CnC_Remastered_Collection/TIBERIANDAWN/TARCOM.H
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

76 lines
3.6 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: F:\projects\c&c\vcs\code\tarcom.h_v 2.16 16 Oct 1995 16:45:54 JOE_BOSTIC $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : TARCOM.H *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : April 23, 1994 *
* *
* Last Update : April 23, 1994 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef TARCOM_H
#define TARCOM_H
#include "turret.h"
#include "bullet.h"
/****************************************************************************
** Units that can perform combat are handled by this class. It performs
** such operations as determining threat value down to actually launching the
** projectile.
*/
class TarComClass : public TurretClass
{
public:
/*---------------------------------------------------------------------
** Constructors, Destructors, and overloaded operators.
*/
TarComClass(void) {};
TarComClass(UnitType classid, HousesType house) : TurretClass(classid, house) {};
virtual ~TarComClass(void);
/*---------------------------------------------------------------------
** Member function prototypes.
*/
#ifdef CHEAT_KEYS
virtual void Debug_Dump(MonoClass *mono) const;
#endif
virtual void AI(void);
// virtual bool Target_Something_Nearby(ThreatType rangmatters=THREAT_NORMAL);
/*
** File I/O.
*/
virtual void Code_Pointers(void);
virtual void Decode_Pointers(void);
};
#endif