) { return ID == (sbyte)obj; } else if (obj is string) { return string.Equals(Name, obj as string, StringComparison.OrdinalIgnoreCase); } return base.Equals(obj); } public override int GetHashCode() { return ID.GetHashCode(); } public override string ToString() { return Name; } public void Init(TheaterType theater) { if (Globals.TheTilesetManager.GetTileData(theater.Tilesets, Name, 0, out Tile tile)) { Thumbnail = new Bitmap(tile.Image, tile.Image.Width, tile.Image.Height); } } } }