// // Copyright 2020 Electronic Arts Inc. // // The Command & Conquer Map Editor and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // The Command & Conquer Map Editor and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection using System.Collections.Generic; using System.Linq; using System.Xml; namespace MobiusEditor.Utility { public class TeamColorManager { private readonly Dictionary teamColors = new Dictionary(); private readonly MegafileManager megafileManager; public TeamColor this[string key] => !string.IsNullOrEmpty(key) ? teamColors[key] : null; public TeamColorManager(MegafileManager megafileManager) { this.megafileManager = megafileManager; } public void Reset() { teamColors.Clear(); } public void Load(string xmlPath) { XmlDocument xmlDoc = new XmlDocument(); xmlDoc.Load(megafileManager.Open(xmlPath)); foreach (XmlNode teamColorNode in xmlDoc.SelectNodes("/*/TeamColorTypeClass")) { var teamColor = new TeamColor(this, megafileManager); teamColor.Load(teamColorNode.OuterXml); teamColors[teamColorNode.Attributes["Name"].Value] = teamColor; } foreach (var teamColor in TopologicalSortTeamColors()) { teamColor.Flatten(); } } private IEnumerable TopologicalSortTeamColors() { var nodes = teamColors.Values.ToList(); HashSet<(TeamColor, TeamColor)> edges = new HashSet<(TeamColor, TeamColor)>(); foreach (var node in nodes) { if (!string.IsNullOrEmpty(node.Variant)) { edges.Add((this[node.Variant], node)); } } var sorted = new List(); var openSet = new HashSet(nodes.Where(n => edges.All(e => !e.Item2.Equals(n)))); while (openSet.Count > 0) { var node = openSet.First(); openSet.Remove(node); sorted.Add(node); foreach (var edge in edges.Where(e => e.Item1.Equals(node)).ToArray()) { var node2 = edge.Item2; edges.Remove(edge); if (edges.All(edge2 => !edge2.Item2.Equals(node2))) { openSet.Add(node2); } } } return (edges.Count == 0) ? sorted : null; } } }