// // Copyright 2020 Electronic Arts Inc. // // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection /* $Header: F:\projects\c&c\vcs\code\tarcom.h_v 2.16 16 Oct 1995 16:45:54 JOE_BOSTIC $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : TARCOM.H * * * * Programmer : Joe L. Bostic * * * * Start Date : April 23, 1994 * * * * Last Update : April 23, 1994 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef TARCOM_H #define TARCOM_H #include "turret.h" #include "bullet.h" /**************************************************************************** ** Units that can perform combat are handled by this class. It performs ** such operations as determining threat value down to actually launching the ** projectile. */ class TarComClass : public TurretClass { public: /*--------------------------------------------------------------------- ** Constructors, Destructors, and overloaded operators. */ TarComClass(void) {}; TarComClass(UnitType classid, HousesType house) : TurretClass(classid, house) {}; virtual ~TarComClass(void); /*--------------------------------------------------------------------- ** Member function prototypes. */ #ifdef CHEAT_KEYS virtual void Debug_Dump(MonoClass *mono) const; #endif virtual void AI(void); // virtual bool Target_Something_Nearby(ThreatType rangmatters=THREAT_NORMAL); /* ** File I/O. */ virtual void Code_Pointers(void); virtual void Decode_Pointers(void); }; #endif