CnC_Remastered_Collection/REDALERT/THEME.H
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

88 lines
4.1 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: /CounterStrike/THEME.H 1 3/03/97 10:26a Joe_bostic $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : THEME.H *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : August 14, 1994 *
* *
* Last Update : August 14, 1994 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef THEME_H
#define THEME_H
class ThemeClass
{
private:
static char const * Theme_File_Name(ThemeType theme);
int Current; // Handle to current score.
ThemeType Score; // Score number currently being played.
ThemeType Pending; // Score to play next.
typedef struct {
char const * Name; // Filename of score.
int Fullname; // Text number for full score name.
int Scenario; // Scenario when it first becomes available.
int Duration; // Duration of theme in seconds.
bool Normal; // Allowed in normal game play?
bool Repeat; // Always repeat this score?
bool Available; // Is the score available?
int Owner; // What houses are allowed to play this theme (bit field)?
} ThemeControl;
static ThemeControl _themes[THEME_COUNT];
enum {
THEME_DELAY=TIMER_SECOND
};
public:
ThemeClass(void);
ThemeType From_Name(char const * name) const;
ThemeType Next_Song(ThemeType index) const;
ThemeType What_Is_Playing(void) const {return Score;}
bool Is_Allowed(ThemeType index) const;
bool Is_Regular(ThemeType theme) const {return(theme != THEME_NONE && _themes[theme].Normal);}
char const * Base_Name(ThemeType index) const;
char const * Full_Name(ThemeType index) const;
int Max_Themes(void) const {return THEME_COUNT;}
int Play_Song(ThemeType index);
int Still_Playing(void) const;
int Track_Length(ThemeType index) const;
static void Scan(void);
void AI(void);
void Fade_Out(void) {Queue_Song(THEME_QUIET);}
void Queue_Song(ThemeType index);
void Set_Theme_Data(ThemeType theme, int scenario, int owners);
void Stop(void);
void Suspend(void);
};
#endif