// // Copyright 2020 Electronic Arts Inc. // // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection /*************************************************************************** ** C O N F I D E N T I A L --- W E S T W O O D A S S O C I A T E S ** *************************************************************************** * * * Project Name : Part of the TILE Library * * * * File Name : TILE.H * * * * Programmer : Barry W. Green * * * * Start Date : February 2, 1995 * * * * Last Update : February 2, 1995 [BWG] * * * *-------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef TILE_H #define TILE_H /*=========================================================================*/ /* The following prototypes are for the file: ICONSET.CPP */ /*=========================================================================*/ void * Load_Icon_Set(char const *filename, void *iconsetptr, long buffsize); void Free_Icon_Set(void const *iconset); long Get_Icon_Set_Size(void const *iconset); int Get_Icon_Set_Width(void const *iconset); int Get_Icon_Set_Height(void const *iconset); void * Get_Icon_Set_Icondata(void const *iconset); void * Get_Icon_Set_Trans(void const *iconset); void * Get_Icon_Set_Remapdata(void const *iconset); void * Get_Icon_Set_Palettedata(void const *iconset); int Get_Icon_Set_Count(void const *iconset); void * Get_Icon_Set_Map(void const *iconset); #if (0) /* ** This is the control structure at the start of a loaded icon set. It must match ** the structure in WWLIB.I! This structure MUST be a multiple of 16 bytes long. */ typedef struct { short Width; // Width of icons (pixels). short Height; // Height of icons (pixels). short Count; // Number of (logical) icons in this set. // BOOL Allocated; // Was this iconset allocated? short Allocated; // Was this iconset allocated? long Size; // Size of entire iconset memory block. unsigned char *Icons; // Offset from buffer start to icon data. long Palettes; // Offset from buffer start to palette data. long Remaps; // Offset from buffer start to remap index data. long TransFlag; // Offset for transparency flag table. unsigned char *Map; // Icon map offset (if present). } IControl_Type; #endif //(0) typedef struct { short Width; // Width of icons (pixels). short Height; // Height of icons (pixels). short Count; // Number of (logical) icons in this set. short Allocated; // Was this iconset allocated? short MapWidth; // Width of map (in icons). short MapHeight; // Height of map (in icons). long Size; // Size of entire iconset memory block. long Icons; // Offset from buffer start to icon data. // unsigned char * Icons; // Offset from buffer start to icon data. long Palettes; // Offset from buffer start to palette data. long Remaps; // Offset from buffer start to remap index data. long TransFlag; // Offset for transparency flag table. long ColorMap; // Offset for color control value table. long Map; // Icon map offset (if present). // unsigned char * Map; // Icon map offset (if present). } IControl_Type; #endif //TILE_H