// // Copyright 2020 Electronic Arts Inc. // // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection /* $Header: /CounterStrike/THEME.H 1 3/03/97 10:26a Joe_bostic $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : THEME.H * * * * Programmer : Joe L. Bostic * * * * Start Date : August 14, 1994 * * * * Last Update : August 14, 1994 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef THEME_H #define THEME_H class ThemeClass { private: static char const * Theme_File_Name(ThemeType theme); int Current; // Handle to current score. ThemeType Score; // Score number currently being played. ThemeType Pending; // Score to play next. typedef struct { char const * Name; // Filename of score. int Fullname; // Text number for full score name. int Scenario; // Scenario when it first becomes available. int Duration; // Duration of theme in seconds. bool Normal; // Allowed in normal game play? bool Repeat; // Always repeat this score? bool Available; // Is the score available? int Owner; // What houses are allowed to play this theme (bit field)? } ThemeControl; static ThemeControl _themes[THEME_COUNT]; enum { THEME_DELAY=TIMER_SECOND }; public: ThemeClass(void); ThemeType From_Name(char const * name) const; ThemeType Next_Song(ThemeType index) const; ThemeType What_Is_Playing(void) const {return Score;} bool Is_Allowed(ThemeType index) const; bool Is_Regular(ThemeType theme) const {return(theme != THEME_NONE && _themes[theme].Normal);} char const * Base_Name(ThemeType index) const; char const * Full_Name(ThemeType index) const; int Max_Themes(void) const {return THEME_COUNT;} int Play_Song(ThemeType index); int Still_Playing(void) const; int Track_Length(ThemeType index) const; static void Scan(void); void AI(void); void Fade_Out(void) {Queue_Song(THEME_QUIET);} void Queue_Song(ThemeType index); void Set_Theme_Data(ThemeType theme, int scenario, int owners); void Stop(void); void Suspend(void); }; #endif