CnC_Remastered_Collection/REDALERT/TOGGLE.H
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

80 lines
3.9 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: /CounterStrike/TOGGLE.H 1 3/03/97 10:26a Joe_bostic $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : TOGGLE.H *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : 01/15/95 *
* *
* Last Update : January 15, 1995 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef TOGGLE_H
#define TOGGLE_H
#include "control.h"
/*
** This class handles gadgets that behave like the Windows buttons. That is, once the mouse
** button is clicked over them, they capture the focus until the mouse button is released.
** They have a different imagery for the pressed and released states. They only recognize
** a valid selection when the mouse button is release while over the button.
*/
class ToggleClass : public ControlClass
{
public:
ToggleClass(unsigned id, int x, int y, int w, int h);
void Turn_On(void);
void Turn_Off(void);
/*
** Is this button in a pressed down state? This occurs when the mouse is clicked on the
** button and the mouse is still being held down.
*/
unsigned IsPressed:1;
/*
** This is the button on/off state. Sometimes a button that is "on" has a different
** imagery than one that is "off". If the on/off state is not necessary, then just
** ignore this flag.
*/
unsigned IsOn:1;
/*
** If this button can be turned "on" or "off", then this flag should be set to
** true. Sometimes a button needs to display its on/off state. In the render routine,
** examine the IsOn flag and display accordingly. If this flag is false, then the
** IsOn flag will not be changed, regardless of button clicking.
*/
unsigned IsToggleType:1;
protected:
virtual int Action(unsigned flags, KeyNumType &key);
};
#endif