CnC_Remastered_Collection/CnCTDRAMapEditor/Utility/TeamColorManager.cs
PG-SteveT e37e174be1 C&C Remastered Map Editor
Initial commit of C&C Remastered Map Editor code
2020-09-10 11:12:58 -07:00

94 lines
3.2 KiB
C#

//
// Copyright 2020 Electronic Arts Inc.
//
// The Command & Conquer Map Editor and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// The Command & Conquer Map Editor and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
using System.Collections.Generic;
using System.Linq;
using System.Xml;
namespace MobiusEditor.Utility
{
public class TeamColorManager
{
private readonly Dictionary<string, TeamColor> teamColors = new Dictionary<string, TeamColor>();
private readonly MegafileManager megafileManager;
public TeamColor this[string key] => !string.IsNullOrEmpty(key) ? teamColors[key] : null;
public TeamColorManager(MegafileManager megafileManager)
{
this.megafileManager = megafileManager;
}
public void Reset()
{
teamColors.Clear();
}
public void Load(string xmlPath)
{
XmlDocument xmlDoc = new XmlDocument();
xmlDoc.Load(megafileManager.Open(xmlPath));
foreach (XmlNode teamColorNode in xmlDoc.SelectNodes("/*/TeamColorTypeClass"))
{
var teamColor = new TeamColor(this, megafileManager);
teamColor.Load(teamColorNode.OuterXml);
teamColors[teamColorNode.Attributes["Name"].Value] = teamColor;
}
foreach (var teamColor in TopologicalSortTeamColors())
{
teamColor.Flatten();
}
}
private IEnumerable<TeamColor> TopologicalSortTeamColors()
{
var nodes = teamColors.Values.ToList();
HashSet<(TeamColor, TeamColor)> edges = new HashSet<(TeamColor, TeamColor)>();
foreach (var node in nodes)
{
if (!string.IsNullOrEmpty(node.Variant))
{
edges.Add((this[node.Variant], node));
}
}
var sorted = new List<TeamColor>();
var openSet = new HashSet<TeamColor>(nodes.Where(n => edges.All(e => !e.Item2.Equals(n))));
while (openSet.Count > 0)
{
var node = openSet.First();
openSet.Remove(node);
sorted.Add(node);
foreach (var edge in edges.Where(e => e.Item1.Equals(node)).ToArray())
{
var node2 = edge.Item2;
edges.Remove(edge);
if (edges.All(edge2 => !edge2.Item2.Equals(node2)))
{
openSet.Add(node2);
}
}
}
return (edges.Count == 0) ? sorted : null;
}
}
}