// // Copyright 2020 Electronic Arts Inc. // // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection /* $Header: /CounterStrike/LOADDLG.H 1 3/03/97 10:25a Joe_bostic $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : LOADDLG.H * * * * Programmer : Maria Legg, Joe Bostic, Bill Randolph * * * * Start Date : March 19, 1995 * * * * Last Update : March 19, 1995 * * * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef LOADDLG_H #define LOADDLG_H class FileEntryClass { public: char Descr[80]; // save-game description unsigned Scenario; // scenario # HousesType House; // house int Num; // save file number (from the extension) unsigned long DateTime; // date/time stamp of file bool Valid; // Is the scenario valid? }; class LoadOptionsClass { public: /* ** This defines the style of the dialog */ typedef enum OperationModeEnum { NONE = 0, LOAD, SAVE, WWDELETE } LoadStyleType; LoadOptionsClass (LoadStyleType style = LoadOptionsClass::NONE); ~LoadOptionsClass (); int Process (void); protected: /* ** Internal routines */ void Clear_List (ListClass *list); // clears the list & game # array void Fill_List (ListClass *list); // fills the list & game # array int Num_From_Ext (char *fname); // translates filename to file # static int Compare(const void *p1, const void *p2); // for qsort() /* ** This is the requested style of the dialog */ LoadStyleType Style; /* ** This is an array of pointers to FileEntryClass objects. These objects ** are allocated on the fly as files are found, and pointers to them are ** added to the vector list. Thus, all the objects must be free'd before ** the vector list is cleared. This list is used for sorting the files ** by date/time. */ DynamicVectorClass Files; }; #endif