// // Copyright 2020 Electronic Arts Inc. // // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection /*************************************************************************** ** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ** *************************************************************************** * * * Project Name : Westwood 32 bit Library * * * * File Name : BUFFGLBL.CPP * * * * Programmer : Phil W. Gorrow * * * * Start Date : January 10, 1995 * * * * Last Update : January 10, 1995 [PWG] * * * * This module holds the global fixup tables for the MCGA buffer class. * *-------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "gbuffer.h" /*=========================================================================*/ /* The following PRIVATE functions are in this file: */ /*=========================================================================*/ /*= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =*/ /*=========================================================================*/ /* Globals required by GraphicBufferClass for function pointers. These */ /* pointers will be set to the proper function when set mode is called. */ /*=========================================================================*/ BOOL (*GVPC_Blit_to_VVPC_Func)(void *, void *, int, int, int, int, int, int, BOOL); BOOL (*GVPC_Scale_To_VVPC)( void *, void *, int, int, int, int, int, int, int, int, BOOL, char *); #ifdef not_any_more_it_doesnt /*=========================================================================*/ /* Globals required by VideoBufferClass for function pointers. These */ /* pointers will be set to the proper function when set mode is called. */ /*=========================================================================*/ void (*VVPC_Clear_Func)(void *, unsigned char); long (*VVPC_To_Buffer_Func)(void *,int x, int y, int w, int h, void *buff, long size); void (*VVPC_Put_Pixel_Func)(void *,int x, int y, unsigned char color); int (*VVPC_Get_Pixel_Func)(void *, int x, int y); long (*VVPC_Buffer_To_Page)(int x, int y, int w, int h, void *Buffer, void *view); BOOL (*VVPC_Blit_to_GVPC_Func)(void *, void *, int, int, int, int, int, int, BOOL); BOOL (*VVPC_Blit_to_VVPC_Func)(void *, void *, int, int, int, int, int, int, BOOL); BOOL (*VVPC_Scale_To_GVPC)( void *, void *, int, int, int, int, int, int, int, int, BOOL, char *); BOOL (*VVPC_Scale_To_VVPC)( void *, void *, int, int, int, int, int, int, int, int, BOOL, char *); LONG (*VVPC_Print_Func)( void *, const char *, int, int, int, int); void (*VVPC_Draw_Stamp)(void *, void *, int, int, int, void *); long (*VVPC_Size_Of_Region)(void *, int, int); #endif //not_any_more_it_doesnt /*=========================================================================*/ /* We need to keep a pointer to the logic page hanging around somewhere */ /*=========================================================================*/ GraphicViewPortClass *LogicPage; BOOL IconCacheAllowed = TRUE; /* ** Pointer to a function we will call if we detect loss of focus */ void (*Gbuffer_Focus_Loss_Function)(void) = NULL;