CnC_Remastered_Collection/REDALERT/WIN32LIB/TILE.H
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

92 lines
4.6 KiB
C

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/***************************************************************************
** C O N F I D E N T I A L --- W E S T W O O D A S S O C I A T E S **
***************************************************************************
* *
* Project Name : Part of the TILE Library *
* *
* File Name : TILE.H *
* *
* Programmer : Barry W. Green *
* *
* Start Date : February 2, 1995 *
* *
* Last Update : February 2, 1995 [BWG] *
* *
*-------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef TILE_H
#define TILE_H
/*=========================================================================*/
/* The following prototypes are for the file: ICONSET.CPP */
/*=========================================================================*/
void * Load_Icon_Set(char const *filename, void *iconsetptr, long buffsize);
void Free_Icon_Set(void const *iconset);
long Get_Icon_Set_Size(void const *iconset);
int Get_Icon_Set_Width(void const *iconset);
int Get_Icon_Set_Height(void const *iconset);
void * Get_Icon_Set_Icondata(void const *iconset);
void * Get_Icon_Set_Trans(void const *iconset);
void * Get_Icon_Set_Remapdata(void const *iconset);
void * Get_Icon_Set_Palettedata(void const *iconset);
int Get_Icon_Set_Count(void const *iconset);
void * Get_Icon_Set_Map(void const *iconset);
#if (0)
/*
** This is the control structure at the start of a loaded icon set. It must match
** the structure in WWLIB.I! This structure MUST be a multiple of 16 bytes long.
*/
typedef struct {
short Width; // Width of icons (pixels).
short Height; // Height of icons (pixels).
short Count; // Number of (logical) icons in this set.
// BOOL Allocated; // Was this iconset allocated?
short Allocated; // Was this iconset allocated?
long Size; // Size of entire iconset memory block.
unsigned char *Icons; // Offset from buffer start to icon data.
long Palettes; // Offset from buffer start to palette data.
long Remaps; // Offset from buffer start to remap index data.
long TransFlag; // Offset for transparency flag table.
unsigned char *Map; // Icon map offset (if present).
} IControl_Type;
#endif //(0)
typedef struct {
short Width; // Width of icons (pixels).
short Height; // Height of icons (pixels).
short Count; // Number of (logical) icons in this set.
short Allocated; // Was this iconset allocated?
short MapWidth; // Width of map (in icons).
short MapHeight; // Height of map (in icons).
long Size; // Size of entire iconset memory block.
long Icons; // Offset from buffer start to icon data.
// unsigned char * Icons; // Offset from buffer start to icon data.
long Palettes; // Offset from buffer start to palette data.
long Remaps; // Offset from buffer start to remap index data.
long TransFlag; // Offset for transparency flag table.
long ColorMap; // Offset for color control value table.
long Map; // Icon map offset (if present).
// unsigned char * Map; // Icon map offset (if present).
} IControl_Type;
#endif //TILE_H