CnC_Remastered_Collection/REDALERT/WIN32LIB/BUFFGLBL.CPP
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

81 lines
4.6 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/***************************************************************************
** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S **
***************************************************************************
* *
* Project Name : Westwood 32 bit Library *
* *
* File Name : BUFFGLBL.CPP *
* *
* Programmer : Phil W. Gorrow *
* *
* Start Date : January 10, 1995 *
* *
* Last Update : January 10, 1995 [PWG] *
* *
* This module holds the global fixup tables for the MCGA buffer class. *
*-------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "gbuffer.h"
/*=========================================================================*/
/* The following PRIVATE functions are in this file: */
/*=========================================================================*/
/*= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =*/
/*=========================================================================*/
/* Globals required by GraphicBufferClass for function pointers. These */
/* pointers will be set to the proper function when set mode is called. */
/*=========================================================================*/
BOOL (*GVPC_Blit_to_VVPC_Func)(void *, void *, int, int, int, int, int, int, BOOL);
BOOL (*GVPC_Scale_To_VVPC)( void *, void *, int, int, int, int, int, int, int, int, BOOL, char *);
#ifdef not_any_more_it_doesnt
/*=========================================================================*/
/* Globals required by VideoBufferClass for function pointers. These */
/* pointers will be set to the proper function when set mode is called. */
/*=========================================================================*/
void (*VVPC_Clear_Func)(void *, unsigned char);
long (*VVPC_To_Buffer_Func)(void *,int x, int y, int w, int h, void *buff, long size);
void (*VVPC_Put_Pixel_Func)(void *,int x, int y, unsigned char color);
int (*VVPC_Get_Pixel_Func)(void *, int x, int y);
long (*VVPC_Buffer_To_Page)(int x, int y, int w, int h, void *Buffer, void *view);
BOOL (*VVPC_Blit_to_GVPC_Func)(void *, void *, int, int, int, int, int, int, BOOL);
BOOL (*VVPC_Blit_to_VVPC_Func)(void *, void *, int, int, int, int, int, int, BOOL);
BOOL (*VVPC_Scale_To_GVPC)( void *, void *, int, int, int, int, int, int, int, int, BOOL, char *);
BOOL (*VVPC_Scale_To_VVPC)( void *, void *, int, int, int, int, int, int, int, int, BOOL, char *);
LONG (*VVPC_Print_Func)( void *, const char *, int, int, int, int);
void (*VVPC_Draw_Stamp)(void *, void *, int, int, int, void *);
long (*VVPC_Size_Of_Region)(void *, int, int);
#endif //not_any_more_it_doesnt
/*=========================================================================*/
/* We need to keep a pointer to the logic page hanging around somewhere */
/*=========================================================================*/
GraphicViewPortClass *LogicPage;
BOOL IconCacheAllowed = TRUE;
/*
** Pointer to a function we will call if we detect loss of focus
*/
void (*Gbuffer_Focus_Loss_Function)(void) = NULL;