// // Copyright 2020 Electronic Arts Inc. // // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection /* $Header: /CounterStrike/TOGGLE.H 1 3/03/97 10:26a Joe_bostic $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : TOGGLE.H * * * * Programmer : Joe L. Bostic * * * * Start Date : 01/15/95 * * * * Last Update : January 15, 1995 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef TOGGLE_H #define TOGGLE_H #include "control.h" /* ** This class handles gadgets that behave like the Windows buttons. That is, once the mouse ** button is clicked over them, they capture the focus until the mouse button is released. ** They have a different imagery for the pressed and released states. They only recognize ** a valid selection when the mouse button is release while over the button. */ class ToggleClass : public ControlClass { public: ToggleClass(unsigned id, int x, int y, int w, int h); void Turn_On(void); void Turn_Off(void); /* ** Is this button in a pressed down state? This occurs when the mouse is clicked on the ** button and the mouse is still being held down. */ unsigned IsPressed:1; /* ** This is the button on/off state. Sometimes a button that is "on" has a different ** imagery than one that is "off". If the on/off state is not necessary, then just ** ignore this flag. */ unsigned IsOn:1; /* ** If this button can be turned "on" or "off", then this flag should be set to ** true. Sometimes a button needs to display its on/off state. In the render routine, ** examine the IsOn flag and display accordingly. If this flag is false, then the ** IsOn flag will not be changed, regardless of button clicking. */ unsigned IsToggleType:1; protected: virtual int Action(unsigned flags, KeyNumType &key); }; #endif