CnC_Remastered_Collection/REDALERT/LOADDLG.H
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

91 lines
3.6 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: /CounterStrike/LOADDLG.H 1 3/03/97 10:25a Joe_bostic $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : LOADDLG.H *
* *
* Programmer : Maria Legg, Joe Bostic, Bill Randolph *
* *
* Start Date : March 19, 1995 *
* *
* Last Update : March 19, 1995 *
* *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef LOADDLG_H
#define LOADDLG_H
class FileEntryClass {
public:
char Descr[80]; // save-game description
unsigned Scenario; // scenario #
HousesType House; // house
int Num; // save file number (from the extension)
unsigned long DateTime; // date/time stamp of file
bool Valid; // Is the scenario valid?
};
class LoadOptionsClass
{
public:
/*
** This defines the style of the dialog
*/
typedef enum OperationModeEnum {
NONE = 0,
LOAD,
SAVE,
WWDELETE
} LoadStyleType;
LoadOptionsClass (LoadStyleType style = LoadOptionsClass::NONE);
~LoadOptionsClass ();
int Process (void);
protected:
/*
** Internal routines
*/
void Clear_List (ListClass *list); // clears the list & game # array
void Fill_List (ListClass *list); // fills the list & game # array
int Num_From_Ext (char *fname); // translates filename to file #
static int Compare(const void *p1, const void *p2); // for qsort()
/*
** This is the requested style of the dialog
*/
LoadStyleType Style;
/*
** This is an array of pointers to FileEntryClass objects. These objects
** are allocated on the fly as files are found, and pointers to them are
** added to the vector list. Thus, all the objects must be free'd before
** the vector list is cleared. This list is used for sorting the files
** by date/time.
*/
DynamicVectorClass<FileEntryClass *> Files;
};
#endif