// // Copyright 2020 Electronic Arts Inc. // // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection /* $Header: /CounterStrike/SPECIAL.H 1 3/03/97 10:25a Joe_bostic $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : SPECIAL.H * * * * Programmer : Joe L. Bostic * * * * Start Date : 02/27/95 * * * * Last Update : February 27, 1995 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef SPECIAL_H #define SPECIAL_H class SpecialClass { public: /* ** This initializes all members just like a constructor. A constructor ** cannot be used for this class because it is part of a union. */ void Init(void); /* ** If the shroud should regenerated, then this flag will be true. */ unsigned IsShadowGrow:1; /* ** Controls the speedy build option -- used for testing. */ unsigned IsSpeedBuild:1; /* ** If from install, then play the special installation movie and ** skip asking them what type of game they want to play. */ unsigned IsFromInstall:1; /* ** If capture the flag mode is on, this flag will be true. With this ** flag enabled, then the flag is initially placed at the start of ** the scenario. */ unsigned IsCaptureTheFlag:1; /* ** This flags controls whether weapons are inert. An inert weapon doesn't do any ** damage. Effectively, if this is true, then the units never die. */ unsigned IsInert:1; /* ** If wheeled vehicles should do a 3-point turn when rotating in place, then ** this flag is true. */ unsigned IsThreePoint:1; /* ** If Tiberium is allowed to spread and grow, then these flags will be true. ** These are duplicated from the rules.ini file and also controlled by the ** multiplayer dialog box. */ unsigned IsTGrowth:1; unsigned IsTSpread:1; /* ** Flag that we were spawned from WChat. */ unsigned IsFromWChat:1; /* ** If this flag is true, then the construction yard can undeploy back into an MCV. ** Used to override the rules setting. */ unsigned UseMCVDeploy:1; unsigned IsMCVDeploy:1; /* ** New anti-griefing early win mode. ST - 1/31/2020 3:42PM */ unsigned IsEarlyWin:1; /* ** New modern balance setting. */ unsigned ModernBalance:1; /* ** Some additional padding in case we need to add data to the class and maintain backwards compatibility for save/load */ // MBL 07.21.2020 - https://jaas.ea.com/browse/TDRA-7537 // Loading save files from Live and July Patch 3 Beta versions results in a crash // Fixes issue from Change 738397 2020/07/17 14:06:03 // // unsigned char SaveLoadPadding[128]; // Note: Never changed to 127 like TD did // // unsigned char SaveLoadPadding[124]; // Trying 124 like we did with TD - Failed unsigned char SaveLoadPadding[128]; // Works with With last weeks saves (7/16/2020) and newest saves; Skyler says go with this. }; #endif