CnC_Remastered_Collection/REDALERT/SPECIAL.H
PG-SteveT ae72fce5dd August 6th Patch Update
Accumulated DLL source code changes since June 22nd patch
2020-08-06 09:44:54 -07:00

127 lines
4.9 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: /CounterStrike/SPECIAL.H 1 3/03/97 10:25a Joe_bostic $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : SPECIAL.H *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : 02/27/95 *
* *
* Last Update : February 27, 1995 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef SPECIAL_H
#define SPECIAL_H
class SpecialClass
{
public:
/*
** This initializes all members just like a constructor. A constructor
** cannot be used for this class because it is part of a union.
*/
void Init(void);
/*
** If the shroud should regenerated, then this flag will be true.
*/
unsigned IsShadowGrow:1;
/*
** Controls the speedy build option -- used for testing.
*/
unsigned IsSpeedBuild:1;
/*
** If from install, then play the special installation movie and
** skip asking them what type of game they want to play.
*/
unsigned IsFromInstall:1;
/*
** If capture the flag mode is on, this flag will be true. With this
** flag enabled, then the flag is initially placed at the start of
** the scenario.
*/
unsigned IsCaptureTheFlag:1;
/*
** This flags controls whether weapons are inert. An inert weapon doesn't do any
** damage. Effectively, if this is true, then the units never die.
*/
unsigned IsInert:1;
/*
** If wheeled vehicles should do a 3-point turn when rotating in place, then
** this flag is true.
*/
unsigned IsThreePoint:1;
/*
** If Tiberium is allowed to spread and grow, then these flags will be true.
** These are duplicated from the rules.ini file and also controlled by the
** multiplayer dialog box.
*/
unsigned IsTGrowth:1;
unsigned IsTSpread:1;
/*
** Flag that we were spawned from WChat.
*/
unsigned IsFromWChat:1;
/*
** If this flag is true, then the construction yard can undeploy back into an MCV.
** Used to override the rules setting.
*/
unsigned UseMCVDeploy:1;
unsigned IsMCVDeploy:1;
/*
** New anti-griefing early win mode. ST - 1/31/2020 3:42PM
*/
unsigned IsEarlyWin:1;
/*
** New modern balance setting.
*/
unsigned ModernBalance:1;
/*
** Some additional padding in case we need to add data to the class and maintain backwards compatibility for save/load
*/
// MBL 07.21.2020 - https://jaas.ea.com/browse/TDRA-7537
// Loading save files from Live and July Patch 3 Beta versions results in a crash
// Fixes issue from Change 738397 2020/07/17 14:06:03
//
// unsigned char SaveLoadPadding[128]; // Note: Never changed to 127 like TD did
//
// unsigned char SaveLoadPadding[124]; // Trying 124 like we did with TD - Failed
unsigned char SaveLoadPadding[128]; // Works with With last weeks saves (7/16/2020) and newest saves; Skyler says go with this.
};
#endif