// // Copyright 2020 Electronic Arts Inc. // // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * $Archive:: /Sun/WSPUDP.h $* * * * $Author:: Joe_b $* * * * $Modtime:: 8/05/97 6:45p $* * * * $Revision:: 3 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef WSPUDP_H #define WSPUDP_H #include "WSProto.h" #include /* ** Class to allow access to UDP specific portions of the Winsock interface. ** */ class UDPInterfaceClass : public WinsockInterfaceClass { public: UDPInterfaceClass (void); virtual ~UDPInterfaceClass(void); virtual long Message_Handler(HWND window, UINT message, UINT wParam, LONG lParam); virtual bool Open_Socket ( SOCKET socketnum ); virtual void Set_Broadcast_Address ( void *address ); virtual void Broadcast (void *buffer, int buffer_len); virtual ProtocolEnum Get_Protocol (void) { return (PROTOCOL_UDP); }; virtual int Protocol_Event_Message (void) { return (WM_UDPASYNCEVENT); }; private: /* ** Address to use when broadcasting a packet. */ DynamicVectorClass BroadcastAddresses; /* ** List of local addresses. */ DynamicVectorClass LocalAddresses; }; #endif