CnC_Remastered_Collection/REDALERT/WSPUDP.H
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

83 lines
3.4 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* $Archive:: /Sun/WSPUDP.h $*
* *
* $Author:: Joe_b $*
* *
* $Modtime:: 8/05/97 6:45p $*
* *
* $Revision:: 3 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef WSPUDP_H
#define WSPUDP_H
#include "WSProto.h"
#include <nspapi.h>
/*
** Class to allow access to UDP specific portions of the Winsock interface.
**
*/
class UDPInterfaceClass : public WinsockInterfaceClass {
public:
UDPInterfaceClass (void);
virtual ~UDPInterfaceClass(void);
virtual long Message_Handler(HWND window, UINT message, UINT wParam, LONG lParam);
virtual bool Open_Socket ( SOCKET socketnum );
virtual void Set_Broadcast_Address ( void *address );
virtual void Broadcast (void *buffer, int buffer_len);
virtual ProtocolEnum Get_Protocol (void) {
return (PROTOCOL_UDP);
};
virtual int Protocol_Event_Message (void) {
return (WM_UDPASYNCEVENT);
};
private:
/*
** Address to use when broadcasting a packet.
*/
DynamicVectorClass <unsigned char *> BroadcastAddresses;
/*
** List of local addresses.
*/
DynamicVectorClass <unsigned char *> LocalAddresses;
};
#endif